Tournament presence · pick + ban
20.0%#29 of 173 champions
Pick
14.3%picked in 4,106 of 28,636 games
Ban
5.7%1,328 bans over 23,358 games, against 4.0% in soloQ
Win rate as ADC46.8% between 45.5% and 48.1% over 4,048 gamesSoloQ 46.1%: no clear gap
Median length29.6 minsoloQ 27.3 min

Amateur: 28,642 games from amateur tournaments, last 60 days, KR 65% · EUW 24% · NA 10%. SoloQ Master+: 894,455 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as ADC.

  • DraftPicked more often in amateur play
    Amateur
    6.7%
    SoloQ
    5.5%
    6.7% of the role's picks in amateur play, against 5.5% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    5.1%
    SoloQ
    4.0%
    5.1% ban rate in amateur play over 14,779 games, against 4.0% in soloQ over 361,874 games.
  • LengthLonger games in amateur play
    Amateur
    29.6 min
    SoloQ
    27.3 min
    Median of 29.6 min in amateur play, against 27.3 min in soloQ.
02 — How to play it

How to play it?

Lethal Tempo, then Trinity Force, Manamune, and Spear of Shojin: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesLethal Tempo91% · 99,202
Same in amateur play
SpellsFlash + Barrier66% · 71,502
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 100% · 670 games
Core (3 legendaries)44% · 24,875
44%of soloQ games
  1. Trinity Force
  2. Manamune
  3. Spear of Shojin
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Team damage first: more damage than 96% of ADC.

  1. Team damagetop4%28% · ADC: 23%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other ADC

What marks it

  • Damage
  • Poke

Like other ADC

  • Gold at 15 min
  • Gold at 20 min
  • Absorbs damage
  • Plays teamfights
  • Takes its kills in duels
  • Lets allies carry kills

What it is not

  • Little CC

Damage / min by phase · at equal gold

Rank 81 in lane, 81 in mid game and 88 in late game, out of 100 ADC.

585+60 vs 525
1,041+126 vs 915
1,611+245 vs 1,366
Lane · 5–14 minMid game · 15–22Late · 23–30
EzrealADC

Gold vs. direct opponent

At 20 min, ahead of 57% of ADC against the direct opponent.

ADC

Where it stands among ADC · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 81 of 100 among ADC585 · median 525
  • Damage in mid game · rank 81 of 100 among ADC1,041 · median 915
  • Damage in late game · rank 88 of 100 among ADC1,611 · median 1,366
  • Gold at 15 min · rank 64 of 100 among ADC+23 · median -54
  • Gold at 20 min · rank 57 of 100 among ADC-48 · median -85
  • Absorbs damage · rank 60 of 100 among ADC390 · median 361
  • Plays teamfights · rank 38 of 100 among ADC55% · median 56%
  • Takes its kills in duels · rank 62 of 100 among ADC19% · median 19%
  • Lets allies carry kills · rank 51 of 100 among ADCrank 51 of 100
  • Crowd control (CC) · rank 11 of 100 among ADC0.1 · median 0.6
  • Team damage · rank 96 of 100 among ADC28% · median 23%
04 — With / against

With whom, against whom?

Better than expected against Hwei in amateur play: +8.4 pts over 128 games, range above zero.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected
Yone53.5% · expected 47.2% · 127 g+6.3 ptSoloQ +0.4
Dr. Mundo54.4% · expected 49.5% · 149 g+4.9 ptSoloQ -0.4
Malphite51.0% · expected 47.2% · 147 g+3.9 ptSoloQ +2.1
Renekton47.2% · expected 45.3% · 178 g+1.9 ptSoloQ +0.1
K'Sante49.2% · expected 48.9% · 236 g+0.3 ptSoloQ -1.6
Junglegap to expected
Nocturne54.2% · expected 49.3% · 177 g+4.9 ptSoloQ +1.0
Sejuani55.9% · expected 49.4% · 93 g+6.5 ptSoloQ +1.0
Jarvan IV50.7% · expected 48.3% · 335 g+2.4 ptSoloQ +2.5
Cho'Gath50.5% · expected 45.2% · 91 g+5.3 ptSoloQ -0.1
Sylas48.0% · expected 45.6% · 177 g+2.4 ptSoloQ +0.3
Midgap to expected
Hwei53.9% · expected 45.5% · 128 g+8.4 ptSoloQ -0.9
Locke54.8% · expected 47.1% · 126 g+7.7 ptSoloQ -0.8
Twisted Fate52.5% · expected 45.4% · 99 g+7.2 ptSoloQ -0.4
Aurora54.0% · expected 47.5% · 100 g+6.5 ptSoloQ +1.2
Ryze53.8% · expected 48.3% · 104 g+5.6 ptSoloQ -0.9
ADCgap to expected
Ashe51.5% · expected 45.4% · 229 g+6.1 ptSoloQ +0.1
Zeri50.9% · expected 43.9% · 114 g+7.0 ptSoloQ 0.0
Varus53.9% · expected 46.2% · 89 g+7.7 ptSoloQ -1.5
Jinx49.1% · expected 44.8% · 171 g+4.3 ptSoloQ +2.1
Caitlyn46.3% · expected 44.9% · 434 g+1.4 ptSoloQ +2.7
Supportgap to expected
Nami60.6% · expected 49.8% · 66 g+10.8 ptSoloQ +0.8
Lulu52.2% · expected 49.1% · 322 g+3.1 ptSoloQ +1.7
Leona50.0% · expected 47.9% · 296 g+2.1 ptSoloQ +1.7
Blitzcrank47.4% · expected 44.8% · 133 g+2.6 ptSoloQ -1.5
Janna56.4% · expected 48.0% · 39 g+8.4 ptSoloQ +0.4

With

Topgap to expected
Ambessa54.4% · expected 47.3% · 193 g+7.1 ptSoloQ -0.8
Dr. Mundo49.6% · expected 44.0% · 113 g+5.5 ptSoloQ +1.4
Malphite50.3% · expected 46.4% · 143 g+4.0 ptSoloQ +0.9
Gwen52.3% · expected 48.2% · 111 g+4.0 ptSoloQ +0.8
Yone49.6% · expected 46.3% · 123 g+3.3 ptSoloQ -0.5
Junglegap to expected
Wukong52.2% · expected 49.1% · 339 g+3.2 ptSoloQ +0.1
Vi50.0% · expected 46.9% · 264 g+3.1 ptSoloQ +1.3
Cho'Gath52.5% · expected 48.3% · 99 g+4.2 ptSoloQ -0.1
Lillia53.8% · expected 50.0% · 106 g+3.8 ptSoloQ +0.6
Sylas49.2% · expected 47.9% · 189 g+1.3 ptSoloQ -0.6
Midgap to expected
Twisted Fate62.1% · expected 48.2% · 66 g+14.0 ptSoloQ -1.4
Viktor53.7% · expected 47.2% · 294 g+6.5 ptSoloQ 0.0
Xerath55.7% · expected 46.4% · 97 g+9.2 ptSoloQ +1.4
Syndra49.5% · expected 47.6% · 295 g+1.9 ptSoloQ -0.9
Locke48.4% · expected 46.5% · 155 g+1.9 ptSoloQ +1.3
Supportgap to expected
Nautilus50.2% · expected 47.0% · 269 g+3.2 ptSoloQ +0.9
Seraphine50.7% · expected 48.0% · 296 g+2.7 ptSoloQ +2.4
Leona47.6% · expected 45.7% · 273 g+1.9 ptSoloQ +0.4
Blitzcrank52.0% · expected 48.8% · 150 g+3.2 ptSoloQ -2.8
Alistar50.3% · expected 47.9% · 163 g+2.4 ptSoloQ -0.7

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top27 champions
  • K'Sante236 games
    49.2%gap +0.3 ptsSoloQ: 46.6% · 3,151 g
  • Sion213 games
    44.6%gap -2.7 ptsSoloQ: 44.7% · 1,837 g
  • Ambessa189 games
    46.6%gap +0.3 ptsSoloQ: 47.0% · 2,976 g
  • Ornn178 games
    44.4%gap -2.0 ptsSoloQ: 45.0% · 2,013 g
  • Renekton178 games
    47.2%gap +1.9 ptsSoloQ: 47.3% · 2,913 g
Jungle22 champions
  • Wukong371 games
    44.2%gap -0.3 ptsSoloQ: 45.0% · 3,449 g
  • Lee Sin338 games
    41.4%gap -5.6 ptsSoloQ: 46.7% · 8,656 g
  • Jarvan IV335 games
    50.7%gap +2.4 ptsSoloQ: 49.7% · 4,359 g
  • Vi285 games
    46.3%gap -0.3 ptsSoloQ: 47.4% · 2,685 g
  • Xin Zhao219 games
    48.9%gap +1.7 ptsSoloQ: 45.8% · 1,526 g
Mid21 champions
  • Ahri301 games
    43.2%gap -1.7 ptsSoloQ: 45.9% · 4,658 g
  • Syndra296 games
    44.9%gap -1.0 ptsSoloQ: 47.1% · 4,926 g
  • Viktor284 games
    45.8%gap -0.5 ptsSoloQ: 47.2% · 5,275 g
  • Orianna237 games
    50.6%gap +1.9 ptsSoloQ: 48.4% · 2,152 g
  • Sylas177 games
    45.8%gap -1.3 ptsSoloQ: 46.8% · 3,950 g
ADC16 champions
  • Kai'Sa620 games
    44.2%gap -3.1 ptsSoloQ: 45.4% · 13,828 g
  • Caitlyn434 games
    46.3%gap +1.4 ptsSoloQ: 50.1% · 7,064 g
  • Jhin332 games
    44.9%gap -4.2 ptsSoloQ: 46.2% · 12,574 g
  • Yunara317 games
    44.8%gap +0.3 ptsSoloQ: 47.2% · 8,265 g
  • Sivir239 games
    42.3%gap -5.6 ptsSoloQ: 44.1% · 2,801 g
Support19 champions
  • Nautilus499 games
    43.5%gap -3.0 ptsSoloQ: 46.2% · 7,792 g
  • Lulu322 games
    52.2%gap +3.1 ptsSoloQ: 47.7% · 7,526 g
  • Leona296 games
    50.0%gap +2.1 ptsSoloQ: 46.3% · 4,234 g
  • Thresh245 games
    44.5%gap -1.1 ptsSoloQ: 43.2% · 8,460 g
  • Karma229 games
    48.5%gap -0.9 ptsSoloQ: 47.4% · 4,669 g
05 — In draft

Ban it or pick it?

Priority pick: taken in G1, burned afterwards.

Pick rate as ADC

Amateur tournaments, compared with soloQ
  • SoloQ Master+5.5%97,804 picks of 1,788,908ban 4.0% · patches 16.19 to 16.21
  • Amateur tournaments6.7%2,548 picks of 38,304ban 5.1% · patches 16.19 to 16.21
  • Pro10.6%234 picks of 2,214bans not published · patches 16.17 to 16.20

Presence by patch

20.8% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as ADC
  • 15.1%G11,088 games of 7,227
  • 14.6%G21,055 games of 7,228
  • 11.2%G3+321 games of 2,878
Once picked, the series moves on toIn G2, over 1,088 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.