Tournament presence · pick + ban
4.0%#132 of 173 champions
Pick
1.8%picked in 509 of 28,512 games
Ban
2.2%522 bans over 23,240 games, against 3.2% in soloQ
Win rate as Mid51.3% between 47.1% and 55.5% over 378 gamesSoloQ 50.5%: no clear gap
Median length29.2 minsoloQ 27.3 min

Amateur: 28,642 games from amateur tournaments, last 60 days, KR 65% · EUW 24% · NA 10%. SoloQ Master+: 897,301 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

4 clear gaps between soloQ and amateur tournaments as Mid.

  • DraftPicked less often in amateur play
    Amateur
    0.6%
    SoloQ
    1.7%
    0.6% of the role's picks in amateur play, against 1.7% in soloQ.
  • DraftBanned less often in amateur play
    Amateur
    2.1%
    SoloQ
    3.2%
    2.1% ban rate in amateur play over 14,779 games, against 3.2% in soloQ over 364,710 games.
  • LengthLonger games in amateur play
    Amateur
    29.2 min
    SoloQ
    27.3 min
    Median of 29.2 min in amateur play, against 27.3 min in soloQ.
  • BuildLich Bane, Shadowflame, Zhonya's Hourglass instead of Lich Bane, Zhonya's Hourglass, Rabadon's Deathcap
    Amateur
    16%
    SoloQ
    25%
    Played in 16% of amateur games; soloQ sticks to Lich Bane, Zhonya's Hourglass, Rabadon's Deathcap (25%).
02 — How to play it

How to play it?

Electrocute, then Lich Bane, Zhonya's Hourglass, and Rabadon's Deathcap: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesElectrocute95% · 32,222
Same in amateur play
SpellsFlash + Ignite98% · 33,037
Same in amateur play
SkillsEnot collected in soloQ
Amateur: 99% · 67 games
Core (3 legendaries)25% · 3,691
25%of soloQ games
  1. Lich Bane
  2. Zhonya's Hourglass
  3. Rabadon's Deathcap
≠ Amateur: Lich Bane, Shadowflame, Zhonya's Hourglass instead of Lich Bane, Zhonya's Hourglass, Rabadon's Deathcap. 16% · 262 games

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Takes its kills in duels first: more duels than 96% of mid laners.

  1. Takes its kills in duelstop4%30% · mid laners: 23%
  2. Map pressuretop12%4.4 · mid laners: 3.2

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other mid laners

What marks it

  • Map pressure
  • Duelist
  • Split-push

Like other mid laners

  • Absorbs damage
  • Crowd control (CC)
  • Team damage

What it is not

  • Few teamfights
  • Carries its own kills
  • No poke

Damage / min by phase · at equal gold

Rank 23 in lane, 14 in mid game and 8 in late game, out of 100 mid laners.

495-33 vs 528
800-99 vs 899
980-199 vs 1,179
Lane · 5–14 minMid game · 15–22Late · 23–30
Fizzmid laners

Gold vs. direct opponent

At 20 min, ahead of 94% of mid laners against the direct opponent.

mid laners
4.4takedowns outside its lane before 15 min; mid laners: 3.2.

Where it stands among mid laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 23 of 100 among mid laners495 · median 528
  • Damage in mid game · rank 14 of 100 among mid laners800 · median 899
  • Damage in late game · rank 8 of 100 among mid laners980 · median 1,179
  • Gold at 15 min · rank 90 of 100 among mid laners+368 · median +25
  • Gold at 20 min · rank 94 of 100 among mid laners+688 · median +71
  • Map pressure · rank 88 of 100 among mid laners4.4 · median 3.2
  • Absorbs damage · rank 39 of 100 among mid laners416 · median 489
  • Plays teamfights · rank 5 of 100 among mid laners49% · median 55%
  • Takes its kills in duels · rank 96 of 100 among mid laners30% · median 23%
  • Lets allies carry kills · rank 5 of 100 among mid lanersrank 5 of 100
  • Crowd control (CC) · rank 31 of 100 among mid laners0.4 · median 0.7
  • Team damage · rank 54 of 100 among mid laners21% · median 21%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected
Syndra54.2% · expected 50.5% · 72 g+3.7 ptSoloQ +2.4
ADCgap to expected
Caitlyn56.7% · expected 49.5% · 30 g+7.2 ptSoloQ -1.0
Jinx53.1% · expected 49.3% · 32 g+3.8 ptSoloQ +2.9
Supportgap to expected

No positive gap in amateur play.

With

Topgap to expected

No positive gap in amateur play.

Junglegap to expected
Lee Sin54.3% · expected 51.1% · 35 g+3.2 ptSoloQ -1.4
ADCgap to expected
Yunara54.3% · expected 53.6% · 35 g+0.7 ptSoloQ +1.3
Supportgap to expected
Lulu55.9% · expected 48.9% · 34 g+6.9 ptSoloQ +0.8
Nautilus51.6% · expected 51.5% · 31 g+0.1 ptSoloQ -1.4

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top18 champions
  • K'Sante21 games
    —SoloQ: 54.6% · 886 g
  • Gnar18 games
    —SoloQ: 51.0% · 727 g
  • Renekton18 games
    —SoloQ: 49.7% · 912 g
  • Aatrox17 games
    —SoloQ: 53.1% · 927 g
  • Ornn16 games
    —SoloQ: 52.9% · 686 g
Jungle18 champions
  • Jarvan IV33 games
    48.5%gap -4.3 ptsSoloQ: 52.3% · 1,190 g
  • Wukong28 games
    —SoloQ: 49.1% · 1,151 g
  • Vi27 games
    —SoloQ: 53.7% · 751 g
  • Lee Sin25 games
    —SoloQ: 48.0% · 2,348 g
  • Sylas22 games
    —SoloQ: 49.5% · 1,032 g
Mid18 champions
  • Syndra72 games
    54.2%gap +3.7 ptsSoloQ: 52.3% · 2,206 g
  • Ahri25 games
    —SoloQ: 51.2% · 1,478 g
  • Viktor20 games
    —SoloQ: 52.0% · 1,349 g
  • Xerath20 games
    —SoloQ: 57.3% · 614 g
  • Orianna16 games
    —SoloQ: 51.7% · 575 g
ADC17 champions
  • Jinx32 games
    53.1%gap +3.8 ptsSoloQ: 51.8% · 2,219 g
  • Caitlyn30 games
    56.7%gap +7.2 ptsSoloQ: 50.7% · 1,870 g
  • Kai'Sa28 games
    —SoloQ: 51.1% · 2,770 g
  • Jhin25 games
    —SoloQ: 51.0% · 3,116 g
  • Yunara25 games
    —SoloQ: 51.1% · 2,513 g
Support17 champions
  • Thresh40 games
    50.0%gap -0.2 ptsSoloQ: 47.5% · 2,396 g
  • Nautilus37 games
    43.2%gap -7.9 ptsSoloQ: 51.4% · 1,945 g
  • Leona29 games
    —SoloQ: 51.3% · 1,318 g
  • Lulu27 games
    —SoloQ: 50.0% · 2,298 g
  • Blitzcrank23 games
    —SoloQ: 49.3% · 1,364 g
05 — In draft

Ban it or pick it?

Taken at any point of the series.

Pick rate as Mid

Amateur tournaments, compared with soloQ
  • SoloQ Master+1.7%30,035 picks of 1,794,592ban 3.2% · patches 16.19 to 16.21
  • Amateur tournaments0.6%246 picks of 38,304ban 2.1% · patches 16.19 to 16.21
  • Pro0.0%0 picks of 2,214bans not published · patches 16.17 to 16.20

Presence by patch

3.7% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Mid
  • 1.0%G171 games of 7,199
  • 1.2%G289 games of 7,203
  • 1.2%G3+34 games of 2,870
Once picked, the series moves on toIn G2, over 71 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.