Tournament presence · pick + ban
12.9%#63 of 173 champions
Pick
6.0%picked in 1,716 of 28,610 games
Ban
6.9%1,621 bans over 23,333 games, against 2.5% in soloQ
Win rate as Top51.5% between 49.2% and 53.7% over 1,317 gamesSoloQ 51.0%: no clear gap
Median length28.9 minsoloQ 27.2 min

Amateur: 28,642 games from amateur tournaments, last 60 days, KR 65% · EUW 24% · NA 10%. SoloQ Master+: 894,455 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

4 clear gaps between soloQ and amateur tournaments as Top.

  • DraftPicked more often in amateur play
    Amateur
    2.3%
    SoloQ
    1.3%
    2.3% of the role's picks in amateur play, against 1.3% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    7.0%
    SoloQ
    2.5%
    7.0% ban rate in amateur play over 14,779 games, against 2.5% in soloQ over 361,874 games.
  • LengthLonger games in amateur play
    Amateur
    28.9 min
    SoloQ
    27.2 min
    Median of 28.9 min in amateur play, against 27.2 min in soloQ.
  • SpellsFlash + Teleport instead of Flash + Ignite
    Amateur
    36%
    SoloQ
    52%
    Played in 36% of amateur games; soloQ sticks to Flash + Ignite (52%).
02 — How to play it

How to play it?

Conqueror, then Dusk and Dawn, Shadowflame, and Rabadon's Deathcap: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesConqueror82% · 21,195
Same in amateur play
SpellsFlash + Ignite52% · 13,478
≠ Amateur: Flash + Teleport instead of Flash + Ignite. 36% · 1,406 games
SkillsQnot collected in soloQ
Amateur: 100% · 184 games
Core (3 legendaries)34% · 3,436
34%of soloQ games
  1. Dusk and Dawn
  2. Shadowflame
  3. Rabadon's Deathcap
Amateur: Riftmaker, Nashor's Tooth, Shadowflame (12%), gap not settled

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Team damage first: more damage than 99% of top laners.

  1. Team damagetop1%27% · top laners: 20%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other top laners

What marks it

  • Damage
  • Poke
  • Split-push

Like other top laners

  • Damage in lane
  • Absorbs damage
  • Plays teamfights
  • Takes its kills in duels
  • Lets allies carry kills

What it is not

  • Little CC

Damage / min by phase · at equal gold

Rank 59 in lane, 78 in mid game and 86 in late game, out of 100 top laners.

618+19 vs 599
935+67 vs 868
1,221+142 vs 1,079
Lane · 5–14 minMid game · 15–22Late · 23–30
Gwentop laners

Gold vs. direct opponent

At 20 min, ahead of 92% of top laners against the direct opponent.

top laners

Where it stands among top laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 59 of 100 among top laners618 · median 599
  • Damage in mid game · rank 78 of 100 among top laners935 · median 868
  • Damage in late game · rank 86 of 100 among top laners1,221 · median 1,079
  • Gold at 15 min · rank 86 of 100 among top laners+465 · median +119
  • Gold at 20 min · rank 92 of 100 among top laners+778 · median +100
  • Absorbs damage · rank 50 of 100 among top laners931 · median 970
  • Plays teamfights · rank 59 of 100 among top laners54% · median 53%
  • Takes its kills in duels · rank 59 of 100 among top laners29% · median 28%
  • Lets allies carry kills · rank 29 of 100 among top lanersrank 29 of 100
  • Crowd control (CC) · rank 7 of 100 among top laners0.2 · median 0.8
  • Team damage · rank 99 of 100 among top laners27% · median 20%
04 — With / against

With whom, against whom?

Better than expected against Miss Fortune in amateur play: +19.9 pts over 43 games, range above zero.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected
Dr. Mundo58.3% · expected 54.2% · 96 g+4.1 ptSoloQ +10.2
Ambessa56.8% · expected 51.0% · 44 g+5.8 ptSoloQ -1.2
Renekton55.1% · expected 50.0% · 49 g+5.1 ptSoloQ +0.8
Shen58.0% · expected 53.8% · 50 g+4.2 ptSoloQ +2.7
Aatrox51.9% · expected 50.4% · 54 g+1.5 ptSoloQ -0.7
Junglegap to expected
Xin Zhao61.4% · expected 51.9% · 83 g+9.5 ptSoloQ -1.9
Jarvan IV56.2% · expected 53.0% · 105 g+3.2 ptSoloQ +0.8
Wukong51.8% · expected 49.1% · 110 g+2.7 ptSoloQ -1.1
Cho'Gath54.8% · expected 49.9% · 42 g+4.9 ptSoloQ +4.8
Skarner60.0% · expected 54.1% · 35 g+5.9 ptSoloQ +0.1
Midgap to expected
Orianna62.3% · expected 53.4% · 53 g+8.8 ptSoloQ +2.4
Ryze63.9% · expected 52.9% · 36 g+10.9 ptSoloQ +0.8
Syndra56.0% · expected 50.7% · 100 g+5.3 ptSoloQ +4.5
Viktor52.5% · expected 51.0% · 118 g+1.5 ptSoloQ +1.9
Locke57.9% · expected 51.8% · 38 g+6.1 ptSoloQ +1.5
ADCgap to expected
Miss Fortune72.1% · expected 52.2% · 43 g+19.9 ptSoloQ -0.2
Xayah58.1% · expected 50.1% · 74 g+8.0 ptSoloQ +1.4
Kai'Sa58.4% · expected 52.0% · 101 g+6.4 ptSoloQ -1.2
Sivir60.8% · expected 52.5% · 51 g+8.2 ptSoloQ +0.7
Lucian57.3% · expected 52.4% · 75 g+5.0 ptSoloQ +0.6
Supportgap to expected
Thresh62.0% · expected 50.3% · 71 g+11.7 ptSoloQ -0.4
Rell58.3% · expected 48.0% · 48 g+10.4 ptSoloQ -0.8
Lulu57.1% · expected 53.8% · 133 g+3.3 ptSoloQ -0.6
Milio55.0% · expected 53.4% · 80 g+1.6 ptSoloQ +2.8
Seraphine51.6% · expected 50.2% · 64 g+1.3 ptSoloQ +0.2

With

Junglegap to expected
Jarvan IV55.3% · expected 50.0% · 123 g+5.3 ptSoloQ +0.2
Lee Sin56.3% · expected 51.2% · 112 g+5.0 ptSoloQ +0.7
Wukong56.3% · expected 53.8% · 144 g+2.4 ptSoloQ +0.3
Vi53.3% · expected 51.6% · 107 g+1.7 ptSoloQ -1.5
Nocturne50.9% · expected 48.9% · 57 g+1.9 ptSoloQ +3.1
Midgap to expected
Galio58.9% · expected 50.4% · 56 g+8.5 ptSoloQ +4.0
Syndra56.3% · expected 52.3% · 64 g+3.9 ptSoloQ +0.2
Sylas56.5% · expected 51.2% · 46 g+5.4 ptSoloQ -1.7
Ahri55.6% · expected 53.4% · 81 g+2.2 ptSoloQ +0.3
Hwei58.1% · expected 52.8% · 43 g+5.4 ptSoloQ -0.2
ADCgap to expected
Kai'Sa60.7% · expected 51.0% · 84 g+9.8 ptSoloQ -0.4
Xayah60.5% · expected 52.9% · 86 g+7.6 ptSoloQ -1.3
Sivir57.6% · expected 50.4% · 59 g+7.2 ptSoloQ -2.0
Ezreal52.3% · expected 48.2% · 111 g+4.0 ptSoloQ +0.8
Lucian55.9% · expected 50.6% · 59 g+5.3 ptSoloQ +0.7
Supportgap to expected
Rakan63.1% · expected 52.4% · 65 g+10.7 ptSoloQ -2.2
Braum62.1% · expected 53.2% · 95 g+8.9 ptSoloQ +0.9
Leona57.4% · expected 50.4% · 94 g+7.1 ptSoloQ -0.5
Nautilus55.1% · expected 51.7% · 138 g+3.3 ptSoloQ -0.8
Blitzcrank59.0% · expected 53.5% · 61 g+5.5 ptSoloQ -2.1

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top20 champions
  • Ornn178 games
    48.3%gap -2.8 ptsSoloQ: 47.5% · 1,000 g
  • Sion140 games
    49.3%gap -2.8 ptsSoloQ: 54.6% · 1,002 g
  • K'Sante122 games
    45.9%gap -7.7 ptsSoloQ: 50.3% · 1,152 g
  • Dr. Mundo96 games
    58.3%gap +4.1 ptsSoloQ: 62.4% · 973 g
  • Aatrox54 games
    51.9%gap +1.5 ptsSoloQ: 51.0% · 762 g
Jungle22 champions
  • Wukong110 games
    51.8%gap +2.7 ptsSoloQ: 49.1% · 907 g
  • Jarvan IV105 games
    56.2%gap +3.2 ptsSoloQ: 52.9% · 946 g
  • Lee Sin97 games
    50.5%gap -1.2 ptsSoloQ: 53.7% · 1,736 g
  • Xin Zhao83 games
    61.4%gap +9.5 ptsSoloQ: 49.2% · 354 g
  • Vi82 games
    52.4%gap +1.1 ptsSoloQ: 52.7% · 474 g
Mid20 champions
  • Viktor118 games
    52.5%gap +1.5 ptsSoloQ: 53.9% · 1,231 g
  • Syndra100 games
    56.0%gap +5.3 ptsSoloQ: 54.9% · 1,165 g
  • Ahri99 games
    44.4%gap -5.1 ptsSoloQ: 49.7% · 1,158 g
  • Sylas61 games
    52.5%gap +0.7 ptsSoloQ: 53.0% · 1,032 g
  • Orianna53 games
    62.3%gap +8.8 ptsSoloQ: 55.1% · 535 g
ADC18 champions
  • Yunara119 games
    44.5%gap -4.7 ptsSoloQ: 48.9% · 2,112 g
  • Caitlyn110 games
    41.8%gap -7.8 ptsSoloQ: 51.3% · 1,378 g
  • Kai'Sa101 games
    58.4%gap +6.4 ptsSoloQ: 50.4% · 2,071 g
  • Ezreal96 games
    50.0%gap -4.7 ptsSoloQ: 53.9% · 1,348 g
  • Jhin88 games
    48.9%gap -4.9 ptsSoloQ: 52.7% · 2,382 g
Support18 champions
  • Lulu133 games
    57.1%gap +3.3 ptsSoloQ: 50.3% · 1,779 g
  • Nautilus119 games
    48.7%gap -2.5 ptsSoloQ: 51.1% · 1,523 g
  • Leona95 games
    47.4%gap -5.2 ptsSoloQ: 44.4% · 1,047 g
  • Milio80 games
    55.0%gap +1.6 ptsSoloQ: 55.6% · 673 g
  • Rakan72 games
    47.2%gap -3.3 ptsSoloQ: 52.4% · 739 g
05 — In draft

Ban it or pick it?

Taken at any point of the series.

Pick rate as Top

Amateur tournaments, compared with soloQ
  • SoloQ Master+1.3%23,172 picks of 1,788,891ban 2.5% · patches 16.19 to 16.21
  • Amateur tournaments2.3%865 picks of 38,304ban 7.0% · patches 16.19 to 16.21
  • Pro1.9%41 picks of 2,214bans not published · patches 16.17 to 16.20

Presence by patch

12.1% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Top
  • 4.3%G1314 games of 7,219
  • 4.4%G2318 games of 7,224
  • 5.1%G3+147 games of 2,878
Once picked, the series moves on toIn G2, over 314 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.