Tournament presence · pick + ban
3.2%#147 of 173 champions
Pick
1.6%picked in 111 of 6,991 games
Ban
1.6%56 bans over 3,461 games, against 1.8% in soloQ
Win rate as Mid41.9% between 32.2% and 52.4% over 62 gamesSoloQ 52.8%: clear gap
Median length28.2 minsoloQ 28.3 min

Amateur: 6,991 games from amateur tournaments, last 60 days, EUW. SoloQ Master+: 346,746 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Mid.

  • Win rateWins less in amateur play
    Amateur
    41.9%
    SoloQ
    52.8%
    41.9% win rate in amateur play over 62 games, against 52.8% in soloQ over 5,705 games.
  • DraftPicked less often in amateur play
    Amateur
    0.5%
    SoloQ
    0.8%
    0.5% of the role's picks in amateur play, against 0.8% in soloQ.
  • SpellsFlash + Teleport instead of Flash + Barrier
    Amateur
    74%
    SoloQ
    48%
    Played in 74% of amateur games; soloQ sticks to Flash + Barrier (48%).

Not enough games to judge: core.

02 — How to play it

How to play it?

Arcane Comet, then Luden's Echo, Shadowflame, and Zhonya's Hourglass: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesArcane Comet95% · 5,390
Same in amateur play
SpellsFlash + Barrier48% · 2,754
≠ Amateur: Flash + Teleport instead of Flash + Barrier. 74% · 65 games
SkillsQnot collected in soloQ
Amateur: 95% · 39 games
Core (3 legendaries)14% · 360
14%of soloQ games
  1. Luden's Echo
  2. Shadowflame
  3. Zhonya's Hourglass
Amateur: Luden's Echo, Shadowflame, Rabadon's Deathcap, gap not settled

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Team damage first: more damage than 91% of mid laners.

  1. Team damagetop9%25% · mid laners: 21%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other mid laners

What marks it

  • Damage
  • Poke

Like other mid laners

  • Gold at 15 min
  • Gold at 20 min
  • Map pressure
  • Plays teamfights
  • Takes its kills in duels
  • Lets allies carry kills
  • Crowd control (CC)

What it is not

  • No split-push

Damage / min by phase · at equal gold

Rank 81 in lane, 91 in mid game and 89 in late game, out of 100 mid laners.

580+52 vs 528
1,018+119 vs 899
1,442+263 vs 1,179
Lane · 5–14 minMid game · 15–22Late · 23–30
Vel'Kozmid laners

Gold vs. direct opponent

At 20 min, behind 65% of mid laners against the direct opponent.

mid laners
3.2takedowns outside its lane before 15 min; mid laners: 3.2.

Where it stands among mid laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 81 of 100 among mid laners580 · median 528
  • Damage in mid game · rank 91 of 100 among mid laners1,018 · median 899
  • Damage in late game · rank 89 of 100 among mid laners1,442 · median 1,179
  • Gold at 15 min · rank 47 of 100 among mid laners-3 · median +25
  • Gold at 20 min · rank 35 of 100 among mid laners-142 · median +71
  • Map pressure · rank 48 of 100 among mid laners3.2 · median 3.2
  • Absorbs damage · rank 7 of 100 among mid laners258 · median 489
  • Plays teamfights · rank 64 of 100 among mid laners56% · median 55%
  • Takes its kills in duels · rank 39 of 100 among mid laners21% · median 23%
  • Lets allies carry kills · rank 32 of 100 among mid lanersrank 32 of 100
  • Crowd control (CC) · rank 62 of 100 among mid laners0.8 · median 0.7
  • Team damage · rank 91 of 100 among mid laners25% · median 21%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top2 champions
  • Olaf6 games
    —SoloQ: 53.8% · 104 g
  • Ornn6 games
    —SoloQ: 52.9% · 157 g
Jungle2 champions
  • Wukong6 games
    —SoloQ: 53.7% · 188 g
  • Xin Zhao6 games
    —SoloQ: 46.3% · 67 g
Mid3 champions
  • Orianna11 games
    —SoloQ: 61.9% · 126 g
  • Viktor10 games
    —SoloQ: 57.1% · 273 g
  • Syndra6 games
    —SoloQ: 55.1% · 292 g
ADC3 champions
  • Yunara7 games
    —SoloQ: 50.9% · 481 g
  • Xayah6 games
    —SoloQ: 52.4% · 143 g
  • Caitlyn5 games
    —SoloQ: 54.2% · 308 g
Support1 champion
  • Lulu6 games
    —SoloQ: 51.8% · 392 g
05 — In draft

Ban it or pick it?

Taken at any point of the series.

Pick rate as Mid

Amateur tournaments, compared with soloQ
  • SoloQ Master+0.8%5,212 picks of 693,486ban 1.8% · patches 16.19 to 16.21
  • Amateur tournaments0.5%47 picks of 10,426ban 1.7% · patches 16.19 to 16.21
  • Pro0.0%0 picks of 2,214bans not published · patches 16.17 to 16.20

Presence by patch

4.3% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Mid
  • 0.8%G118 games of 2,122
  • 0.9%G219 games of 2,122
  • 0.9%G3+6 games of 691
Once picked, the series moves on to

Not enough series yet: published from 30.

Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.