Tournament presence · pick + ban
27.7%#14 of 173 champions
Pick
14.8%picked in 4,233 of 28,636 games
Ban
12.9%3,015 bans over 23,358 games, against 2.4% in soloQ
Win rate as Mid51.9% between 50.7% and 53.2% over 4,183 gamesSoloQ 51.0%: no clear gap
Median length29.2 minsoloQ 27.5 min

Amateur: 28,642 games from amateur tournaments, last 60 days, KR 65% · EUW 24% · NA 10%. SoloQ Master+: 894,455 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

5 clear gaps between soloQ and amateur tournaments as Mid.

  • DraftPicked more often in amateur play
    Amateur
    7.6%
    SoloQ
    4.4%
    7.6% of the role's picks in amateur play, against 4.4% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    12.5%
    SoloQ
    2.4%
    12.5% ban rate in amateur play over 14,779 games, against 2.4% in soloQ over 361,874 games.
  • LengthLonger games in amateur play
    Amateur
    29.2 min
    SoloQ
    27.5 min
    Median of 29.2 min in amateur play, against 27.5 min in soloQ.
  • SpellsFlash + Teleport instead of Flash + Ignite
    Amateur
    70%
    SoloQ
    57%
    Played in 70% of amateur games; soloQ sticks to Flash + Ignite (57%).
  • BuildMalignance, Shadowflame, Zhonya's Hourglass instead of Malignance, Lich Bane, Rabadon's Deathcap
    Amateur
    15%
    SoloQ
    10%
    Played in 15% of amateur games; soloQ sticks to Malignance, Lich Bane, Rabadon's Deathcap (10%).
02 — How to play it

How to play it?

Electrocute, then Malignance, Lich Bane, and Rabadon's Deathcap: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesElectrocute90% · 79,149
Same in amateur play
SpellsFlash + Ignite57% · 50,013
≠ Amateur: Flash + Teleport instead of Flash + Ignite. 70% · 4,444 games
SkillsQnot collected in soloQ
Amateur: 100% · 678 games
Core (3 legendaries)10% · 3,716
10%of soloQ games
  1. Malignance
  2. Lich Bane
  3. Rabadon's Deathcap
≠ Amateur: Malignance, Shadowflame, Zhonya's Hourglass instead of Malignance, Lich Bane, Rabadon's Deathcap. 15% · 2,240 games

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Plays teamfights first: more teamfights than 78% of mid laners.

  1. Plays teamfightstop22%58% · mid laners: 55%
  2. Map pressuretop23%3.8 · mid laners: 3.2
  3. Team damagetop23%24% · mid laners: 21%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other mid laners

What marks it

  • Map pressure
  • Teamfight
  • Damage

Like other mid laners

  • Damage in lane
  • Damage in mid game
  • Damage in late game
  • Gold at 15 min
  • Gold at 20 min
  • Takes its kills in duels
  • Lets allies carry kills
  • Crowd control (CC)

What it is not

  • No poke
  • No split-push

Damage / min by phase · at equal gold

Rank 28 in lane, 51 in mid game and 69 in late game, out of 100 mid laners.

503-25 vs 528
907+8 vs 899
1,268+89 vs 1,179
Lane · 5–14 minMid game · 15–22Late · 23–30
Ahrimid laners

Gold vs. direct opponent

At 20 min, behind 58% of mid laners against the direct opponent.

mid laners
3.8takedowns outside its lane before 15 min; mid laners: 3.2.

Where it stands among mid laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 28 of 100 among mid laners503 · median 528
  • Damage in mid game · rank 51 of 100 among mid laners907 · median 899
  • Damage in late game · rank 69 of 100 among mid laners1,268 · median 1,179
  • Gold at 15 min · rank 38 of 100 among mid laners-62 · median +25
  • Gold at 20 min · rank 42 of 100 among mid laners-73 · median +71
  • Map pressure · rank 77 of 100 among mid laners3.8 · median 3.2
  • Absorbs damage · rank 25 of 100 among mid laners361 · median 489
  • Plays teamfights · rank 78 of 100 among mid laners58% · median 55%
  • Takes its kills in duels · rank 29 of 100 among mid laners19% · median 23%
  • Lets allies carry kills · rank 47 of 100 among mid lanersrank 47 of 100
  • Crowd control (CC) · rank 45 of 100 among mid laners0.6 · median 0.7
  • Team damage · rank 77 of 100 among mid laners24% · median 21%
04 — With / against

With whom, against whom?

Better than expected against Fiora in amateur play: +14.1 pts over 52 games, range above zero.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected
Fiora65.4% · expected 51.3% · 52 g+14.1 ptSoloQ -0.6
Shen62.4% · expected 54.1% · 117 g+8.3 ptSoloQ -1.3
Darius67.7% · expected 53.0% · 31 g+14.8 ptSoloQ +1.8
Ambessa55.6% · expected 51.4% · 223 g+4.2 ptSoloQ +1.6
Aatrox56.1% · expected 50.9% · 132 g+5.2 ptSoloQ 0.0
Junglegap to expected
Hecarim69.2% · expected 55.8% · 52 g+13.5 ptSoloQ +1.7
Vi54.3% · expected 51.7% · 350 g+2.5 ptSoloQ +0.3
Wukong51.5% · expected 49.6% · 439 g+1.9 ptSoloQ +0.5
Nocturne58.6% · expected 54.5% · 157 g+4.1 ptSoloQ +0.2
Jarvan IV53.7% · expected 53.5% · 387 g+0.3 ptSoloQ +0.3
Midgap to expected
Taliyah60.6% · expected 51.4% · 99 g+9.2 ptSoloQ +1.2
Locke60.0% · expected 52.2% · 95 g+7.8 ptSoloQ -1.2
Akali56.7% · expected 51.7% · 97 g+5.0 ptSoloQ +2.8
Galio56.3% · expected 53.0% · 128 g+3.3 ptSoloQ +2.7
Viktor52.1% · expected 51.5% · 309 g+0.6 ptSoloQ -0.4
ADCgap to expected
Lucian61.3% · expected 52.8% · 186 g+8.5 ptSoloQ -1.2
Jhin60.8% · expected 54.2% · 296 g+6.6 ptSoloQ +0.4
Miss Fortune61.2% · expected 52.6% · 121 g+8.5 ptSoloQ +2.4
Tristana55.7% · expected 51.9% · 183 g+3.9 ptSoloQ +0.7
Jinx52.2% · expected 50.0% · 272 g+2.2 ptSoloQ -0.4
Supportgap to expected
Leona59.0% · expected 53.0% · 266 g+6.0 ptSoloQ +1.6
Neeko58.9% · expected 50.4% · 112 g+8.5 ptSoloQ +1.6
Bard54.7% · expected 49.1% · 128 g+5.6 ptSoloQ +1.6
Lulu55.5% · expected 54.3% · 391 g+1.2 ptSoloQ 0.0
Nautilus52.7% · expected 51.7% · 425 g+1.1 ptSoloQ -0.8

With

Topgap to expected
Olaf67.4% · expected 55.0% · 144 g+12.4 ptSoloQ +0.3
Darius63.4% · expected 50.9% · 41 g+12.5 ptSoloQ +0.7
Gnar53.6% · expected 50.4% · 153 g+3.2 ptSoloQ -1.1
Jayce59.6% · expected 52.6% · 57 g+7.0 ptSoloQ -0.7
Dr. Mundo51.9% · expected 49.2% · 158 g+2.7 ptSoloQ -0.2
Junglegap to expected
Wukong56.3% · expected 54.2% · 410 g+2.1 ptSoloQ +0.6
Graves58.8% · expected 52.0% · 80 g+6.8 ptSoloQ +0.6
Vi53.2% · expected 52.1% · 575 g+1.1 ptSoloQ +0.4
Skarner54.8% · expected 49.4% · 93 g+5.5 ptSoloQ -1.2
Xin Zhao53.8% · expected 51.5% · 225 g+2.3 ptSoloQ +1.2
ADCgap to expected
Varus60.0% · expected 52.5% · 100 g+7.5 ptSoloQ -2.1
Yunara56.9% · expected 54.2% · 427 g+2.7 ptSoloQ -0.1
Miss Fortune56.8% · expected 51.2% · 132 g+5.6 ptSoloQ -0.3
Xayah56.5% · expected 53.3% · 239 g+3.2 ptSoloQ -1.0
Ashe55.1% · expected 53.3% · 198 g+1.8 ptSoloQ +0.3
Supportgap to expected
Rell61.3% · expected 55.4% · 191 g+5.9 ptSoloQ -0.8
Rakan58.3% · expected 52.9% · 192 g+5.5 ptSoloQ -1.7
Thresh55.3% · expected 53.1% · 246 g+2.2 ptSoloQ +0.8
Alistar56.3% · expected 53.0% · 158 g+3.3 ptSoloQ +0.5
Nautilus52.6% · expected 52.2% · 397 g+0.5 ptSoloQ +1.2

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top28 champions
  • K'Sante263 games
    51.0%gap -3.1 ptsSoloQ: 51.9% · 2,116 g
  • Ornn251 games
    50.2%gap -1.4 ptsSoloQ: 48.8% · 2,035 g
  • Sion228 games
    51.8%gap -0.7 ptsSoloQ: 51.2% · 1,512 g
  • Ambessa223 games
    55.6%gap +4.2 ptsSoloQ: 53.9% · 2,317 g
  • Malphite179 games
    46.4%gap -6.0 ptsSoloQ: 49.5% · 2,839 g
Jungle23 champions
  • Wukong439 games
    51.5%gap +1.9 ptsSoloQ: 50.7% · 3,080 g
  • Jarvan IV387 games
    53.7%gap +0.3 ptsSoloQ: 52.4% · 3,757 g
  • Vi350 games
    54.3%gap +2.5 ptsSoloQ: 53.1% · 1,888 g
  • Lee Sin318 games
    52.5%gap +0.3 ptsSoloQ: 51.7% · 5,940 g
  • Xin Zhao227 games
    52.9%gap +0.5 ptsSoloQ: 51.9% · 1,150 g
Mid23 champions
  • Syndra356 games
    50.0%gap -1.1 ptsSoloQ: 50.1% · 4,723 g
  • Sylas333 games
    49.8%gap -2.4 ptsSoloQ: 51.7% · 5,541 g
  • Viktor309 games
    52.1%gap +0.6 ptsSoloQ: 51.6% · 4,099 g
  • Orianna249 games
    50.6%gap -3.3 ptsSoloQ: 52.4% · 1,901 g
  • Mel215 games
    54.9%gap -4.3 ptsSoloQ: 51.1% · 1,572 g
ADC18 champions
  • Yunara438 games
    44.7%gap -4.9 ptsSoloQ: 50.1% · 6,970 g
  • Kai'Sa351 games
    49.9%gap -2.6 ptsSoloQ: 51.9% · 7,251 g
  • Caitlyn325 games
    48.3%gap -1.8 ptsSoloQ: 52.3% · 4,938 g
  • Ezreal301 games
    56.8%gap +1.7 ptsSoloQ: 54.1% · 4,658 g
  • Jhin296 games
    60.8%gap +6.6 ptsSoloQ: 51.9% · 8,130 g
Support19 champions
  • Nautilus425 games
    52.7%gap +1.1 ptsSoloQ: 51.0% · 5,286 g
  • Lulu391 games
    55.5%gap +1.2 ptsSoloQ: 50.9% · 6,334 g
  • Braum268 games
    48.5%gap -1.7 ptsSoloQ: 47.7% · 2,769 g
  • Leona266 games
    59.0%gap +6.0 ptsSoloQ: 51.0% · 3,497 g
  • Seraphine259 games
    52.1%gap +1.4 ptsSoloQ: 53.6% · 2,129 g
05 — In draft

Ban it or pick it?

Taken at any point of the series.

Pick rate as Mid

Amateur tournaments, compared with soloQ
  • SoloQ Master+4.4%78,990 picks of 1,788,900ban 2.4% · patches 16.19 to 16.21
  • Amateur tournaments7.6%2,900 picks of 38,304ban 12.5% · patches 16.19 to 16.21
  • Pro6.9%152 picks of 2,214bans not published · patches 16.17 to 16.20

Presence by patch

27.7% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Mid
  • 16.1%G11,166 games of 7,227
  • 14.8%G21,069 games of 7,228
  • 13.5%G3+388 games of 2,878
Once picked, the series moves on toIn G2, over 1,166 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.