Tournament presence · pick + ban
3.0%#144 of 173 champions
Pick
1.5%picked in 415 of 28,375 games
Ban
1.5%358 bans over 23,114 games, against 1.3% in soloQ
Win rate as Mid46.9% between 41.1% and 52.8% over 194 gamesSoloQ 51.8%: no clear gap
Median length30 minsoloQ 28.2 min

Amateur: 28,642 games from amateur tournaments, last 60 days, KR 65% · EUW 24% · NA 10%. SoloQ Master+: 897,301 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

4 clear gaps between soloQ and amateur tournaments as Mid.

  • DraftPicked less often in amateur play
    Amateur
    0.4%
    SoloQ
    0.5%
    0.4% of the role's picks in amateur play, against 0.5% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    1.6%
    SoloQ
    1.3%
    1.6% ban rate in amateur play over 14,779 games, against 1.3% in soloQ over 364,710 games.
  • LengthLonger games in amateur play
    Amateur
    30 min
    SoloQ
    28.2 min
    Median of 30 min in amateur play, against 28.2 min in soloQ.
  • BuildLuden's Echo, Shadowflame, Rabadon's Deathcap instead of Luden's Echo, Shadowflame, Zhonya's Hourglass
    Amateur
    20%
    SoloQ
    12%
    Played in 20% of amateur games; soloQ sticks to Luden's Echo, Shadowflame, Zhonya's Hourglass (12%).
02 — How to play it

How to play it?

Arcane Comet, then Luden's Echo, Shadowflame, and Zhonya's Hourglass: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesArcane Comet87% · 8,612
Same in amateur play
SpellsFlash + Barrier41% · 4,088
Amateur: Flash + Teleport (68%), gap not settled
SkillsQnot collected in soloQ
Amateur: 95% · 39 games
Core (3 legendaries)12% · 508
12%of soloQ games
  1. Luden's Echo
  2. Shadowflame
  3. Zhonya's Hourglass
≠ Amateur: Luden's Echo, Shadowflame, Rabadon's Deathcap instead of Luden's Echo, Shadowflame, Zhonya's Hourglass. 20% · 115 games

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Team damage first: more damage than 91% of mid laners.

  1. Team damagetop9%25% · mid laners: 21%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other mid laners

What marks it

  • Damage
  • Poke

Like other mid laners

  • Gold at 15 min
  • Gold at 20 min
  • Map pressure
  • Plays teamfights
  • Takes its kills in duels
  • Lets allies carry kills
  • Crowd control (CC)

What it is not

  • No split-push

Damage / min by phase · at equal gold

Rank 81 in lane, 91 in mid game and 89 in late game, out of 100 mid laners.

580+52 vs 528
1,018+119 vs 899
1,442+263 vs 1,179
Lane · 5–14 minMid game · 15–22Late · 23–30
Vel'Kozmid laners

Gold vs. direct opponent

At 20 min, behind 65% of mid laners against the direct opponent.

mid laners
3.2takedowns outside its lane before 15 min; mid laners: 3.2.

Where it stands among mid laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 81 of 100 among mid laners580 · median 528
  • Damage in mid game · rank 91 of 100 among mid laners1,018 · median 899
  • Damage in late game · rank 89 of 100 among mid laners1,442 · median 1,179
  • Gold at 15 min · rank 47 of 100 among mid laners-3 · median +25
  • Gold at 20 min · rank 35 of 100 among mid laners-142 · median +71
  • Map pressure · rank 48 of 100 among mid laners3.2 · median 3.2
  • Absorbs damage · rank 7 of 100 among mid laners258 · median 489
  • Plays teamfights · rank 64 of 100 among mid laners56% · median 55%
  • Takes its kills in duels · rank 39 of 100 among mid laners21% · median 23%
  • Lets allies carry kills · rank 32 of 100 among mid lanersrank 32 of 100
  • Crowd control (CC) · rank 62 of 100 among mid laners0.8 · median 0.7
  • Team damage · rank 91 of 100 among mid laners25% · median 21%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top14 champions
  • Sion14 games
    —SoloQ: 52.5% · 181 g
  • Ornn11 games
    —SoloQ: 52.5% · 236 g
  • Olaf10 games
    —SoloQ: 51.4% · 185 g
  • Gnar9 games
    —SoloQ: 58.2% · 239 g
  • Gwen8 games
    —SoloQ: 51.4% · 144 g
Jungle13 champions
  • Wukong14 games
    —SoloQ: 55.4% · 327 g
  • Jarvan IV12 games
    —SoloQ: 51.2% · 422 g
  • Sylas12 games
    —SoloQ: 49.3% · 345 g
  • Lee Sin11 games
    —SoloQ: 52.9% · 578 g
  • Vi11 games
    —SoloQ: 44.3% · 194 g
Mid13 champions
  • Viktor26 games
    —SoloQ: 54.1% · 527 g
  • Orianna21 games
    —SoloQ: 61.6% · 229 g
  • Syndra14 games
    —SoloQ: 54.8% · 509 g
  • Ahri10 games
    —SoloQ: 51.5% · 511 g
  • Xerath8 games
    —SoloQ: 53.8% · 234 g
ADC15 champions
  • Yunara16 games
    —SoloQ: 51.5% · 800 g
  • Caitlyn15 games
    —SoloQ: 53.7% · 525 g
  • Jinx15 games
    —SoloQ: 54.5% · 628 g
  • Ezreal14 games
    —SoloQ: 56.0% · 498 g
  • Kai'Sa13 games
    —SoloQ: 53.3% · 765 g
Support14 champions
  • Lulu18 games
    —SoloQ: 52.9% · 666 g
  • Nautilus13 games
    —SoloQ: 52.4% · 633 g
  • Thresh13 games
    —SoloQ: 49.9% · 703 g
  • Leona12 games
    —SoloQ: 49.7% · 392 g
  • Rakan12 games
    —SoloQ: 48.7% · 265 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as Mid

Amateur tournaments, compared with soloQ
  • SoloQ Master+0.5%8,984 picks of 1,794,592ban 1.3% · patches 16.19 to 16.21
  • Amateur tournaments0.4%139 picks of 38,304ban 1.6% · patches 16.19 to 16.21
  • Pro0.0%0 picks of 2,214bans not published · patches 16.17 to 16.20

Presence by patch

4.3% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Mid
  • 0.6%G140 games of 7,178
  • 0.6%G243 games of 7,178
  • 0.8%G3+23 games of 2,851
Once picked, the series moves on toIn G2, over 40 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.