Tournament presence · pick + ban
15.5%#48 of 173 champions
Pick
10.5%picked in 3,018 of 28,636 games
Ban
5.0%1,174 bans over 23,358 games, against 0.7% in soloQ
Win rate as Jungle49.6% between 48.0% and 51.1% over 2,954 gamesSoloQ 50.0%: no clear gap
Median length29.1 minsoloQ 26.7 min

Amateur: 28,642 games from amateur tournaments, last 60 days, KR 65% · EUW 24% · NA 10%. SoloQ Master+: 894,455 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Jungle.

  • DraftPicked more often in amateur play
    Amateur
    5.5%
    SoloQ
    1.4%
    5.5% of the role's picks in amateur play, against 1.4% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    5.2%
    SoloQ
    0.7%
    5.2% ban rate in amateur play over 14,779 games, against 0.7% in soloQ over 361,874 games.
  • LengthLonger games in amateur play
    Amateur
    29.1 min
    SoloQ
    26.7 min
    Median of 29.1 min in amateur play, against 26.7 min in soloQ.
02 — How to play it

How to play it?

Conqueror, then Titanic Hydra, Black Cleaver, and Death's Dance: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesConqueror91% · 25,563
Same in amateur play
SpellsFlash + Smite100% · 27,999
Same in amateur play
SkillsWnot collected in soloQ
Amateur: 100% · 652 games
Core (3 legendaries)39% · 4,687
39%of soloQ games
  1. Titanic Hydra
  2. Black Cleaver
  3. Death's Dance
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Plays teamfights first: more teamfights than 85% of junglers.

  1. Plays teamfightstop15%55% · junglers: 52%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other junglers

What marks it

  • Teamfight

Like other junglers

  • Damage in lane
  • Damage in mid game
  • Damage in late game
  • Map pressure
  • Absorbs damage
  • Lets allies carry kills
  • Crowd control (CC)
  • Team damage
  • Jungle farm
  • Invade

What it is not

  • Few duels
  • No poke

Damage / min by phase · at equal gold

Rank 57 in lane, 63 in mid game and 66 in late game, out of 100 junglers.

389+5 vs 383
824+28 vs 796
1,114+58 vs 1,056
Lane · 5–14 minMid game · 15–22Late · 23–30
Xin Zhaojunglers

Gold vs. direct opponent

At 20 min, behind 78% of junglers against the direct opponent.

junglers
4.8takedowns outside its lane before 15 min; junglers: 4.7.

Where it stands among junglers · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 57 of 100 among junglers389 · median 383
  • Damage in mid game · rank 63 of 100 among junglers824 · median 796
  • Damage in late game · rank 66 of 100 among junglers1,114 · median 1,056
  • Gold at 15 min · rank 18 of 100 among junglers-220 · median +6
  • Gold at 20 min · rank 22 of 100 among junglers-332 · median +64
  • Map pressure · rank 59 of 100 among junglers4.8 · median 4.7
  • Absorbs damage · rank 67 of 100 among junglers963 · median 855
  • Plays teamfights · rank 85 of 100 among junglers55% · median 52%
  • Takes its kills in duels · rank 20 of 100 among junglers17% · median 20%
  • Lets allies carry kills · rank 64 of 100 among junglersrank 64 of 100
  • Crowd control (CC) · rank 66 of 100 among junglers0.8 · median 0.7
  • Team damage · rank 67 of 100 among junglers19% · median 17%
  • Jungle farm · rank 36 of 100 among junglers65 · median 66
  • Invade · rank 43 of 100 among junglers7% · median 7%
04 — With / against

With whom, against whom?

Better than expected against Nautilus in amateur play: +7.1 pts over 323 games, range above zero.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected
Mordekaiser59.7% · expected 48.8% · 77 g+11.0 ptSoloQ -2.7
Dr. Mundo57.4% · expected 52.3% · 101 g+5.1 ptSoloQ +2.7
Camille52.2% · expected 46.8% · 67 g+5.5 ptSoloQ +0.9
Nasus53.5% · expected 48.4% · 71 g+5.1 ptSoloQ -0.8
K'Sante53.3% · expected 51.7% · 165 g+1.6 ptSoloQ +0.1
Junglegap to expected
Sylas56.9% · expected 48.4% · 116 g+8.5 ptSoloQ -0.6
Wukong49.3% · expected 47.3% · 369 g+2.1 ptSoloQ -1.9
Lillia53.8% · expected 46.3% · 65 g+7.5 ptSoloQ +1.1
Nocturne55.6% · expected 52.1% · 126 g+3.4 ptSoloQ -1.2
Vi50.8% · expected 49.4% · 236 g+1.5 ptSoloQ -0.5
Midgap to expected
Orianna55.3% · expected 51.5% · 159 g+3.9 ptSoloQ +1.0
Yasuo60.0% · expected 49.4% · 35 g+10.6 ptSoloQ -0.3
Xerath55.3% · expected 49.9% · 85 g+5.4 ptSoloQ -0.3
Hwei51.7% · expected 48.3% · 120 g+3.4 ptSoloQ +0.4
Viktor50.5% · expected 49.1% · 218 g+1.4 ptSoloQ -0.8
ADCgap to expected
Miss Fortune57.0% · expected 50.3% · 114 g+6.8 ptSoloQ +1.3
Kalista59.5% · expected 47.1% · 37 g+12.3 ptSoloQ -2.9
Jhin54.5% · expected 51.9% · 235 g+2.6 ptSoloQ +2.0
Ashe51.9% · expected 48.2% · 154 g+3.7 ptSoloQ -1.3
Kai'Sa51.9% · expected 50.1% · 231 g+1.9 ptSoloQ +1.0
Supportgap to expected
Nautilus56.3% · expected 49.3% · 323 g+7.1 ptSoloQ +3.2
Neeko58.8% · expected 48.1% · 68 g+10.8 ptSoloQ -3.7
Rell53.0% · expected 46.1% · 115 g+7.0 ptSoloQ +0.3
Leona54.7% · expected 50.7% · 190 g+4.1 ptSoloQ +1.0
Rakan52.0% · expected 48.6% · 150 g+3.4 ptSoloQ +1.9

With

Topgap to expected
Mordekaiser59.1% · expected 50.3% · 88 g+8.8 ptSoloQ +2.7
Gragas57.6% · expected 47.8% · 66 g+9.8 ptSoloQ +1.0
Yone56.3% · expected 49.1% · 80 g+7.1 ptSoloQ -0.9
Jax55.4% · expected 50.1% · 83 g+5.4 ptSoloQ -1.2
Garen52.8% · expected 47.1% · 53 g+5.7 ptSoloQ +0.6
Midgap to expected
Orianna52.3% · expected 47.6% · 176 g+4.6 ptSoloQ +0.1
Xerath56.3% · expected 49.2% · 87 g+7.1 ptSoloQ +4.4
Viktor53.1% · expected 50.0% · 275 g+3.1 ptSoloQ -1.5
Ahri53.8% · expected 51.5% · 225 g+2.3 ptSoloQ +1.2
Ryze51.5% · expected 48.0% · 97 g+3.5 ptSoloQ +0.2
ADCgap to expected
Yunara55.7% · expected 51.9% · 334 g+3.8 ptSoloQ -1.8
Jhin52.4% · expected 47.3% · 187 g+5.2 ptSoloQ +0.6
Xayah55.0% · expected 51.0% · 149 g+4.1 ptSoloQ -0.1
Aphelios49.5% · expected 45.7% · 99 g+3.8 ptSoloQ -0.4
Sivir51.2% · expected 48.5% · 125 g+2.7 ptSoloQ -1.2
Supportgap to expected
Braum57.5% · expected 51.3% · 200 g+6.2 ptSoloQ +1.9
Lulu47.8% · expected 47.2% · 389 g+0.6 ptSoloQ -0.3
Karma48.0% · expected 46.9% · 198 g+1.1 ptSoloQ +0.8
Leona49.7% · expected 48.5% · 161 g+1.2 ptSoloQ +2.3
Nami48.8% · expected 46.5% · 43 g+2.3 ptSoloQ -0.9

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top28 champions
  • Ornn196 games
    45.9%gap -3.3 ptsSoloQ: 50.4% · 502 g
  • K'Sante165 games
    53.3%gap +1.6 ptsSoloQ: 52.2% · 765 g
  • Sion158 games
    43.7%gap -6.5 ptsSoloQ: 53.1% · 456 g
  • Renekton139 games
    46.8%gap -1.3 ptsSoloQ: 52.1% · 728 g
  • Ambessa132 games
    49.2%gap +0.2 ptsSoloQ: 50.2% · 781 g
Jungle21 champions
  • Wukong369 games
    49.3%gap +2.1 ptsSoloQ: 47.2% · 1,054 g
  • Jarvan IV330 games
    50.0%gap -1.1 ptsSoloQ: 53.2% · 1,123 g
  • Vi236 games
    50.8%gap +1.5 ptsSoloQ: 51.3% · 704 g
  • Lee Sin222 games
    51.4%gap +1.5 ptsSoloQ: 51.3% · 3,060 g
  • Nocturne126 games
    55.6%gap +3.4 ptsSoloQ: 51.4% · 356 g
Mid21 champions
  • Syndra257 games
    39.7%gap -9.1 ptsSoloQ: 50.0% · 1,335 g
  • Ahri227 games
    47.1%gap -0.5 ptsSoloQ: 48.1% · 1,150 g
  • Viktor218 games
    50.5%gap +1.4 ptsSoloQ: 50.2% · 1,261 g
  • Orianna159 games
    55.3%gap +3.9 ptsSoloQ: 52.7% · 657 g
  • Hwei120 games
    51.7%gap +3.4 ptsSoloQ: 49.8% · 626 g
ADC17 champions
  • Yunara313 games
    42.5%gap -4.8 ptsSoloQ: 48.8% · 2,211 g
  • Caitlyn249 games
    46.6%gap -1.1 ptsSoloQ: 53.4% · 1,467 g
  • Jhin235 games
    54.5%gap +2.6 ptsSoloQ: 52.4% · 2,671 g
  • Kai'Sa231 games
    51.9%gap +1.9 ptsSoloQ: 51.5% · 2,615 g
  • Ezreal219 games
    51.1%gap -1.7 ptsSoloQ: 54.2% · 1,526 g
Support18 champions
  • Nautilus323 games
    56.3%gap +7.1 ptsSoloQ: 54.0% · 1,795 g
  • Lulu272 games
    48.5%gap -3.4 ptsSoloQ: 47.8% · 2,023 g
  • Braum192 games
    44.8%gap -3.1 ptsSoloQ: 50.9% · 990 g
  • Leona190 games
    54.7%gap +4.1 ptsSoloQ: 49.4% · 1,093 g
  • Seraphine188 games
    42.0%gap -6.3 ptsSoloQ: 50.5% · 640 g
05 — In draft

Ban it or pick it?

Taken at any point of the series.

Pick rate as Jungle

Amateur tournaments, compared with soloQ
  • SoloQ Master+1.4%25,706 picks of 1,788,903ban 0.7% · patches 16.19 to 16.21
  • Amateur tournaments5.5%2,116 picks of 38,304ban 5.2% · patches 16.19 to 16.21
  • Pro7.0%154 picks of 2,214bans not published · patches 16.17 to 16.20

Presence by patch

21.1% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Jungle
  • 11.2%G1809 games of 7,227
  • 11.5%G2832 games of 7,228
  • 13.2%G3+381 games of 2,878
Once picked, the series moves on toIn G2, over 809 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.