Tournament presence · pick + ban
6.8%#101 of 173 champions
Pick
1.9%picked in 544 of 28,575 games
Ban
4.9%1,138 bans over 23,300 games, against 5.9% in soloQ
Win rate as Mid53.4% between 49.5% and 57.2% over 459 gamesSoloQ 51.6%: no clear gap
Median length29.8 minsoloQ 27.3 min

Amateur: 28,642 games from amateur tournaments, last 60 days, KR 65% · EUW 24% · NA 10%. SoloQ Master+: 897,301 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Mid.

  • DraftPicked less often in amateur play
    Amateur
    0.8%
    SoloQ
    1.7%
    0.8% of the role's picks in amateur play, against 1.7% in soloQ.
  • DraftBanned less often in amateur play
    Amateur
    5.1%
    SoloQ
    5.9%
    5.1% ban rate in amateur play over 14,779 games, against 5.9% in soloQ over 364,710 games.
  • LengthLonger games in amateur play
    Amateur
    29.8 min
    SoloQ
    27.3 min
    Median of 29.8 min in amateur play, against 27.3 min in soloQ.
02 — How to play it

How to play it?

Electrocute, then Luden's Echo, Lich Bane, and Shadowflame: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesElectrocute75% · 24,860
Same in amateur play
SpellsFlash + Ignite96% · 32,029
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 100% · 58 games
Core (3 legendaries)21% · 2,431
21%of soloQ games
  1. Luden's Echo
  2. Lich Bane
  3. Shadowflame
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Crowd control (CC) first: more CC than 85% of mid laners.

  1. Crowd control (CC)top15%1.2 · mid laners: 0.7
  2. Map pressuretop16%4.2 · mid laners: 3.2
  3. Team damagetop16%24% · mid laners: 21%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other mid laners

What marks it

  • Map pressure
  • CC
  • Damage
  • Split-push

Like other mid laners

  • Damage in lane
  • Gold at 15 min
  • Gold at 20 min
  • Takes its kills in duels
  • Lets allies carry kills

What it is not

  • Few teamfights
  • No poke

Damage / min by phase · at equal gold

Rank 73 in lane, 93 in mid game and 84 in late game, out of 100 mid laners.

573+45 vs 528
1,034+135 vs 899
1,379+200 vs 1,179
Lane · 5–14 minMid game · 15–22Late · 23–30
Zoemid laners

Gold vs. direct opponent

At 20 min, behind 52% of mid laners against the direct opponent.

mid laners
4.2takedowns outside its lane before 15 min; mid laners: 3.2.

Where it stands among mid laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 73 of 100 among mid laners573 · median 528
  • Damage in mid game · rank 93 of 100 among mid laners1,034 · median 899
  • Damage in late game · rank 84 of 100 among mid laners1,379 · median 1,179
  • Gold at 15 min · rank 70 of 100 among mid laners+164 · median +25
  • Gold at 20 min · rank 48 of 100 among mid laners+53 · median +71
  • Map pressure · rank 84 of 100 among mid laners4.2 · median 3.2
  • Absorbs damage · rank 12 of 100 among mid laners296 · median 489
  • Plays teamfights · rank 24 of 100 among mid laners53% · median 55%
  • Takes its kills in duels · rank 59 of 100 among mid laners24% · median 23%
  • Lets allies carry kills · rank 50 of 100 among mid lanersrank 50 of 100
  • Crowd control (CC) · rank 85 of 100 among mid laners1.2 · median 0.7
  • Team damage · rank 84 of 100 among mid laners24% · median 21%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected
Yunara63.4% · expected 51.1% · 41 g+12.3 ptSoloQ +1.1
Caitlyn59.5% · expected 51.6% · 37 g+7.9 ptSoloQ +1.4
Ezreal59.1% · expected 56.6% · 44 g+2.5 ptSoloQ -0.7
Supportgap to expected
Nautilus58.3% · expected 53.2% · 36 g+5.2 ptSoloQ -1.8
Lulu56.3% · expected 55.7% · 48 g+0.5 ptSoloQ +0.7

With

Topgap to expected

No positive gap in amateur play.

Junglegap to expected
Wukong72.7% · expected 55.7% · 33 g+17.0 ptSoloQ -0.3
Lee Sin56.6% · expected 53.1% · 53 g+3.5 ptSoloQ +0.9
ADCgap to expected
Kai'Sa70.3% · expected 52.8% · 37 g+17.4 ptSoloQ -1.0
Jinx61.8% · expected 55.3% · 34 g+6.5 ptSoloQ +0.6
Jhin53.1% · expected 51.0% · 32 g+2.1 ptSoloQ +0.3
Ezreal51.6% · expected 50.2% · 31 g+1.5 ptSoloQ +0.4
Supportgap to expected
Milio63.6% · expected 51.5% · 33 g+12.1 ptSoloQ -0.1
Nautilus54.2% · expected 53.6% · 48 g+0.6 ptSoloQ -1.0

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top23 champions
  • Sion26 games
    —SoloQ: 52.3% · 530 g
  • K'Sante25 games
    —SoloQ: 53.9% · 957 g
  • Ornn20 games
    —SoloQ: 47.0% · 649 g
  • Gnar19 games
    —SoloQ: 53.0% · 710 g
  • Olaf19 games
    —SoloQ: 54.6% · 765 g
Jungle20 champions
  • Wukong38 games
    44.7%gap -6.3 ptsSoloQ: 53.6% · 1,010 g
  • Lee Sin36 games
    50.0%gap -3.7 ptsSoloQ: 51.9% · 2,790 g
  • Sylas36 games
    47.2%gap -5.1 ptsSoloQ: 50.4% · 1,370 g
  • Jarvan IV28 games
    —SoloQ: 52.7% · 1,155 g
  • Vi27 games
    —SoloQ: 51.8% · 739 g
Mid19 champions
  • Ahri36 games
    36.1%gap -15.3 ptsSoloQ: 53.7% · 1,561 g
  • Syndra33 games
    48.5%gap -4.1 ptsSoloQ: 51.8% · 1,650 g
  • Orianna27 games
    —SoloQ: 54.5% · 668 g
  • Viktor27 games
    —SoloQ: 53.9% · 1,515 g
  • LeBlanc22 games
    —SoloQ: 50.4% · 1,108 g
ADC16 champions
  • Ezreal44 games
    59.1%gap +2.5 ptsSoloQ: 54.7% · 1,928 g
  • Jhin41 games
    46.3%gap -9.4 ptsSoloQ: 53.2% · 3,385 g
  • Yunara41 games
    63.4%gap +12.3 ptsSoloQ: 52.4% · 2,661 g
  • Caitlyn37 games
    59.5%gap +7.9 ptsSoloQ: 54.3% · 1,792 g
  • Kai'Sa36 games
    41.7%gap -12.2 ptsSoloQ: 50.0% · 2,952 g
Support17 champions
  • Lulu48 games
    56.3%gap +0.5 ptsSoloQ: 52.2% · 2,510 g
  • Nautilus36 games
    58.3%gap +5.2 ptsSoloQ: 50.6% · 2,011 g
  • Rell27 games
    —SoloQ: 48.8% · 1,071 g
  • Seraphine27 games
    —SoloQ: 52.0% · 719 g
  • Braum26 games
    —SoloQ: 50.4% · 1,026 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as Mid

Amateur tournaments, compared with soloQ
  • SoloQ Master+1.7%29,981 picks of 1,794,592ban 5.9% · patches 16.19 to 16.21
  • Amateur tournaments0.8%302 picks of 38,304ban 5.1% · patches 16.19 to 16.21
  • Pro0.2%5 picks of 2,214bans not published · patches 16.17 to 16.20

Presence by patch

7.2% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Mid
  • 1.2%G183 games of 7,211
  • 1.4%G2101 games of 7,215
  • 1.5%G3+43 games of 2,876
Once picked, the series moves on toIn G2, over 83 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.