Champion sheet · Support

Nami

Patches 16.19 to 16.21 · All regions
Tournament presence · pick + ban
4.5%#125 of 173 champions
Pick
3.4%picked in 976 of 28,616 games
Ban
1.1%255 bans over 23,338 games, against 0.5% in soloQ
Win rate as Support46.9% between 44.3% and 49.5% over 975 gamesSoloQ 49.8%: clear gap
Median length29.1 minsoloQ 27.9 min

Amateur: 28,642 games from amateur tournaments, last 60 days, KR 65% · EUW 24% · NA 10%. SoloQ Master+: 894,455 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

4 clear gaps between soloQ and amateur tournaments as Support.

  • Win rateWins less in amateur play
    Amateur
    46.9%
    SoloQ
    49.8%
    46.9% win rate in amateur play over 975 games, against 49.8% in soloQ over 76,095 games.
  • DraftPicked less often in amateur play
    Amateur
    1.7%
    SoloQ
    3.8%
    1.7% of the role's picks in amateur play, against 3.8% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    1.2%
    SoloQ
    0.5%
    1.2% ban rate in amateur play over 14,779 games, against 0.5% in soloQ over 361,874 games.
  • LengthLonger games in amateur play
    Amateur
    29.1 min
    SoloQ
    27.9 min
    Median of 29.1 min in amateur play, against 27.9 min in soloQ.

Not enough games to judge: core.

02 — How to play it

How to play it?

Summon Aery, then Rabadon's Deathcap, Archangel's Staff, and Cryptbloom: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesSummon Aery98% · 74,427
Same in amateur play
SpellsFlash + Heal90% · 68,646
Same in amateur play
SkillsWnot collected in soloQ
Amateur: 97% · 134 games
Core (3 legendaries)— · 3
  1. Rabadon's Deathcap
  2. Archangel's Staff
  3. Cryptbloom

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Lets allies carry kills first: lets allies carry more than 81% of supports.

  1. Lets allies carry killstop19%rank 81 of 100
  2. Plays teamfightstop22%57% · supports: 54%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other supports

What marks it

  • Teamfight
  • Lets allies carry

Like other supports

  • Damage in late game
  • Crowd control (CC)
  • Team damage

What it is not

  • Little map pressure
  • Few duels
  • No poke

Damage / min by phase · at equal gold

Rank 23 in lane, 25 in mid game and 37 in late game, out of 100 supports.

227-61 vs 288
274-68 vs 342
353-35 vs 388
Lane · 5–14 minMid game · 15–22Late · 23–30
Namisupports

Gold vs. direct opponent

At 20 min, behind 81% of supports against the direct opponent.

supports
4.1takedowns outside its lane before 15 min; supports: 4.5.

Where it stands among supports · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 23 of 100 among supports227 · median 288
  • Damage in mid game · rank 25 of 100 among supports274 · median 342
  • Damage in late game · rank 37 of 100 among supports353 · median 388
  • Gold at 15 min · rank 17 of 100 among supports-95 · median +105
  • Gold at 20 min · rank 19 of 100 among supports-133 · median +193
  • Map pressure · rank 25 of 100 among supports4.1 · median 4.5
  • Absorbs damage · rank 20 of 100 among supports246 · median 393
  • Plays teamfights · rank 78 of 100 among supports57% · median 54%
  • Takes its kills in duels · rank 10 of 100 among supports13% · median 17%
  • Lets allies carry kills · rank 81 of 100 among supportsrank 81 of 100
  • Crowd control (CC) · rank 48 of 100 among supports1 · median 1
  • Team damage · rank 34 of 100 among supports8% · median 9%
04 — With / against

With whom, against whom?

Better than expected against Malphite in amateur play: +17.5 pts over 37 games, range above zero.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected
Malphite64.9% · expected 47.3% · 37 g+17.5 ptSoloQ +0.3
Camille54.8% · expected 44.1% · 31 g+10.7 ptSoloQ -1.1
Gnar57.6% · expected 48.4% · 33 g+9.1 ptSoloQ -0.2
Dr. Mundo50.0% · expected 49.7% · 44 g+0.3 ptSoloQ +0.2
Junglegap to expected
Wukong45.5% · expected 44.6% · 101 g+1.0 ptSoloQ +1.2
Jarvan IV48.8% · expected 48.4% · 82 g+0.4 ptSoloQ -0.8
Lee Sin48.2% · expected 47.2% · 56 g+1.1 ptSoloQ +1.7
Qiyana46.9% · expected 44.3% · 32 g+2.6 ptSoloQ +0.8
Nocturne51.5% · expected 49.4% · 33 g+2.1 ptSoloQ -1.4
Midgap to expected
Ahri53.1% · expected 45.0% · 81 g+8.1 ptSoloQ +0.5
Viktor47.9% · expected 46.4% · 71 g+1.5 ptSoloQ -0.3
ADCgap to expected
Miss Fortune64.5% · expected 47.6% · 31 g+16.9 ptSoloQ +2.2
Lucian61.1% · expected 47.8% · 54 g+13.3 ptSoloQ -0.8
Kai'Sa55.6% · expected 47.4% · 72 g+8.2 ptSoloQ -0.4
Sivir56.9% · expected 47.9% · 58 g+9.0 ptSoloQ +1.1
Xayah52.8% · expected 45.5% · 72 g+7.3 ptSoloQ +1.6
Supportgap to expected
Milio52.0% · expected 48.8% · 98 g+3.3 ptSoloQ +0.3
Rakan50.0% · expected 45.9% · 60 g+4.1 ptSoloQ -0.6
Leona53.1% · expected 48.0% · 49 g+5.1 ptSoloQ +0.3
Rell48.8% · expected 43.4% · 43 g+5.4 ptSoloQ +2.9
Braum46.8% · expected 45.2% · 47 g+1.6 ptSoloQ -0.2

With

Topgap to expected
Malphite58.1% · expected 46.4% · 31 g+11.6 ptSoloQ +1.2
Renekton53.1% · expected 48.4% · 49 g+4.7 ptSoloQ -1.7
Ornn47.4% · expected 47.3% · 76 g+0.1 ptSoloQ -2.2
Shen46.9% · expected 44.6% · 32 g+2.2 ptSoloQ -2.0
Junglegap to expected
Lee Sin57.4% · expected 46.6% · 54 g+10.8 ptSoloQ -0.7
Nocturne52.9% · expected 44.3% · 34 g+8.6 ptSoloQ -0.2
Vi50.0% · expected 47.0% · 62 g+3.0 ptSoloQ +1.1
Xin Zhao48.8% · expected 46.4% · 43 g+2.4 ptSoloQ -0.9
Sylas51.5% · expected 48.0% · 33 g+3.6 ptSoloQ +2.0
Midgap to expected
Aurora57.9% · expected 46.1% · 38 g+11.8 ptSoloQ +0.3
Sylas55.0% · expected 46.6% · 40 g+8.4 ptSoloQ +0.6
Orianna51.2% · expected 44.9% · 41 g+6.3 ptSoloQ +0.3
Ahri50.6% · expected 48.8% · 79 g+1.9 ptSoloQ +0.9
ADCgap to expected
Corki51.5% · expected 45.7% · 136 g+5.7 ptSoloQ +0.9
Ezreal47.3% · expected 43.7% · 55 g+3.6 ptSoloQ +0.7
Sivir47.1% · expected 45.8% · 34 g+1.2 ptSoloQ -0.6
Xayah48.5% · expected 48.3% · 33 g+0.2 ptSoloQ -0.8

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top24 champions
  • Ornn71 games
    46.5%gap 0.0 ptsSoloQ: 50.5% · 1,934 g
  • K'Sante50 games
    42.0%gap -7.0 ptsSoloQ: 52.2% · 1,547 g
  • Dr. Mundo44 games
    50.0%gap +0.3 ptsSoloQ: 51.2% · 1,314 g
  • Sion42 games
    45.2%gap -2.2 ptsSoloQ: 50.4% · 1,334 g
  • Malphite37 games
    64.9%gap +17.5 ptsSoloQ: 49.0% · 2,504 g
Jungle20 champions
  • Wukong101 games
    45.5%gap +1.0 ptsSoloQ: 50.2% · 2,910 g
  • Jarvan IV82 games
    48.8%gap +0.4 ptsSoloQ: 50.1% · 2,873 g
  • Xin Zhao63 games
    46.0%gap -1.3 ptsSoloQ: 53.3% · 903 g
  • Vi58 games
    41.4%gap -5.3 ptsSoloQ: 53.2% · 1,218 g
  • Lee Sin56 games
    48.2%gap +1.1 ptsSoloQ: 51.7% · 4,145 g
Mid21 champions
  • Ahri81 games
    53.1%gap +8.1 ptsSoloQ: 49.3% · 3,718 g
  • Syndra72 games
    40.3%gap -5.8 ptsSoloQ: 49.6% · 3,373 g
  • Viktor71 games
    47.9%gap +1.5 ptsSoloQ: 50.5% · 3,280 g
  • Orianna52 games
    34.6%gap -14.2 ptsSoloQ: 51.0% · 1,432 g
  • Locke36 games
    36.1%gap -11.1 ptsSoloQ: 48.3% · 3,218 g
ADC18 champions
  • Caitlyn102 games
    46.1%gap +1.0 ptsSoloQ: 50.2% · 4,551 g
  • Yunara81 games
    35.8%gap -8.8 ptsSoloQ: 49.9% · 6,003 g
  • Kai'Sa72 games
    55.6%gap +8.2 ptsSoloQ: 50.0% · 5,295 g
  • Xayah72 games
    52.8%gap +7.3 ptsSoloQ: 49.5% · 1,903 g
  • Ezreal66 games
    39.4%gap -10.7 ptsSoloQ: 52.9% · 3,996 g
Support16 champions
  • Lulu106 games
    42.5%gap -6.8 ptsSoloQ: 50.5% · 6,504 g
  • Milio98 games
    52.0%gap +3.3 ptsSoloQ: 51.9% · 2,752 g
  • Nautilus87 games
    42.5%gap -4.1 ptsSoloQ: 47.9% · 4,338 g
  • Karma84 games
    40.5%gap -9.0 ptsSoloQ: 51.9% · 3,709 g
  • Seraphine74 games
    43.2%gap -2.4 ptsSoloQ: 51.7% · 2,393 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as Support

Amateur tournaments, compared with soloQ
  • SoloQ Master+3.8%67,652 picks of 1,788,901ban 0.5% · patches 16.19 to 16.21
  • Amateur tournaments1.7%646 picks of 38,304ban 1.2% · patches 16.19 to 16.21
  • Pro0.9%19 picks of 2,214bans not published · patches 16.17 to 16.20

Presence by patch

4.6% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Support
  • 3.2%G1233 games of 7,221
  • 3.9%G2284 games of 7,226
  • 4.3%G3+124 games of 2,878
Once picked, the series moves on toIn G2, over 233 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.