Tournament presence · pick + ban
2.8%#140 of 173 champions
Pick
1.4%picked in 263 of 18,548 games
Ban
1.4%248 bans over 17,592 games, against 0.6% in soloQ
Win rate as Mid50.0% between 42.3% and 57.7% over 112 gamesSoloQ 48.9%: no clear gap
Median length30.6 minsoloQ 27 min

Amateur: 18,736 games from amateur tournaments, last 60 days, KR. SoloQ Master+: 316,098 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Mid.

  • DraftPicked more often in amateur play
    Amateur
    0.3%
    SoloQ
    0.2%
    0.3% of the role's picks in amateur play, against 0.2% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    1.5%
    SoloQ
    0.6%
    1.5% ban rate in amateur play over 11,141 games, against 0.6% in soloQ over 123,725 games.
  • LengthLonger games in amateur play
    Amateur
    30.6 min
    SoloQ
    27 min
    Median of 30.6 min in amateur play, against 27 min in soloQ.
02 — How to play it

How to play it?

Arcane Comet, then Luden's Echo, Shadowflame, and Zhonya's Hourglass: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesArcane Comet68% · 1,041
Same in amateur play
SpellsFlash + Teleport34% · 518
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 95% · 39 games
Core (3 legendaries)11% · 47
11%of soloQ games
  1. Luden's Echo
  2. Shadowflame
  3. Zhonya's Hourglass
Amateur: Luden's Echo, Shadowflame, Rabadon's Deathcap (13%), gap not settled

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Team damage first: more damage than 91% of mid laners.

  1. Team damagetop9%25% · mid laners: 21%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other mid laners

What marks it

  • Damage
  • Poke

Like other mid laners

  • Gold at 15 min
  • Gold at 20 min
  • Map pressure
  • Plays teamfights
  • Takes its kills in duels
  • Lets allies carry kills
  • Crowd control (CC)

What it is not

  • No split-push

Damage / min by phase · at equal gold

Rank 81 in lane, 91 in mid game and 89 in late game, out of 100 mid laners.

580+52 vs 528
1,018+119 vs 899
1,442+263 vs 1,179
Lane · 5–14 minMid game · 15–22Late · 23–30
Vel'Kozmid laners

Gold vs. direct opponent

At 20 min, behind 65% of mid laners against the direct opponent.

mid laners
3.2takedowns outside its lane before 15 min; mid laners: 3.2.

Where it stands among mid laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 81 of 100 among mid laners580 · median 528
  • Damage in mid game · rank 91 of 100 among mid laners1,018 · median 899
  • Damage in late game · rank 89 of 100 among mid laners1,442 · median 1,179
  • Gold at 15 min · rank 47 of 100 among mid laners-3 · median +25
  • Gold at 20 min · rank 35 of 100 among mid laners-142 · median +71
  • Map pressure · rank 48 of 100 among mid laners3.2 · median 3.2
  • Absorbs damage · rank 7 of 100 among mid laners258 · median 489
  • Plays teamfights · rank 64 of 100 among mid laners56% · median 55%
  • Takes its kills in duels · rank 39 of 100 among mid laners21% · median 23%
  • Lets allies carry kills · rank 32 of 100 among mid lanersrank 32 of 100
  • Crowd control (CC) · rank 62 of 100 among mid laners0.8 · median 0.7
  • Team damage · rank 91 of 100 among mid laners25% · median 21%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top4 champions
  • Sion9 games
    —SoloQ: — · 23 g
  • Gnar6 games
    —SoloQ: 48.5% · 33 g
  • K'Sante6 games
    —SoloQ: 41.3% · 63 g
  • Malphite6 games
    —SoloQ: 38.6% · 44 g
Jungle6 champions
  • Sylas12 games
    —SoloQ: 46.8% · 79 g
  • Lee Sin10 games
    —SoloQ: 50.0% · 184 g
  • Viego8 games
    —SoloQ: 54.8% · 42 g
  • Vi7 games
    —SoloQ: 50.0% · 58 g
  • Kayn5 games
    —SoloQ: — · 17 g
Mid6 champions
  • Viktor11 games
    —SoloQ: 53.2% · 94 g
  • Orianna8 games
    —SoloQ: 45.9% · 37 g
  • Xerath8 games
    —SoloQ: 57.1% · 35 g
  • Syndra6 games
    —SoloQ: 54.3% · 70 g
  • Malzahar5 games
    —SoloQ: — · 23 g
ADC9 champions
  • Jhin11 games
    —SoloQ: 46.8% · 201 g
  • Kai'Sa10 games
    —SoloQ: 52.8% · 163 g
  • Ezreal9 games
    —SoloQ: 48.1% · 108 g
  • Caitlyn8 games
    —SoloQ: 52.7% · 74 g
  • Jinx8 games
    —SoloQ: 55.7% · 88 g
Support8 champions
  • Thresh11 games
    —SoloQ: 42.0% · 112 g
  • Lulu10 games
    —SoloQ: 54.3% · 129 g
  • Nautilus9 games
    —SoloQ: 59.3% · 140 g
  • Blitzcrank8 games
    —SoloQ: 41.0% · 100 g
  • Leona8 games
    —SoloQ: 45.7% · 70 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as Mid

Amateur tournaments, compared with soloQ
  • SoloQ Master+0.2%1,404 picks of 632,195ban 0.6% · patches 16.19 to 16.21
  • Amateur tournaments0.3%75 picks of 23,550ban 1.5% · patches 16.19 to 16.21
  • Pro0.0%0 picks of 2,214bans not published · patches 16.17 to 16.20

Presence by patch

4.3% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Mid
  • 0.4%G116 games of 4,249
  • 0.4%G218 games of 4,253
  • 0.7%G3+13 games of 1,821
Once picked, the series moves on to

Not enough series yet: published from 30.

Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.