Champion sheet · Mid

Cassiopeia

Patches 16.19 to 16.21 · All regions
Tournament presence · pick + ban
10.7%#75 of 173 champions
Pick
4.1%picked in 1,185 of 28,628 games
Ban
6.6%1,549 bans over 23,350 games, against 2.0% in soloQ
Win rate as Mid52.4% between 49.9% and 55.0% over 1,026 gamesSoloQ 49.7%: clear gap
Median length29.8 minsoloQ 27.2 min

Amateur: 28,642 games from amateur tournaments, last 60 days, KR 65% · EUW 24% · NA 10%. SoloQ Master+: 894,455 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

4 clear gaps between soloQ and amateur tournaments as Mid.

  • Win rateWins more in amateur play
    Amateur
    52.4%
    SoloQ
    49.7%
    52.4% win rate in amateur play over 1,026 games, against 49.7% in soloQ over 17,504 games.
  • DraftPicked more often in amateur play
    Amateur
    1.6%
    SoloQ
    0.9%
    1.6% of the role's picks in amateur play, against 0.9% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    5.7%
    SoloQ
    2.0%
    5.7% ban rate in amateur play over 14,779 games, against 2.0% in soloQ over 361,874 games.
  • LengthLonger games in amateur play
    Amateur
    29.8 min
    SoloQ
    27.2 min
    Median of 29.8 min in amateur play, against 27.2 min in soloQ.
02 — How to play it

How to play it?

Deathfire Touch, then Rod of Ages, Archangel's Staff, and Rylai's Crystal Scepter: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesDeathfire Touch76% · 13,306
Same in amateur play
SpellsFlash + Teleport41% · 7,096
Same in amateur play
SkillsEnot collected in soloQ
Amateur: 99% · 152 games
Core (3 legendaries)35% · 2,651
35%of soloQ games
  1. Rod of Ages
  2. Archangel's Staff
  3. Rylai's Crystal Scepter
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Crowd control (CC) first: more CC than 80% of mid laners.

  1. Crowd control (CC)top20%1 · mid laners: 0.7

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other mid laners

What marks it

  • CC

Like other mid laners

  • Damage in lane
  • Damage in mid game
  • Damage in late game
  • Gold at 15 min
  • Gold at 20 min
  • Map pressure
  • Absorbs damage
  • Plays teamfights
  • Takes its kills in duels
  • Team damage

What it is not

  • No poke
  • No split-push

Damage / min by phase · at equal gold

Rank 33 in lane, 31 in mid game and 48 in late game, out of 100 mid laners.

507-21 vs 528
858-42 vs 899
1,174-5 vs 1,179
Lane · 5–14 minMid game · 15–22Late · 23–30
Cassiopeiamid laners

Gold vs. direct opponent

At 20 min, ahead of 54% of mid laners against the direct opponent.

mid laners
3.5takedowns outside its lane before 15 min; mid laners: 3.2.

Where it stands among mid laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 33 of 100 among mid laners507 · median 528
  • Damage in mid game · rank 31 of 100 among mid laners858 · median 899
  • Damage in late game · rank 48 of 100 among mid laners1,174 · median 1,179
  • Gold at 15 min · rank 66 of 100 among mid laners+147 · median +25
  • Gold at 20 min · rank 54 of 100 among mid laners+129 · median +71
  • Map pressure · rank 57 of 100 among mid laners3.5 · median 3.2
  • Absorbs damage · rank 54 of 100 among mid laners509 · median 489
  • Plays teamfights · rank 58 of 100 among mid laners56% · median 55%
  • Takes its kills in duels · rank 41 of 100 among mid laners21% · median 23%
  • Lets allies carry kills · rank 77 of 100 among mid lanersrank 77 of 100
  • Crowd control (CC) · rank 80 of 100 among mid laners1 · median 0.7
  • Team damage · rank 67 of 100 among mid laners23% · median 21%
04 — With / against

With whom, against whom?

Better than expected against Xayah in amateur play: +15.6 pts over 45 games, range above zero.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected
Sion57.4% · expected 53.0% · 68 g+4.3 ptSoloQ -2.1
Olaf56.4% · expected 49.4% · 39 g+7.0 ptSoloQ -0.1
Jax58.1% · expected 51.9% · 31 g+6.1 ptSoloQ -1.0
Ambessa55.6% · expected 52.0% · 45 g+3.6 ptSoloQ +1.7
Ornn53.6% · expected 52.1% · 56 g+1.5 ptSoloQ -1.6
Junglegap to expected
Wukong57.6% · expected 50.1% · 92 g+7.5 ptSoloQ +1.2
Sylas55.4% · expected 51.3% · 65 g+4.1 ptSoloQ +1.7
Vi53.9% · expected 52.3% · 89 g+1.7 ptSoloQ -0.4
Cho'Gath57.6% · expected 50.9% · 33 g+6.7 ptSoloQ -1.6
Lillia50.0% · expected 49.2% · 34 g+0.8 ptSoloQ +1.4
Midgap to expected
Ahri60.9% · expected 50.5% · 64 g+10.4 ptSoloQ +0.8
Sylas61.8% · expected 52.8% · 76 g+9.1 ptSoloQ -3.1
Viktor60.0% · expected 52.0% · 65 g+8.0 ptSoloQ -3.8
Ryze57.3% · expected 54.0% · 75 g+3.4 ptSoloQ -0.7
Anivia57.9% · expected 53.2% · 38 g+4.7 ptSoloQ +0.4
ADCgap to expected
Xayah66.7% · expected 51.0% · 45 g+15.6 ptSoloQ -3.9
Lucian67.2% · expected 53.3% · 58 g+13.9 ptSoloQ -1.9
Kai'Sa55.7% · expected 52.9% · 88 g+2.7 ptSoloQ +3.8
Jinx55.0% · expected 50.5% · 60 g+4.5 ptSoloQ +0.8
Miss Fortune57.9% · expected 53.2% · 38 g+4.7 ptSoloQ +1.5
Supportgap to expected
Seraphine61.1% · expected 51.2% · 54 g+9.9 ptSoloQ -1.6
Lulu59.6% · expected 54.8% · 104 g+4.8 ptSoloQ +0.6
Rakan59.0% · expected 51.5% · 39 g+7.5 ptSoloQ +0.4
Bard56.4% · expected 49.6% · 39 g+6.8 ptSoloQ +0.5
Milio56.6% · expected 54.3% · 53 g+2.3 ptSoloQ -1.8

With

Topgap to expected
Dr. Mundo70.0% · expected 49.7% · 30 g+20.3 ptSoloQ -6.5
Renekton64.4% · expected 53.9% · 45 g+10.5 ptSoloQ +2.3
Gnar59.6% · expected 50.9% · 47 g+8.6 ptSoloQ -4.4
Sion57.1% · expected 51.9% · 56 g+5.3 ptSoloQ +0.7
Nasus60.0% · expected 53.6% · 40 g+6.4 ptSoloQ 0.0
Junglegap to expected
Jarvan IV57.0% · expected 50.9% · 79 g+6.1 ptSoloQ +1.3
Wukong59.1% · expected 54.8% · 110 g+4.3 ptSoloQ -1.4
Vi58.7% · expected 52.6% · 63 g+6.1 ptSoloQ +0.6
Lee Sin54.9% · expected 52.2% · 102 g+2.7 ptSoloQ +1.8
Qiyana61.8% · expected 55.1% · 34 g+6.7 ptSoloQ -0.2
ADCgap to expected
Ashe63.1% · expected 53.8% · 65 g+9.3 ptSoloQ -0.9
Tristana60.0% · expected 52.5% · 40 g+7.5 ptSoloQ +0.7
Jhin54.2% · expected 50.1% · 72 g+4.0 ptSoloQ +1.4
Sivir57.9% · expected 51.4% · 38 g+6.5 ptSoloQ +3.3
Miss Fortune59.4% · expected 51.7% · 32 g+7.7 ptSoloQ -0.4
Supportgap to expected
Karma56.9% · expected 49.8% · 51 g+7.0 ptSoloQ -4.7
Nautilus55.3% · expected 52.7% · 132 g+2.6 ptSoloQ -1.0
Seraphine58.7% · expected 53.7% · 63 g+5.1 ptSoloQ -4.9
Blitzcrank61.0% · expected 54.5% · 41 g+6.5 ptSoloQ +0.2
Milio50.7% · expected 50.6% · 73 g+0.1 ptSoloQ -3.5

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top22 champions
  • Sion68 games
    57.4%gap +4.3 ptsSoloQ: 48.3% · 323 g
  • K'Sante58 games
    48.3%gap -6.3 ptsSoloQ: 54.5% · 512 g
  • Ornn56 games
    53.6%gap +1.5 ptsSoloQ: 47.2% · 381 g
  • Ambessa45 games
    55.6%gap +3.6 ptsSoloQ: 52.8% · 511 g
  • Gnar44 games
    50.0%gap -3.9 ptsSoloQ: 49.3% · 379 g
Jungle20 champions
  • Wukong92 games
    57.6%gap +7.5 ptsSoloQ: 50.2% · 518 g
  • Vi89 games
    53.9%gap +1.7 ptsSoloQ: 51.1% · 362 g
  • Lee Sin69 games
    52.2%gap -0.5 ptsSoloQ: 49.4% · 1,311 g
  • Jarvan IV66 games
    53.0%gap -1.0 ptsSoloQ: 52.4% · 559 g
  • Sylas65 games
    55.4%gap +4.1 ptsSoloQ: 51.2% · 954 g
Mid20 champions
  • Sylas76 games
    61.8%gap +9.1 ptsSoloQ: 47.9% · 878 g
  • Ryze75 games
    57.3%gap +3.4 ptsSoloQ: 53.1% · 446 g
  • Syndra74 games
    40.5%gap -11.1 ptsSoloQ: 47.3% · 1,041 g
  • Viktor65 games
    60.0%gap +8.0 ptsSoloQ: 46.9% · 901 g
  • Ahri64 games
    60.9%gap +10.4 ptsSoloQ: 49.5% · 681 g
ADC16 champions
  • Yunara114 games
    47.4%gap -2.8 ptsSoloQ: 48.3% · 1,442 g
  • Kai'Sa88 games
    55.7%gap +2.7 ptsSoloQ: 54.1% · 1,466 g
  • Ezreal74 games
    54.1%gap -1.6 ptsSoloQ: 55.1% · 895 g
  • Jhin73 games
    42.5%gap -12.3 ptsSoloQ: 48.9% · 1,643 g
  • Caitlyn70 games
    50.0%gap -0.6 ptsSoloQ: 50.8% · 887 g
Support18 champions
  • Lulu104 games
    59.6%gap +4.8 ptsSoloQ: 50.2% · 1,256 g
  • Nautilus99 games
    49.5%gap -2.7 ptsSoloQ: 51.8% · 1,109 g
  • Leona71 games
    52.1%gap -1.4 ptsSoloQ: 47.2% · 689 g
  • Braum68 games
    48.5%gap -2.2 ptsSoloQ: 43.4% · 617 g
  • Thresh62 games
    40.3%gap -10.9 ptsSoloQ: 45.8% · 1,378 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as Mid

Amateur tournaments, compared with soloQ
  • SoloQ Master+0.9%15,532 picks of 1,788,900ban 2.0% · patches 16.19 to 16.21
  • Amateur tournaments1.6%603 picks of 38,304ban 5.7% · patches 16.19 to 16.21
  • Pro6.1%135 picks of 2,214bans not published · patches 16.17 to 16.20

Presence by patch

9.3% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Mid
  • 3.3%G1242 games of 7,224
  • 4.1%G2297 games of 7,228
  • 4.4%G3+127 games of 2,878
Once picked, the series moves on toIn G2, over 242 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.