Tournament presence · pick + ban
10.6%#79 of 173 champions
Pick
6.5%picked in 1,850 of 28,628 games
Ban
4.1%961 bans over 23,350 games, against 1.3% in soloQ
Win rate as ADC52.9% between 51.0% and 54.8% over 1,821 gamesSoloQ 50.9%: clear gap
Median length28.8 minsoloQ 26.8 min

Amateur: 28,642 games from amateur tournaments, last 60 days, KR 65% · EUW 24% · NA 10%. SoloQ Master+: 894,455 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

4 clear gaps between soloQ and amateur tournaments as ADC.

  • Win rateWins more in amateur play
    Amateur
    52.9%
    SoloQ
    50.9%
    52.9% win rate in amateur play over 1,821 games, against 50.9% in soloQ over 68,320 games.
  • DraftPicked less often in amateur play
    Amateur
    3.2%
    SoloQ
    3.4%
    3.2% of the role's picks in amateur play, against 3.4% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    4.1%
    SoloQ
    1.3%
    4.1% ban rate in amateur play over 14,779 games, against 1.3% in soloQ over 361,874 games.
  • LengthLonger games in amateur play
    Amateur
    28.8 min
    SoloQ
    26.8 min
    Median of 28.8 min in amateur play, against 26.8 min in soloQ.
02 — How to play it

How to play it?

Lethal Tempo, then Yun Tal Wildarrows, Runaan's Hurricane, and Infinity Edge: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesLethal Tempo94% · 64,013
Same in amateur play
SpellsFlash + Barrier68% · 46,153
Same in amateur play
SkillsEnot collected in soloQ
Amateur: 100% · 271 games
Core (3 legendaries)44% · 17,083
44%of soloQ games
  1. Yun Tal Wildarrows
  2. Runaan's Hurricane
  3. Infinity Edge
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Plays teamfights first: more teamfights than 95% of ADC.

  1. Plays teamfightstop6%59% · ADC: 56%
  2. Team damagetop6%28% · ADC: 23%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other ADC

What marks it

  • Teamfight
  • Damage
  • Poke

Like other ADC

  • Damage in mid game
  • Damage in late game
  • Absorbs damage

What it is not

  • Few duels
  • Carries its own kills
  • Little CC

Damage / min by phase · at equal gold

Rank 24 in lane, 26 in mid game and 46 in late game, out of 100 ADC.

486-39 vs 525
870-46 vs 915
1,356-10 vs 1,366
Lane · 5–14 minMid game · 15–22Late · 23–30
ZeriADC

Gold vs. direct opponent

At 20 min, ahead of 98% of ADC against the direct opponent.

ADC

Where it stands among ADC · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 24 of 100 among ADC486 · median 525
  • Damage in mid game · rank 26 of 100 among ADC870 · median 915
  • Damage in late game · rank 46 of 100 among ADC1,356 · median 1,366
  • Gold at 15 min · rank 91 of 100 among ADC+331 · median -54
  • Gold at 20 min · rank 98 of 100 among ADC+659 · median -85
  • Absorbs damage · rank 75 of 100 among ADC425 · median 361
  • Plays teamfights · rank 95 of 100 among ADC59% · median 56%
  • Takes its kills in duels · rank 16 of 100 among ADC15% · median 19%
  • Lets allies carry kills · rank 13 of 100 among ADCrank 13 of 100
  • Crowd control (CC) · rank 18 of 100 among ADC0.2 · median 0.6
  • Team damage · rank 95 of 100 among ADC28% · median 23%
04 — With / against

With whom, against whom?

Better than expected against Blitzcrank in amateur play: +9.9 pts over 79 games, range above zero.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected
Dr. Mundo66.0% · expected 55.6% · 50 g+10.4 ptSoloQ +3.8
Zaahen59.3% · expected 50.6% · 54 g+8.7 ptSoloQ +0.2
K'Sante59.3% · expected 55.0% · 91 g+4.4 ptSoloQ +1.6
Nasus58.0% · expected 51.7% · 50 g+6.3 ptSoloQ -3.8
Yone58.1% · expected 53.4% · 62 g+4.7 ptSoloQ -2.0
Junglegap to expected
Jarvan IV61.2% · expected 54.4% · 139 g+6.7 ptSoloQ 0.0
Lee Sin56.8% · expected 53.2% · 146 g+3.7 ptSoloQ +0.1
Wukong52.0% · expected 50.6% · 171 g+1.5 ptSoloQ +2.8
Sejuani60.7% · expected 55.5% · 56 g+5.2 ptSoloQ -1.9
Graves55.8% · expected 52.8% · 52 g+2.9 ptSoloQ +2.1
Midgap to expected
Sylas61.5% · expected 53.2% · 91 g+8.3 ptSoloQ -0.4
Syndra58.2% · expected 52.1% · 98 g+6.1 ptSoloQ +0.1
Ahri53.6% · expected 51.0% · 112 g+2.6 ptSoloQ -0.4
Hwei57.1% · expected 51.6% · 56 g+5.6 ptSoloQ -0.5
Locke57.9% · expected 53.2% · 57 g+4.7 ptSoloQ +0.2
ADCgap to expected
Jhin62.4% · expected 55.2% · 125 g+7.2 ptSoloQ +0.6
Sivir60.4% · expected 53.9% · 96 g+6.5 ptSoloQ +2.0
Yunara51.0% · expected 50.6% · 259 g+0.4 ptSoloQ +0.8
Miss Fortune59.6% · expected 53.6% · 52 g+6.0 ptSoloQ +0.3
Kai'Sa53.9% · expected 53.4% · 152 g+0.6 ptSoloQ +1.5
Supportgap to expected
Blitzcrank60.8% · expected 50.8% · 79 g+9.9 ptSoloQ +1.2
Leona59.4% · expected 54.0% · 133 g+5.4 ptSoloQ +0.4
Pyke64.7% · expected 53.8% · 34 g+10.9 ptSoloQ -1.3
Nautilus55.1% · expected 52.6% · 245 g+2.5 ptSoloQ -1.0
Lulu55.7% · expected 55.2% · 185 g+0.4 ptSoloQ -0.2

With

Topgap to expected
Malphite70.1% · expected 52.5% · 77 g+17.7 ptSoloQ +1.5
Aatrox62.7% · expected 53.9% · 59 g+8.8 ptSoloQ -1.2
K'Sante55.0% · expected 50.8% · 109 g+4.3 ptSoloQ +0.3
Ornn56.4% · expected 53.2% · 133 g+3.1 ptSoloQ +0.3
Jax58.2% · expected 53.4% · 55 g+4.8 ptSoloQ +1.8
Junglegap to expected
Lee Sin56.5% · expected 52.6% · 154 g+3.9 ptSoloQ +0.9
Vi55.3% · expected 53.1% · 152 g+2.2 ptSoloQ +0.4
Sylas58.0% · expected 54.0% · 81 g+4.0 ptSoloQ +0.7
Wukong56.0% · expected 55.2% · 191 g+0.8 ptSoloQ -1.7
Sejuani52.7% · expected 50.3% · 55 g+2.4 ptSoloQ +3.0
Midgap to expected
Hwei62.5% · expected 54.2% · 56 g+8.3 ptSoloQ +2.9
Locke59.6% · expected 52.6% · 52 g+7.0 ptSoloQ -0.4
Orianna52.7% · expected 50.9% · 110 g+1.8 ptSoloQ +1.1
Akali56.7% · expected 53.1% · 60 g+3.6 ptSoloQ +0.9
Twisted Fate58.7% · expected 54.3% · 46 g+4.4 ptSoloQ 0.0
Supportgap to expected
Blitzcrank64.4% · expected 54.9% · 45 g+9.5 ptSoloQ -1.2
Yuumi54.1% · expected 53.9% · 573 g+0.2 ptSoloQ +1.3
Seraphine60.4% · expected 54.1% · 48 g+6.3 ptSoloQ -2.0
Braum57.4% · expected 54.6% · 94 g+2.9 ptSoloQ +3.0
Nautilus54.6% · expected 53.2% · 97 g+1.5 ptSoloQ +1.7

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top26 champions
  • Ambessa101 games
    50.5%gap -1.9 ptsSoloQ: 53.2% · 1,929 g
  • Ornn97 games
    44.3%gap -8.2 ptsSoloQ: 52.5% · 1,308 g
  • K'Sante91 games
    59.3%gap +4.4 ptsSoloQ: 54.6% · 1,942 g
  • Renekton81 games
    48.1%gap -3.2 ptsSoloQ: 52.8% · 1,807 g
  • Sion79 games
    54.4%gap +1.0 ptsSoloQ: 52.1% · 1,092 g
Jungle21 champions
  • Wukong171 games
    52.0%gap +1.5 ptsSoloQ: 52.9% · 2,207 g
  • Vi149 games
    43.6%gap -9.1 ptsSoloQ: 51.4% · 1,813 g
  • Lee Sin146 games
    56.8%gap +3.7 ptsSoloQ: 51.3% · 5,242 g
  • Jarvan IV139 games
    61.2%gap +6.7 ptsSoloQ: 52.0% · 2,315 g
  • Xin Zhao89 games
    48.3%gap -5.0 ptsSoloQ: 51.6% · 987 g
Mid21 champions
  • Viktor134 games
    47.8%gap -4.7 ptsSoloQ: 50.8% · 3,296 g
  • Ahri112 games
    53.6%gap +2.6 ptsSoloQ: 49.5% · 2,950 g
  • Syndra98 games
    58.2%gap +6.1 ptsSoloQ: 50.5% · 3,269 g
  • Sylas91 games
    61.5%gap +8.3 ptsSoloQ: 51.8% · 2,684 g
  • Orianna87 games
    48.3%gap -6.5 ptsSoloQ: 51.3% · 1,474 g
ADC16 champions
  • Yunara259 games
    51.0%gap +0.4 ptsSoloQ: 51.4% · 7,584 g
  • Kai'Sa152 games
    53.9%gap +0.6 ptsSoloQ: 53.0% · 6,611 g
  • Jinx128 games
    50.8%gap -0.2 ptsSoloQ: 48.8% · 5,061 g
  • Jhin125 games
    62.4%gap +7.2 ptsSoloQ: 51.9% · 6,671 g
  • Ezreal114 games
    49.1%gap -7.0 ptsSoloQ: 54.8% · 3,346 g
Support19 champions
  • Nautilus245 games
    55.1%gap +2.5 ptsSoloQ: 50.7% · 5,072 g
  • Lulu185 games
    55.7%gap +0.4 ptsSoloQ: 50.7% · 5,553 g
  • Leona133 games
    59.4%gap +5.4 ptsSoloQ: 49.8% · 2,620 g
  • Seraphine104 games
    46.2%gap -5.5 ptsSoloQ: 50.2% · 1,560 g
  • Braum88 games
    45.5%gap -5.7 ptsSoloQ: 49.7% · 1,779 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as ADC

Amateur tournaments, compared with soloQ
  • SoloQ Master+3.4%61,309 picks of 1,788,908ban 1.3% · patches 16.19 to 16.21
  • Amateur tournaments3.2%1,224 picks of 38,304ban 4.1% · patches 16.19 to 16.21
  • Pro2.8%62 picks of 2,214bans not published · patches 16.17 to 16.20

Presence by patch

11.1% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as ADC
  • 5.9%G1424 games of 7,224
  • 6.6%G2479 games of 7,228
  • 7.7%G3+222 games of 2,878
Once picked, the series moves on toIn G2, over 424 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.