Tournament presence · pick + ban
32.6%#8 of 173 champions
Pick
13.3%picked in 3,821 of 28,636 games
Ban
19.3%4,519 bans over 23,358 games, against 1.5% in soloQ
Win rate as Jungle50.2% between 48.8% and 51.5% over 3,772 gamesSoloQ 48.2%: clear gap
Median length29 minsoloQ 27.1 min

Amateur: 28,642 games from amateur tournaments, last 60 days, KR 65% · EUW 24% · NA 10%. SoloQ Master+: 894,455 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

5 clear gaps between soloQ and amateur tournaments as Jungle.

  • Win rateWins more in amateur play
    Amateur
    50.2%
    SoloQ
    48.2%
    50.2% win rate in amateur play over 3,772 games, against 48.2% in soloQ over 42,376 games.
  • DraftPicked more often in amateur play
    Amateur
    6.3%
    SoloQ
    2.1%
    6.3% of the role's picks in amateur play, against 2.1% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    18.0%
    SoloQ
    1.5%
    18.0% ban rate in amateur play over 14,779 games, against 1.5% in soloQ over 361,874 games.
  • LengthLonger games in amateur play
    Amateur
    29 min
    SoloQ
    27.1 min
    Median of 29 min in amateur play, against 27.1 min in soloQ.
  • BuildTrinity Force, Black Cleaver, Guardian Angel instead of Trinity Force, Black Cleaver, Death's Dance
    Amateur
    34%
    SoloQ
    27%
    Played in 34% of amateur games; soloQ sticks to Trinity Force, Black Cleaver, Death's Dance (27%).
02 — How to play it

How to play it?

Conqueror, then Trinity Force, Black Cleaver, and Death's Dance: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesConqueror82% · 34,771
Same in amateur play
SpellsFlash + Smite100% · 42,289
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 99% · 580 games
Core (3 legendaries)27% · 4,555
27%of soloQ games
  1. Trinity Force
  2. Black Cleaver
  3. Death's Dance
≠ Amateur: Trinity Force, Black Cleaver, Guardian Angel instead of Trinity Force, Black Cleaver, Death's Dance. 34% · 2,160 games

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Crowd control (CC) first: more CC than 81% of junglers.

  1. Crowd control (CC)top20%1 · junglers: 0.7

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other junglers

What marks it

  • CC

Like other junglers

  • Map pressure
  • Plays teamfights
  • Takes its kills in duels
  • Team damage
  • Jungle farm
  • Invade

What it is not

  • No poke

Damage / min by phase · at equal gold

Rank 13 in lane, 14 in mid game and 16 in late game, out of 100 junglers.

330-54 vs 383
703-93 vs 796
910-146 vs 1,056
Lane · 5–14 minMid game · 15–22Late · 23–30
Vijunglers

Gold vs. direct opponent

At 20 min, behind 81% of junglers against the direct opponent.

junglers
4.7takedowns outside its lane before 15 min; junglers: 4.7.

Where it stands among junglers · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 13 of 100 among junglers330 · median 383
  • Damage in mid game · rank 14 of 100 among junglers703 · median 796
  • Damage in late game · rank 16 of 100 among junglers910 · median 1,056
  • Gold at 15 min · rank 16 of 100 among junglers-278 · median +6
  • Gold at 20 min · rank 20 of 100 among junglers-386 · median +64
  • Map pressure · rank 48 of 100 among junglers4.7 · median 4.7
  • Absorbs damage · rank 77 of 100 among junglers1,129 · median 855
  • Plays teamfights · rank 59 of 100 among junglers53% · median 52%
  • Takes its kills in duels · rank 35 of 100 among junglers19% · median 20%
  • Lets allies carry kills · rank 77 of 100 among junglersrank 77 of 100
  • Crowd control (CC) · rank 81 of 100 among junglers1 · median 0.7
  • Team damage · rank 29 of 100 among junglers15% · median 17%
  • Jungle farm · rank 46 of 100 among junglers66 · median 66
  • Invade · rank 44 of 100 among junglers7% · median 7%
04 — With / against

With whom, against whom?

Better than expected against Zeri in amateur play: +9.1 pts over 149 games, range above zero.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected
Fiora64.3% · expected 49.6% · 42 g+14.7 ptSoloQ +0.2
Garen63.0% · expected 52.6% · 54 g+10.3 ptSoloQ -0.2
Ornn53.9% · expected 49.8% · 206 g+4.0 ptSoloQ -0.8
Ambessa53.2% · expected 49.7% · 190 g+3.5 ptSoloQ +1.1
Camille50.0% · expected 47.4% · 118 g+2.6 ptSoloQ -0.2
Junglegap to expected
Kindred58.8% · expected 47.6% · 68 g+11.3 ptSoloQ -6.4
Nidalee60.5% · expected 48.4% · 38 g+12.1 ptSoloQ +3.1
Cho'Gath56.4% · expected 48.6% · 78 g+7.8 ptSoloQ 0.0
Lee Sin51.9% · expected 50.5% · 455 g+1.4 ptSoloQ +0.2
Sejuani56.7% · expected 52.8% · 120 g+3.9 ptSoloQ -2.1
Midgap to expected
Syndra54.2% · expected 49.4% · 240 g+4.8 ptSoloQ -0.5
Sylas53.8% · expected 50.5% · 208 g+3.3 ptSoloQ -0.3
Galio54.9% · expected 51.2% · 133 g+3.7 ptSoloQ -1.3
LeBlanc53.6% · expected 49.8% · 110 g+3.8 ptSoloQ +2.3
Yone51.4% · expected 47.9% · 107 g+3.5 ptSoloQ -0.1
ADCgap to expected
Zeri56.4% · expected 47.3% · 149 g+9.1 ptSoloQ +1.3
Kai'Sa53.6% · expected 50.7% · 252 g+2.9 ptSoloQ -0.7
Yunara49.7% · expected 47.9% · 338 g+1.8 ptSoloQ +1.3
Kalista54.8% · expected 47.7% · 62 g+7.1 ptSoloQ +0.8
Tristana52.8% · expected 50.1% · 161 g+2.6 ptSoloQ +1.3
Supportgap to expected
Bard55.5% · expected 47.3% · 128 g+8.1 ptSoloQ +1.1
Thresh52.7% · expected 49.0% · 184 g+3.7 ptSoloQ -0.9
Pyke61.5% · expected 51.1% · 39 g+10.4 ptSoloQ -1.8
Nautilus50.5% · expected 49.9% · 315 g+0.6 ptSoloQ -1.1
Yuumi52.0% · expected 49.1% · 123 g+2.9 ptSoloQ +2.9

With

Topgap to expected
Gangplank65.7% · expected 53.6% · 35 g+12.1 ptSoloQ +0.2
Ambessa54.5% · expected 50.7% · 255 g+3.8 ptSoloQ -0.2
Olaf57.8% · expected 53.2% · 135 g+4.5 ptSoloQ -2.2
Gnar53.2% · expected 48.7% · 126 g+4.5 ptSoloQ +1.7
Jayce56.9% · expected 50.9% · 58 g+6.0 ptSoloQ -1.4
Midgap to expected
Lissandra60.6% · expected 48.9% · 99 g+11.7 ptSoloQ +1.8
Xerath59.4% · expected 49.8% · 101 g+9.6 ptSoloQ -0.6
Orianna53.0% · expected 48.3% · 202 g+4.7 ptSoloQ 0.0
Ryze55.0% · expected 48.7% · 120 g+6.3 ptSoloQ -1.1
Ahri53.2% · expected 52.1% · 575 g+1.1 ptSoloQ +0.4
ADCgap to expected
Ezreal50.0% · expected 46.9% · 264 g+3.1 ptSoloQ +1.3
Yunara54.5% · expected 52.5% · 365 g+2.0 ptSoloQ -1.1
Lucian51.5% · expected 49.3% · 196 g+2.2 ptSoloQ -1.3
Xayah53.4% · expected 51.6% · 206 g+1.8 ptSoloQ -0.4
Zeri55.3% · expected 53.1% · 152 g+2.2 ptSoloQ +0.4
Supportgap to expected
Leona55.4% · expected 49.1% · 213 g+6.3 ptSoloQ -0.5
Rakan56.4% · expected 51.1% · 241 g+5.3 ptSoloQ -0.7
Braum57.3% · expected 51.9% · 218 g+5.5 ptSoloQ +1.4
Milio51.5% · expected 48.3% · 198 g+3.2 ptSoloQ -3.4
Karma49.2% · expected 47.5% · 197 g+1.7 ptSoloQ +1.0

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top27 champions
  • K'Sante213 games
    52.6%gap +0.3 ptsSoloQ: 51.8% · 1,401 g
  • Ornn206 games
    53.9%gap +4.0 ptsSoloQ: 46.5% · 777 g
  • Ambessa190 games
    53.2%gap +3.5 ptsSoloQ: 50.6% · 1,161 g
  • Sion185 games
    45.4%gap -5.3 ptsSoloQ: 50.0% · 688 g
  • Renekton176 games
    48.9%gap +0.2 ptsSoloQ: 51.8% · 1,143 g
Jungle23 champions
  • Wukong459 games
    45.1%gap -2.8 ptsSoloQ: 45.3% · 1,599 g
  • Lee Sin455 games
    51.9%gap +1.4 ptsSoloQ: 48.7% · 5,972 g
  • Jarvan IV318 games
    48.7%gap -3.0 ptsSoloQ: 46.9% · 1,612 g
  • Xin Zhao236 games
    49.2%gap -1.5 ptsSoloQ: 48.7% · 704 g
  • Sylas188 games
    46.3%gap -2.8 ptsSoloQ: 49.5% · 1,765 g
Mid22 champions
  • Ahri350 games
    45.7%gap -2.5 ptsSoloQ: 46.9% · 1,888 g
  • Viktor242 games
    47.1%gap -2.6 ptsSoloQ: 50.2% · 1,955 g
  • Syndra240 games
    54.2%gap +4.8 ptsSoloQ: 47.2% · 1,744 g
  • Sylas208 games
    53.8%gap +3.3 ptsSoloQ: 49.2% · 2,012 g
  • Lissandra178 games
    47.8%gap -3.8 ptsSoloQ: 46.5% · 1,210 g
ADC16 champions
  • Xayah477 games
    47.4%gap -1.4 ptsSoloQ: 44.8% · 2,940 g
  • Yunara338 games
    49.7%gap +1.8 ptsSoloQ: 49.2% · 3,415 g
  • Caitlyn289 games
    48.4%gap +0.1 ptsSoloQ: 49.5% · 2,114 g
  • Ezreal285 games
    53.7%gap +0.3 ptsSoloQ: 52.6% · 2,685 g
  • Kai'Sa252 games
    53.6%gap +2.9 ptsSoloQ: 48.1% · 3,656 g
Support18 champions
  • Lulu369 games
    52.0%gap -0.5 ptsSoloQ: 49.4% · 3,216 g
  • Nautilus315 games
    50.5%gap +0.6 ptsSoloQ: 47.9% · 2,484 g
  • Braum238 games
    47.5%gap -1.0 ptsSoloQ: 43.9% · 1,354 g
  • Rakan231 games
    45.5%gap -3.8 ptsSoloQ: 45.8% · 1,534 g
  • Leona223 games
    47.5%gap -3.7 ptsSoloQ: 47.2% · 1,490 g
05 — In draft

Ban it or pick it?

Priority pick: taken in G1, burned afterwards.

Pick rate as Jungle

Amateur tournaments, compared with soloQ
  • SoloQ Master+2.1%37,151 picks of 1,788,903ban 1.5% · patches 16.19 to 16.21
  • Amateur tournaments6.3%2,430 picks of 38,304ban 18.0% · patches 16.19 to 16.21
  • Pro8.9%198 picks of 2,214bans not published · patches 16.17 to 16.20

Presence by patch

31.8% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Jungle
  • 14.3%G11,033 games of 7,227
  • 13.8%G2999 games of 7,228
  • 11.2%G3+322 games of 2,878
Once picked, the series moves on toIn G2, over 1,033 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.