Tournament presence · pick + ban
44.2%#1 of 173 champions
Pick
16.5%picked in 4,736 of 28,636 games
Ban
27.7%6,473 bans over 23,358 games, against 22.0% in soloQ
Win rate as Jungle49.7% between 48.5% and 50.9% over 4,663 gamesSoloQ 49.7%: no clear gap
Median length29.4 minsoloQ 26.8 min

Amateur: 28,642 games from amateur tournaments, last 60 days, KR 65% · EUW 24% · NA 10%. SoloQ Master+: 894,455 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Jungle.

  • DraftPicked more often in amateur play
    Amateur
    7.6%
    SoloQ
    7.4%
    7.6% of the role's picks in amateur play, against 7.4% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    28.1%
    SoloQ
    22.0%
    28.1% ban rate in amateur play over 14,779 games, against 22.0% in soloQ over 361,874 games.
  • LengthLonger games in amateur play
    Amateur
    29.4 min
    SoloQ
    26.8 min
    Median of 29.4 min in amateur play, against 26.8 min in soloQ.
02 — How to play it

How to play it?

Conqueror, then Eclipse, Black Cleaver, and Death's Dance: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesConqueror95% · 139,913
Same in amateur play
SpellsFlash + Smite100% · 147,097
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 100% · 596 games
Core (3 legendaries)22% · 14,926
22%of soloQ games
  1. Eclipse
  2. Black Cleaver
  3. Death's Dance
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Map pressure first: more map pressure than 99% of junglers.

  1. Map pressuretop1%6.1 · junglers: 4.7
  2. Absorbs damagetop20%1,151 · junglers: 855

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other junglers

What marks it

  • Map pressure
  • Frontline

Like other junglers

  • Damage in mid game
  • Damage in late game
  • Gold at 15 min
  • Gold at 20 min
  • Plays teamfights
  • Takes its kills in duels
  • Lets allies carry kills
  • Crowd control (CC)
  • Team damage
  • Jungle farm

What it is not

  • No poke

Damage / min by phase · at equal gold

Rank 77 in lane, 36 in mid game and 27 in late game, out of 100 junglers.

404+21 vs 383
761-35 vs 796
945-111 vs 1,056
Lane · 5–14 minMid game · 15–22Late · 23–30
Lee Sinjunglers

Gold vs. direct opponent

At 20 min, ahead of 62% of junglers against the direct opponent.

junglers
6.1takedowns outside its lane before 15 min; junglers: 4.7.

Where it stands among junglers · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 77 of 100 among junglers404 · median 383
  • Damage in mid game · rank 36 of 100 among junglers761 · median 796
  • Damage in late game · rank 27 of 100 among junglers945 · median 1,056
  • Gold at 15 min · rank 69 of 100 among junglers+172 · median +6
  • Gold at 20 min · rank 62 of 100 among junglers+149 · median +64
  • Map pressure · rank 99 of 100 among junglers6.1 · median 4.7
  • Absorbs damage · rank 81 of 100 among junglers1,151 · median 855
  • Plays teamfights · rank 33 of 100 among junglers51% · median 52%
  • Takes its kills in duels · rank 61 of 100 among junglers21% · median 20%
  • Lets allies carry kills · rank 50 of 100 among junglersrank 50 of 100
  • Crowd control (CC) · rank 63 of 100 among junglers0.8 · median 0.7
  • Team damage · rank 58 of 100 among junglers18% · median 17%
  • Jungle farm · rank 32 of 100 among junglers64 · median 66
  • Invade · rank 83 of 100 among junglers9% · median 7%
04 — With / against

With whom, against whom?

Better than expected against Jayce in amateur play: +11.9 pts over 92 games, range above zero.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected
Jayce60.9% · expected 49.0% · 92 g+11.9 ptSoloQ -0.2
Renekton53.2% · expected 48.2% · 188 g+5.0 ptSoloQ -0.7
Gangplank55.0% · expected 46.3% · 60 g+8.7 ptSoloQ -0.9
K'Sante54.7% · expected 51.8% · 254 g+2.9 ptSoloQ +1.0
Olaf50.8% · expected 46.7% · 132 g+4.1 ptSoloQ -1.4
Junglegap to expected
Jarvan IV56.7% · expected 51.2% · 307 g+5.4 ptSoloQ -0.3
Qiyana52.6% · expected 47.0% · 156 g+5.5 ptSoloQ -0.2
Wukong48.5% · expected 47.4% · 517 g+1.1 ptSoloQ +0.1
Sylas49.8% · expected 48.6% · 241 g+1.2 ptSoloQ -0.9
Lillia48.6% · expected 46.5% · 107 g+2.1 ptSoloQ -0.3
Midgap to expected
Aurora60.5% · expected 50.5% · 129 g+10.0 ptSoloQ +0.6
Yone54.7% · expected 47.4% · 139 g+7.3 ptSoloQ +0.6
Sylas52.5% · expected 50.0% · 236 g+2.5 ptSoloQ +0.3
Galio54.8% · expected 50.8% · 126 g+4.0 ptSoloQ -1.6
Zed48.1% · expected 42.7% · 77 g+5.4 ptSoloQ +0.7
ADCgap to expected
Ezreal58.6% · expected 52.9% · 338 g+5.6 ptSoloQ -0.3
Caitlyn50.7% · expected 47.9% · 402 g+2.9 ptSoloQ -0.2
Tristana52.7% · expected 49.7% · 182 g+3.1 ptSoloQ +1.4
Sivir52.7% · expected 50.8% · 182 g+2.0 ptSoloQ -1.0
Aphelios54.9% · expected 53.6% · 206 g+1.3 ptSoloQ -0.1
Supportgap to expected
Milio58.9% · expected 51.6% · 219 g+7.3 ptSoloQ +2.5
Poppy55.1% · expected 48.5% · 136 g+6.6 ptSoloQ -1.7
Rell50.5% · expected 46.2% · 208 g+4.3 ptSoloQ -0.8
Karma56.1% · expected 52.3% · 187 g+3.8 ptSoloQ +0.6
Blitzcrank49.3% · expected 47.7% · 223 g+1.6 ptSoloQ -1.2

With

Topgap to expected
Mordekaiser55.7% · expected 50.5% · 174 g+5.3 ptSoloQ -0.3
K'Sante51.6% · expected 47.6% · 252 g+4.0 ptSoloQ -0.3
Gnar51.7% · expected 48.2% · 174 g+3.5 ptSoloQ 0.0
Olaf56.8% · expected 52.8% · 139 g+4.1 ptSoloQ +1.4
Malphite52.2% · expected 49.3% · 182 g+2.9 ptSoloQ -0.7
Midgap to expected
Viktor58.1% · expected 50.2% · 284 g+7.9 ptSoloQ +0.4
Galio55.9% · expected 45.2% · 59 g+10.7 ptSoloQ -1.1
Syndra52.2% · expected 50.5% · 289 g+1.7 ptSoloQ +0.2
Twisted Fate55.0% · expected 51.1% · 131 g+3.8 ptSoloQ +0.4
Yasuo56.9% · expected 49.8% · 58 g+7.0 ptSoloQ +0.1
ADCgap to expected
Sivir55.1% · expected 48.6% · 176 g+6.5 ptSoloQ -0.1
Xayah54.3% · expected 51.1% · 278 g+3.2 ptSoloQ -0.6
Jhin49.5% · expected 47.4% · 327 g+2.1 ptSoloQ +0.5
Caitlyn53.1% · expected 51.6% · 388 g+1.5 ptSoloQ +0.3
Zeri56.5% · expected 52.6% · 154 g+3.9 ptSoloQ +0.9
Supportgap to expected
Nami57.4% · expected 46.6% · 54 g+10.8 ptSoloQ -0.7
Seraphine55.5% · expected 51.0% · 247 g+4.5 ptSoloQ 0.0
Alistar55.0% · expected 50.8% · 171 g+4.2 ptSoloQ +0.2
Leona51.1% · expected 48.6% · 321 g+2.5 ptSoloQ +0.2
Milio50.9% · expected 47.8% · 218 g+3.1 ptSoloQ -0.5

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top26 champions
  • K'Sante254 games
    54.7%gap +2.9 ptsSoloQ: 52.8% · 4,597 g
  • Ambessa221 games
    51.1%gap +1.9 ptsSoloQ: 49.7% · 4,177 g
  • Sion221 games
    45.2%gap -5.0 ptsSoloQ: 50.0% · 2,375 g
  • Ornn189 games
    46.0%gap -3.3 ptsSoloQ: 48.9% · 2,311 g
  • Renekton188 games
    53.2%gap +5.0 ptsSoloQ: 50.2% · 4,001 g
Jungle23 champions
  • Wukong517 games
    48.5%gap +1.1 ptsSoloQ: 49.0% · 5,228 g
  • Vi455 games
    48.1%gap -1.4 ptsSoloQ: 51.3% · 5,972 g
  • Jarvan IV307 games
    56.7%gap +5.4 ptsSoloQ: 50.6% · 5,916 g
  • Sylas241 games
    49.8%gap +1.2 ptsSoloQ: 48.5% · 6,644 g
  • Xin Zhao222 games
    48.6%gap -1.5 ptsSoloQ: 48.7% · 3,060 g
Mid21 champions
  • Viktor349 games
    49.3%gap 0.0 ptsSoloQ: 51.3% · 7,397 g
  • Ahri318 games
    47.5%gap -0.3 ptsSoloQ: 48.3% · 5,940 g
  • Syndra297 games
    48.8%gap -0.1 ptsSoloQ: 48.8% · 6,934 g
  • Orianna244 games
    50.0%gap -1.6 ptsSoloQ: 51.5% · 3,416 g
  • Sylas236 games
    52.5%gap +2.5 ptsSoloQ: 51.4% · 6,077 g
ADC17 champions
  • Yunara518 games
    46.9%gap -0.5 ptsSoloQ: 50.1% · 12,511 g
  • Caitlyn402 games
    50.7%gap +2.9 ptsSoloQ: 50.8% · 7,930 g
  • Jhin400 games
    47.0%gap -5.0 ptsSoloQ: 51.0% · 15,461 g
  • Kai'Sa363 games
    49.0%gap -1.2 ptsSoloQ: 50.0% · 13,615 g
  • Ezreal338 games
    58.6%gap +5.6 ptsSoloQ: 53.3% · 8,656 g
Support18 champions
  • Nautilus468 games
    49.1%gap -0.3 ptsSoloQ: 49.9% · 9,395 g
  • Lulu410 games
    51.5%gap -0.6 ptsSoloQ: 50.4% · 11,084 g
  • Leona303 games
    44.6%gap -6.2 ptsSoloQ: 48.0% · 5,587 g
  • Thresh291 games
    47.4%gap -1.1 ptsSoloQ: 46.9% · 11,506 g
  • Braum283 games
    44.9%gap -3.1 ptsSoloQ: 47.5% · 4,438 g
05 — In draft

Ban it or pick it?

Priority pick: taken in G1, burned afterwards.

Pick rate as Jungle

Amateur tournaments, compared with soloQ
  • SoloQ Master+7.4%132,141 picks of 1,788,903ban 22.0% · patches 16.19 to 16.21
  • Amateur tournaments7.6%2,926 picks of 38,304ban 28.1% · patches 16.19 to 16.21
  • Pro9.2%204 picks of 2,214bans not published · patches 16.17 to 16.20

Presence by patch

36.4% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Jungle
  • 17.4%G11,258 games of 7,227
  • 11.6%G2838 games of 7,228
  • 9.0%G3+259 games of 2,878
Once picked, the series moves on toIn G2, over 1,258 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.