Tournament presence · pick + ban
34.1%#7 of 173 champions
Pick
19.3%picked in 5,524 of 28,636 games
Ban
14.8%3,462 bans over 23,358 games, against 5.3% in soloQ
Win rate as Jungle52.3% between 51.2% and 53.4% over 5,367 gamesSoloQ 50.8%: clear gap
Median length29.2 minsoloQ 27.7 min

Amateur: 28,642 games from amateur tournaments, last 60 days, KR 65% · EUW 24% · NA 10%. SoloQ Master+: 894,455 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

4 clear gaps between soloQ and amateur tournaments as Jungle.

  • Win rateWins more in amateur play
    Amateur
    52.3%
    SoloQ
    50.8%
    52.3% win rate in amateur play over 5,367 games, against 50.8% in soloQ over 66,143 games.
  • DraftPicked more often in amateur play
    Amateur
    9.9%
    SoloQ
    3.4%
    9.9% of the role's picks in amateur play, against 3.4% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    16.4%
    SoloQ
    5.3%
    16.4% ban rate in amateur play over 14,779 games, against 5.3% in soloQ over 361,874 games.
  • LengthLonger games in amateur play
    Amateur
    29.2 min
    SoloQ
    27.7 min
    Median of 29.2 min in amateur play, against 27.7 min in soloQ.
02 — How to play it

How to play it?

Conqueror, then Trinity Force, Black Cleaver, and Death's Dance: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesConqueror98% · 64,880
Same in amateur play
SpellsFlash + Smite100% · 65,810
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 99% · 838 games
Core (3 legendaries)50% · 15,527
50%of soloQ games
  1. Trinity Force
  2. Black Cleaver
  3. Death's Dance
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Plays teamfights first: more teamfights than 79% of junglers.

  1. Plays teamfightstop21%55% · junglers: 52%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other junglers

What marks it

  • Teamfight

Like other junglers

  • Damage in late game
  • Gold at 15 min
  • Gold at 20 min
  • Map pressure
  • Absorbs damage
  • Lets allies carry kills
  • Crowd control (CC)
  • Team damage
  • Jungle farm
  • Invade

What it is not

  • Few duels
  • No poke

Damage / min by phase · at equal gold

Rank 16 in lane, 24 in mid game and 34 in late game, out of 100 junglers.

339-44 vs 383
743-53 vs 796
983-73 vs 1,056
Lane · 5–14 minMid game · 15–22Late · 23–30
Wukongjunglers

Gold vs. direct opponent

At 20 min, behind 56% of junglers against the direct opponent.

junglers
4.4takedowns outside its lane before 15 min; junglers: 4.7.

Where it stands among junglers · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 16 of 100 among junglers339 · median 383
  • Damage in mid game · rank 24 of 100 among junglers743 · median 796
  • Damage in late game · rank 34 of 100 among junglers983 · median 1,056
  • Gold at 15 min · rank 40 of 100 among junglers-43 · median +6
  • Gold at 20 min · rank 44 of 100 among junglers-22 · median +64
  • Map pressure · rank 43 of 100 among junglers4.4 · median 4.7
  • Absorbs damage · rank 63 of 100 among junglers944 · median 855
  • Plays teamfights · rank 79 of 100 among junglers55% · median 52%
  • Takes its kills in duels · rank 23 of 100 among junglers18% · median 20%
  • Lets allies carry kills · rank 67 of 100 among junglersrank 67 of 100
  • Crowd control (CC) · rank 39 of 100 among junglers0.7 · median 0.7
  • Team damage · rank 51 of 100 among junglers17% · median 17%
  • Jungle farm · rank 61 of 100 among junglers67 · median 66
  • Invade · rank 37 of 100 among junglers7% · median 7%
04 — With / against

With whom, against whom?

Better than expected against Lucian in amateur play: +7.0 pts over 271 games, range above zero.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected
Renekton55.8% · expected 50.8% · 231 g+5.0 ptSoloQ -0.8
Sion57.1% · expected 52.9% · 315 g+4.3 ptSoloQ -0.8
Jayce57.7% · expected 51.6% · 78 g+6.1 ptSoloQ +0.7
Gnar55.8% · expected 53.8% · 240 g+2.0 ptSoloQ +1.6
Ornn52.0% · expected 52.0% · 367 g+0.1 ptSoloQ +1.5
Junglegap to expected
Sejuani62.8% · expected 54.9% · 137 g+7.9 ptSoloQ -2.1
Vi54.9% · expected 52.1% · 459 g+2.8 ptSoloQ +2.2
Nocturne57.6% · expected 54.8% · 210 g+2.8 ptSoloQ +1.4
Jarvan IV54.2% · expected 53.8% · 546 g+0.4 ptSoloQ +0.9
Viego56.3% · expected 53.3% · 151 g+3.0 ptSoloQ +1.0
Midgap to expected
Sylas59.2% · expected 52.6% · 179 g+6.6 ptSoloQ +2.7
Taliyah57.1% · expected 51.7% · 126 g+5.4 ptSoloQ -6.5
Syndra53.2% · expected 51.5% · 500 g+1.7 ptSoloQ -0.2
Ekko59.6% · expected 50.6% · 52 g+9.0 ptSoloQ -1.3
Aurora57.0% · expected 53.1% · 172 g+3.9 ptSoloQ +0.1
ADCgap to expected
Lucian60.1% · expected 53.2% · 271 g+7.0 ptSoloQ +1.8
Aphelios59.6% · expected 56.2% · 183 g+3.4 ptSoloQ +0.1
Sivir56.1% · expected 53.4% · 228 g+2.8 ptSoloQ -0.5
Jhin55.8% · expected 54.6% · 373 g+1.2 ptSoloQ +1.9
Yunara50.2% · expected 50.0% · 600 g+0.2 ptSoloQ -0.9
Supportgap to expected
Braum56.5% · expected 50.6% · 386 g+5.9 ptSoloQ +2.1
Milio59.5% · expected 54.2% · 294 g+5.3 ptSoloQ 0.0
Rell53.6% · expected 48.8% · 233 g+4.8 ptSoloQ +3.2
Leona56.0% · expected 53.4% · 350 g+2.6 ptSoloQ +2.2
Thresh53.1% · expected 51.1% · 303 g+2.0 ptSoloQ -0.5

With

Topgap to expected
Camille61.9% · expected 55.1% · 155 g+6.9 ptSoloQ -0.9
Renekton59.0% · expected 53.8% · 222 g+5.2 ptSoloQ +0.1
Ornn56.0% · expected 52.6% · 402 g+3.3 ptSoloQ +0.5
Irelia59.2% · expected 50.6% · 49 g+8.6 ptSoloQ -2.2
K'Sante51.7% · expected 50.2% · 323 g+1.5 ptSoloQ -0.5
Midgap to expected
Zed73.3% · expected 59.3% · 45 g+14.0 ptSoloQ -0.2
Ahri56.3% · expected 54.2% · 410 g+2.1 ptSoloQ +0.6
Sylas55.0% · expected 52.0% · 242 g+3.0 ptSoloQ -1.4
Orianna52.2% · expected 50.4% · 383 g+1.9 ptSoloQ -2.1
LeBlanc57.3% · expected 52.6% · 124 g+4.6 ptSoloQ -0.1
ADCgap to expected
Kai'Sa55.1% · expected 51.8% · 412 g+3.3 ptSoloQ +0.2
Ezreal52.2% · expected 49.1% · 339 g+3.2 ptSoloQ +0.1
Tristana55.7% · expected 52.3% · 246 g+3.4 ptSoloQ -0.1
Lucian54.5% · expected 51.4% · 244 g+3.1 ptSoloQ -0.2
Jhin50.3% · expected 50.0% · 328 g+0.3 ptSoloQ -0.9
Supportgap to expected
Neeko60.5% · expected 53.8% · 119 g+6.7 ptSoloQ -4.5
Seraphine55.9% · expected 53.5% · 367 g+2.3 ptSoloQ +0.3
Milio52.8% · expected 50.4% · 322 g+2.4 ptSoloQ -0.3
Yuumi58.0% · expected 53.4% · 131 g+4.7 ptSoloQ +1.1
Nautilus53.5% · expected 52.6% · 482 g+1.0 ptSoloQ -1.8

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top28 champions
  • Ornn367 games
    52.0%gap +0.1 ptsSoloQ: 51.3% · 1,508 g
  • Sion315 games
    57.1%gap +4.3 ptsSoloQ: 50.6% · 1,145 g
  • K'Sante307 games
    53.4%gap -1.0 ptsSoloQ: 53.3% · 1,629 g
  • Ambessa271 games
    49.8%gap -2.0 ptsSoloQ: 53.0% · 1,625 g
  • Gnar240 games
    55.8%gap +2.0 ptsSoloQ: 53.7% · 1,349 g
Jungle23 champions
  • Jarvan IV546 games
    54.2%gap +0.4 ptsSoloQ: 52.8% · 2,748 g
  • Lee Sin517 games
    51.5%gap -1.1 ptsSoloQ: 51.0% · 5,228 g
  • Vi459 games
    54.9%gap +2.8 ptsSoloQ: 54.7% · 1,599 g
  • Xin Zhao369 games
    50.7%gap -2.1 ptsSoloQ: 52.8% · 1,054 g
  • Lillia307 games
    47.9%gap -1.2 ptsSoloQ: 47.5% · 2,127 g
Mid24 champions
  • Syndra500 games
    53.2%gap +1.7 ptsSoloQ: 50.1% · 3,157 g
  • Viktor455 games
    47.0%gap -4.8 ptsSoloQ: 51.5% · 3,225 g
  • Ahri439 games
    48.5%gap -1.9 ptsSoloQ: 49.3% · 3,080 g
  • Orianna319 games
    51.7%gap -2.5 ptsSoloQ: 55.2% · 1,305 g
  • Hwei220 games
    51.8%gap +0.8 ptsSoloQ: 47.2% · 1,516 g
ADC17 champions
  • Yunara600 games
    50.2%gap +0.2 ptsSoloQ: 49.6% · 5,271 g
  • Caitlyn453 games
    49.7%gap -0.8 ptsSoloQ: 53.3% · 3,536 g
  • Kai'Sa381 games
    53.3%gap +0.5 ptsSoloQ: 51.2% · 5,355 g
  • Jhin373 games
    55.8%gap +1.2 ptsSoloQ: 53.1% · 5,712 g
  • Ezreal371 games
    55.8%gap +0.3 ptsSoloQ: 55.0% · 3,449 g
Support19 champions
  • Nautilus575 games
    51.8%gap -0.2 ptsSoloQ: 52.6% · 3,971 g
  • Lulu573 games
    52.5%gap -2.1 ptsSoloQ: 49.2% · 4,613 g
  • Braum386 games
    56.5%gap +5.9 ptsSoloQ: 50.9% · 2,261 g
  • Leona350 games
    56.0%gap +2.6 ptsSoloQ: 51.5% · 2,620 g
  • Seraphine318 games
    49.4%gap -1.7 ptsSoloQ: 51.1% · 1,656 g
05 — In draft

Ban it or pick it?

Priority pick: taken in G1, burned afterwards.

Pick rate as Jungle

Amateur tournaments, compared with soloQ
  • SoloQ Master+3.4%60,240 picks of 1,788,903ban 5.3% · patches 16.19 to 16.21
  • Amateur tournaments9.9%3,782 picks of 38,304ban 16.4% · patches 16.19 to 16.21
  • Pro9.1%202 picks of 2,214bans not published · patches 16.17 to 16.20

Presence by patch

36.1% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Jungle
  • 26.4%G11,909 games of 7,227
  • 16.4%G21,186 games of 7,228
  • 11.7%G3+337 games of 2,878
Once picked, the series moves on toIn G2, over 1,909 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.