Tournament presence · pick + ban
9.9%#83 of 173 champions
Pick
5.2%picked in 1,502 of 28,628 games
Ban
4.7%1,106 bans over 23,350 games, against 1.0% in soloQ
Win rate as Support51.5% between 49.2% and 53.8% over 1,275 gamesSoloQ 48.7%: clear gap
Median length29.3 minsoloQ 27.4 min

Amateur: 28,642 games from amateur tournaments, last 60 days, KR 65% · EUW 24% · NA 10%. SoloQ Master+: 894,455 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

4 clear gaps between soloQ and amateur tournaments as Support.

  • Win rateWins more in amateur play
    Amateur
    51.5%
    SoloQ
    48.7%
    51.5% win rate in amateur play over 1,275 games, against 48.7% in soloQ over 18,991 games.
  • DraftPicked more often in amateur play
    Amateur
    2.3%
    SoloQ
    1.0%
    2.3% of the role's picks in amateur play, against 1.0% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    4.7%
    SoloQ
    1.0%
    4.7% ban rate in amateur play over 14,779 games, against 1.0% in soloQ over 361,874 games.
  • LengthLonger games in amateur play
    Amateur
    29.3 min
    SoloQ
    27.4 min
    Median of 29.3 min in amateur play, against 27.4 min in soloQ.
02 — How to play it

How to play it?

Arcane Comet, then Hextech Rocketbelt, Zhonya's Hourglass, and Frozen Heart: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesArcane Comet92% · 17,412
Same in amateur play
SpellsFlash + Heal73% · 13,845
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 92% · 171 games
Core (3 legendaries)13% · 190
13%of soloQ games
  1. Hextech Rocketbelt
  2. Zhonya's Hourglass
  3. Frozen Heart
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Crowd control (CC) first: more CC than 80% of supports.

  1. Crowd control (CC)top20%1.4 · supports: 1

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other supports

What marks it

  • CC
  • Poke

Like other supports

  • Gold at 15 min
  • Gold at 20 min
  • Map pressure
  • Absorbs damage
  • Plays teamfights
  • Takes its kills in duels
  • Team damage

What it is not

Nothing below supports.

Damage / min by phase · at equal gold

Rank 85 in lane, 75 in mid game and 80 in late game, out of 100 supports.

397+109 vs 288
501+159 vs 342
574+187 vs 388
Lane · 5–14 minMid game · 15–22Late · 23–30
Neekosupports

Gold vs. direct opponent

At 20 min, ahead of 58% of supports against the direct opponent.

supports
4.3takedowns outside its lane before 15 min; supports: 4.5.

Where it stands among supports · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 85 of 100 among supports397 · median 288
  • Damage in mid game · rank 75 of 100 among supports501 · median 342
  • Damage in late game · rank 80 of 100 among supports574 · median 388
  • Gold at 15 min · rank 54 of 100 among supports+124 · median +105
  • Gold at 20 min · rank 58 of 100 among supports+210 · median +193
  • Map pressure · rank 64 of 100 among supports4.3 · median 4.5
  • Absorbs damage · rank 37 of 100 among supports307 · median 393
  • Plays teamfights · rank 63 of 100 among supports55% · median 54%
  • Takes its kills in duels · rank 49 of 100 among supports17% · median 17%
  • Lets allies carry kills · rank 24 of 100 among supportsrank 24 of 100
  • Crowd control (CC) · rank 80 of 100 among supports1.4 · median 1
  • Team damage · rank 75 of 100 among supports14% · median 9%
04 — With / against

With whom, against whom?

Better than expected against Syndra in amateur play: +11.0 pts over 81 games, range above zero.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected
Jax65.7% · expected 51.0% · 35 g+14.7 ptSoloQ -1.5
Ambessa62.2% · expected 51.0% · 45 g+11.2 ptSoloQ +0.3
K'Sante60.0% · expected 53.6% · 70 g+6.4 ptSoloQ -2.4
Olaf55.8% · expected 48.5% · 43 g+7.3 ptSoloQ -2.2
Jayce57.6% · expected 50.8% · 33 g+6.7 ptSoloQ +1.8
Junglegap to expected
Wukong55.7% · expected 49.2% · 115 g+6.5 ptSoloQ +1.5
Naafiri60.6% · expected 50.0% · 33 g+10.6 ptSoloQ -1.0
Jarvan IV58.3% · expected 53.1% · 84 g+5.3 ptSoloQ -0.2
Sylas55.2% · expected 50.4% · 67 g+4.8 ptSoloQ -1.5
Nocturne60.5% · expected 54.1% · 38 g+6.5 ptSoloQ +0.6
Midgap to expected
Syndra61.7% · expected 50.7% · 81 g+11.0 ptSoloQ -0.5
Aurora62.7% · expected 52.3% · 51 g+10.5 ptSoloQ +3.1
Orianna59.3% · expected 53.5% · 54 g+5.8 ptSoloQ -0.1
Ryze61.3% · expected 53.1% · 31 g+8.2 ptSoloQ +2.1
Sylas56.4% · expected 51.9% · 55 g+4.5 ptSoloQ -1.6
ADCgap to expected
Lucian61.6% · expected 52.4% · 73 g+9.2 ptSoloQ +1.8
Tristana62.9% · expected 51.5% · 35 g+11.4 ptSoloQ +0.8
Caitlyn55.0% · expected 49.7% · 120 g+5.3 ptSoloQ +1.4
Kai'Sa55.1% · expected 52.0% · 98 g+3.1 ptSoloQ -0.1
Sivir57.7% · expected 52.6% · 52 g+5.1 ptSoloQ +2.1
Supportgap to expected
Rell60.0% · expected 48.0% · 50 g+12.0 ptSoloQ +2.3
Nautilus57.6% · expected 51.3% · 85 g+6.4 ptSoloQ +0.6
Braum52.7% · expected 49.8% · 110 g+2.9 ptSoloQ -0.5
Leona56.8% · expected 52.6% · 81 g+4.2 ptSoloQ +1.1
Milio57.1% · expected 53.4% · 70 g+3.7 ptSoloQ +3.6

With

Topgap to expected
Malphite60.0% · expected 51.1% · 45 g+8.9 ptSoloQ +0.3
Jax58.7% · expected 52.0% · 46 g+6.7 ptSoloQ +1.2
Yone60.0% · expected 51.0% · 30 g+9.0 ptSoloQ -0.2
Mordekaiser60.0% · expected 52.3% · 35 g+7.7 ptSoloQ -2.0
Ornn55.9% · expected 51.9% · 59 g+4.0 ptSoloQ +0.5
Junglegap to expected
Wukong61.0% · expected 53.9% · 118 g+7.2 ptSoloQ -4.5
Sylas60.0% · expected 52.7% · 50 g+7.3 ptSoloQ -0.9
Lee Sin53.3% · expected 51.3% · 107 g+2.0 ptSoloQ +1.6
Vi53.7% · expected 51.7% · 95 g+2.0 ptSoloQ 0.0
Xin Zhao52.1% · expected 51.1% · 48 g+1.0 ptSoloQ -1.5
Midgap to expected
Ryze67.7% · expected 50.0% · 31 g+17.7 ptSoloQ +4.8
LeBlanc59.5% · expected 51.9% · 42 g+7.6 ptSoloQ -1.3
Locke58.5% · expected 51.2% · 41 g+7.3 ptSoloQ -1.3
Orianna52.2% · expected 49.6% · 69 g+2.6 ptSoloQ +1.1
Sylas51.9% · expected 51.2% · 79 g+0.7 ptSoloQ +2.8
ADCgap to expected
Jinx65.2% · expected 53.5% · 46 g+11.8 ptSoloQ +1.0
Miss Fortune54.7% · expected 50.8% · 95 g+3.9 ptSoloQ -0.3
Yunara58.9% · expected 53.8% · 56 g+5.1 ptSoloQ -0.3
Jhin49.4% · expected 49.2% · 154 g+0.1 ptSoloQ +1.4
Sivir58.1% · expected 50.5% · 31 g+7.6 ptSoloQ -5.6

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top25 champions
  • Sion77 games
    53.2%gap +1.1 ptsSoloQ: 51.8% · 276 g
  • K'Sante70 games
    60.0%gap +6.4 ptsSoloQ: 48.4% · 610 g
  • Ornn67 games
    50.7%gap -0.4 ptsSoloQ: 47.8% · 314 g
  • Renekton63 games
    50.8%gap +0.8 ptsSoloQ: 49.5% · 543 g
  • Gnar51 games
    56.9%gap +3.8 ptsSoloQ: 46.9% · 388 g
Jungle20 champions
  • Wukong115 games
    55.7%gap +6.5 ptsSoloQ: 49.5% · 556 g
  • Lee Sin112 games
    50.0%gap -1.8 ptsSoloQ: 48.3% · 1,635 g
  • Jarvan IV84 games
    58.3%gap +5.3 ptsSoloQ: 49.6% · 641 g
  • Vi69 games
    52.2%gap +0.8 ptsSoloQ: 49.5% · 424 g
  • Xin Zhao68 games
    41.2%gap -10.8 ptsSoloQ: 52.5% · 284 g
Mid19 champions
  • Ahri112 games
    41.1%gap -8.5 ptsSoloQ: 46.1% · 815 g
  • Syndra81 games
    61.7%gap +11.0 ptsSoloQ: 47.7% · 872 g
  • Viktor76 games
    44.7%gap -6.3 ptsSoloQ: 49.8% · 909 g
  • Sylas55 games
    56.4%gap +4.5 ptsSoloQ: 48.5% · 798 g
  • Hwei54 games
    51.9%gap +1.6 ptsSoloQ: 48.7% · 345 g
ADC17 champions
  • Caitlyn120 games
    55.0%gap +5.3 ptsSoloQ: 51.4% · 1,050 g
  • Yunara111 games
    50.5%gap +1.2 ptsSoloQ: 48.8% · 1,537 g
  • Ezreal105 games
    53.3%gap -1.4 ptsSoloQ: 49.1% · 1,227 g
  • Jhin100 games
    49.0%gap -4.8 ptsSoloQ: 47.6% · 1,987 g
  • Kai'Sa98 games
    55.1%gap +3.1 ptsSoloQ: 49.3% · 1,545 g
Support18 champions
  • Lulu123 games
    53.7%gap -0.2 ptsSoloQ: 47.8% · 1,549 g
  • Braum110 games
    52.7%gap +2.9 ptsSoloQ: 46.2% · 578 g
  • Karma106 games
    47.2%gap -7.0 ptsSoloQ: 49.3% · 906 g
  • Nautilus85 games
    57.6%gap +6.4 ptsSoloQ: 50.2% · 984 g
  • Thresh84 games
    45.2%gap -5.1 ptsSoloQ: 47.0% · 1,653 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as Support

Amateur tournaments, compared with soloQ
  • SoloQ Master+1.0%17,210 picks of 1,788,901ban 1.0% · patches 16.19 to 16.21
  • Amateur tournaments2.3%880 picks of 38,304ban 4.7% · patches 16.19 to 16.21
  • Pro2.0%44 picks of 2,214bans not published · patches 16.17 to 16.20

Presence by patch

9.6% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Support
  • 3.9%G1284 games of 7,224
  • 4.9%G2356 games of 7,228
  • 5.9%G3+170 games of 2,878
Once picked, the series moves on toIn G2, over 284 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.