Tournament presence · pick + ban
16.1%#45 of 173 champions
Pick
8.4%picked in 2,392 of 28,636 games
Ban
7.7%1,802 bans over 23,358 games, against 4.5% in soloQ
Win rate as Top51.0% between 49.2% and 52.9% over 1,989 gamesSoloQ 49.2%: no clear gap
Median length29.2 minsoloQ 27.2 min

Amateur: 28,642 games from amateur tournaments, last 60 days, KR 65% · EUW 24% · NA 10%. SoloQ Master+: 894,455 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

5 clear gaps between soloQ and amateur tournaments as Top.

  • DraftPicked more often in amateur play
    Amateur
    3.5%
    SoloQ
    2.8%
    3.5% of the role's picks in amateur play, against 2.8% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    7.4%
    SoloQ
    4.5%
    7.4% ban rate in amateur play over 14,779 games, against 4.5% in soloQ over 361,874 games.
  • LengthLonger games in amateur play
    Amateur
    29.2 min
    SoloQ
    27.2 min
    Median of 29.2 min in amateur play, against 27.2 min in soloQ.
  • SpellsFlash + Teleport instead of Flash + Ignite
    Amateur
    64%
    SoloQ
    60%
    Played in 64% of amateur games; soloQ sticks to Flash + Ignite (60%).
  • BuildSpear of Shojin, Sundered Sky, Death's Dance instead of Eclipse, Sundered Sky, Death's Dance
    Amateur
    10%
    SoloQ
    9%
    Played in 10% of amateur games; soloQ sticks to Eclipse, Sundered Sky, Death's Dance (9%).
02 — How to play it

How to play it?

Conqueror, then Eclipse, Sundered Sky, and Death's Dance: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesConqueror83% · 45,690
Same in amateur play
SpellsFlash + Ignite60% · 32,820
≠ Amateur: Flash + Teleport instead of Flash + Ignite. 64% · 2,136 games
SkillsQnot collected in soloQ
Amateur: 100% · 302 games
Core (3 legendaries)9% · 1,602
9%of soloQ games
  1. Eclipse
  2. Sundered Sky
  3. Death's Dance
≠ Amateur: Spear of Shojin, Sundered Sky, Death's Dance instead of Eclipse, Sundered Sky, Death's Dance. 10% · 1,011 games

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Team damage first: more damage than 83% of top laners.

  1. Team damagetop17%24% · top laners: 20%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other top laners

What marks it

  • Damage
  • Poke
  • Split-push

Like other top laners

  • Damage in mid game
  • Damage in late game
  • Absorbs damage
  • Plays teamfights
  • Takes its kills in duels
  • Lets allies carry kills
  • Crowd control (CC)

What it is not

Nothing below top laners.

Damage / min by phase · at equal gold

Rank 86 in lane, 63 in mid game and 40 in late game, out of 100 top laners.

673+74 vs 599
908+40 vs 868
1,054-25 vs 1,079
Lane · 5–14 minMid game · 15–22Late · 23–30
Aatroxtop laners

Gold vs. direct opponent

At 20 min, ahead of 77% of top laners against the direct opponent.

top laners

Where it stands among top laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 86 of 100 among top laners673 · median 599
  • Damage in mid game · rank 63 of 100 among top laners908 · median 868
  • Damage in late game · rank 40 of 100 among top laners1,054 · median 1,079
  • Gold at 15 min · rank 83 of 100 among top laners+403 · median +119
  • Gold at 20 min · rank 77 of 100 among top laners+446 · median +100
  • Absorbs damage · rank 61 of 100 among top laners1,094 · median 970
  • Plays teamfights · rank 43 of 100 among top laners52% · median 53%
  • Takes its kills in duels · rank 51 of 100 among top laners28% · median 28%
  • Lets allies carry kills · rank 47 of 100 among top lanersrank 47 of 100
  • Crowd control (CC) · rank 60 of 100 among top laners0.9 · median 0.8
  • Team damage · rank 83 of 100 among top laners24% · median 20%
04 — With / against

With whom, against whom?

Better than expected against Vi in amateur play: +8.8 pts over 124 games, range above zero.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected
Sion59.5% · expected 51.6% · 131 g+7.9 ptSoloQ +0.7
Jax60.4% · expected 50.5% · 48 g+9.9 ptSoloQ -1.0
Yone56.4% · expected 51.5% · 78 g+4.9 ptSoloQ +0.2
Ambessa55.0% · expected 50.5% · 80 g+4.5 ptSoloQ -1.1
Ornn51.1% · expected 50.7% · 94 g+0.4 ptSoloQ +1.9
Junglegap to expected
Vi59.7% · expected 50.8% · 124 g+8.8 ptSoloQ -1.6
Lee Sin53.0% · expected 51.3% · 166 g+1.7 ptSoloQ -1.2
Graves59.0% · expected 51.0% · 39 g+8.0 ptSoloQ +0.6
Wukong49.5% · expected 48.7% · 192 g+0.8 ptSoloQ +1.2
Qiyana53.7% · expected 48.4% · 54 g+5.3 ptSoloQ +0.5
Midgap to expected
Galio61.8% · expected 52.1% · 68 g+9.7 ptSoloQ -1.2
Ryze59.1% · expected 52.6% · 66 g+6.5 ptSoloQ +0.1
Akali55.6% · expected 50.8% · 63 g+4.8 ptSoloQ -0.9
Orianna53.6% · expected 53.0% · 97 g+0.6 ptSoloQ +2.9
Sylas52.6% · expected 51.4% · 78 g+1.2 ptSoloQ 0.0
ADCgap to expected
Miss Fortune60.7% · expected 51.7% · 61 g+8.9 ptSoloQ -2.1
Lucian57.7% · expected 51.9% · 111 g+5.7 ptSoloQ +1.1
Kai'Sa54.4% · expected 51.5% · 160 g+2.8 ptSoloQ +1.1
Jinx52.2% · expected 49.1% · 138 g+3.1 ptSoloQ +1.1
Ezreal56.3% · expected 54.3% · 135 g+2.0 ptSoloQ -0.9
Supportgap to expected
Leona56.8% · expected 52.1% · 148 g+4.6 ptSoloQ -1.8
Milio57.9% · expected 52.9% · 95 g+5.0 ptSoloQ -1.5
Nautilus52.5% · expected 50.8% · 217 g+1.8 ptSoloQ +1.0
Rakan52.6% · expected 50.1% · 76 g+2.5 ptSoloQ +0.1
Rell47.7% · expected 47.5% · 88 g+0.2 ptSoloQ +0.2

With

Junglegap to expected
Nocturne56.9% · expected 48.5% · 72 g+8.5 ptSoloQ +0.6
Qiyana60.3% · expected 53.7% · 63 g+6.6 ptSoloQ -0.1
Lee Sin52.9% · expected 50.7% · 191 g+2.1 ptSoloQ -0.5
Naafiri61.8% · expected 52.6% · 34 g+9.2 ptSoloQ +0.4
Cho'Gath58.3% · expected 52.6% · 60 g+5.8 ptSoloQ +0.2
Midgap to expected
Twisted Fate60.8% · expected 52.4% · 51 g+8.4 ptSoloQ +2.0
Galio56.7% · expected 46.5% · 30 g+10.2 ptSoloQ -0.6
Syndra53.3% · expected 51.8% · 120 g+1.5 ptSoloQ -0.2
Locke53.6% · expected 50.7% · 69 g+2.9 ptSoloQ -0.8
Ryze51.5% · expected 49.5% · 66 g+2.0 ptSoloQ +1.5
ADCgap to expected
Kalista69.4% · expected 53.5% · 36 g+16.0 ptSoloQ +0.6
Zeri62.7% · expected 53.9% · 59 g+8.8 ptSoloQ -1.2
Yunara55.3% · expected 53.3% · 170 g+2.0 ptSoloQ -0.1
Miss Fortune55.9% · expected 50.3% · 68 g+5.6 ptSoloQ +0.9
Jhin50.7% · expected 48.7% · 144 g+2.0 ptSoloQ +1.4
Supportgap to expected
Lulu52.1% · expected 48.7% · 190 g+3.4 ptSoloQ +0.2
Leona53.9% · expected 49.9% · 152 g+4.0 ptSoloQ +0.9
Alistar58.4% · expected 52.1% · 77 g+6.3 ptSoloQ +1.0
Seraphine56.7% · expected 52.3% · 120 g+4.4 ptSoloQ +0.4
Pyke59.0% · expected 50.1% · 39 g+8.8 ptSoloQ -0.4

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top26 champions
  • Sion131 games
    59.5%gap +7.9 ptsSoloQ: 50.5% · 1,032 g
  • Renekton110 games
    48.2%gap -1.3 ptsSoloQ: 49.0% · 1,669 g
  • K'Sante107 games
    51.4%gap -1.8 ptsSoloQ: 52.1% · 1,402 g
  • Ornn94 games
    51.1%gap +0.4 ptsSoloQ: 50.2% · 1,048 g
  • Malphite91 games
    46.2%gap -5.3 ptsSoloQ: 46.6% · 1,563 g
Jungle22 champions
  • Wukong192 games
    49.5%gap +0.8 ptsSoloQ: 49.6% · 1,849 g
  • Jarvan IV168 games
    47.0%gap -5.5 ptsSoloQ: 51.9% · 2,061 g
  • Lee Sin166 games
    53.0%gap +1.7 ptsSoloQ: 48.3% · 4,043 g
  • Vi124 games
    59.7%gap +8.8 ptsSoloQ: 49.3% · 1,129 g
  • Xin Zhao100 games
    52.0%gap +0.5 ptsSoloQ: 46.4% · 778 g
Mid20 champions
  • Syndra158 games
    50.0%gap -0.2 ptsSoloQ: 48.2% · 2,437 g
  • Viktor140 games
    48.6%gap -2.0 ptsSoloQ: 49.8% · 2,615 g
  • Ahri132 games
    43.9%gap -5.2 ptsSoloQ: 48.2% · 2,404 g
  • Orianna97 games
    53.6%gap +0.6 ptsSoloQ: 53.8% · 1,117 g
  • Sylas78 games
    52.6%gap +1.2 ptsSoloQ: 50.5% · 2,194 g
ADC17 champions
  • Yunara204 games
    45.6%gap -3.2 ptsSoloQ: 49.1% · 4,411 g
  • Caitlyn182 games
    48.4%gap -0.8 ptsSoloQ: 49.3% · 3,029 g
  • Kai'Sa160 games
    54.4%gap +2.8 ptsSoloQ: 50.8% · 4,737 g
  • Jhin145 games
    49.7%gap -3.7 ptsSoloQ: 48.7% · 5,202 g
  • Jinx138 games
    52.2%gap +3.1 ptsSoloQ: 48.8% · 3,817 g
Support18 champions
  • Nautilus217 games
    52.5%gap +1.8 ptsSoloQ: 51.0% · 3,259 g
  • Lulu185 games
    53.0%gap -0.4 ptsSoloQ: 48.6% · 3,943 g
  • Leona148 games
    56.8%gap +4.6 ptsSoloQ: 45.9% · 2,169 g
  • Braum128 games
    48.4%gap -0.9 ptsSoloQ: 47.9% · 1,760 g
  • Seraphine116 games
    48.3%gap -1.5 ptsSoloQ: 50.4% · 1,337 g
05 — In draft

Ban it or pick it?

Taken at any point of the series.

Pick rate as Top

Amateur tournaments, compared with soloQ
  • SoloQ Master+2.8%49,760 picks of 1,788,891ban 4.5% · patches 16.19 to 16.21
  • Amateur tournaments3.5%1,335 picks of 38,304ban 7.4% · patches 16.19 to 16.21
  • Pro1.7%38 picks of 2,214bans not published · patches 16.17 to 16.20

Presence by patch

15.7% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Top
  • 7.3%G1531 games of 7,227
  • 7.3%G2525 games of 7,228
  • 6.4%G3+185 games of 2,878
Once picked, the series moves on toIn G2, over 531 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.