Tournament presence · pick + ban
21.2%#23 of 173 champions
Pick
13.2%picked in 3,783 of 28,636 games
Ban
8.0%1,879 bans over 23,358 games, against 2.9% in soloQ
Win rate as Support51.2% between 49.8% and 52.7% over 3,302 gamesSoloQ 49.2%: clear gap
Median length29.4 minsoloQ 27.7 min

Amateur: 28,642 games from amateur tournaments, last 60 days, KR 65% · EUW 24% · NA 10%. SoloQ Master+: 894,455 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

4 clear gaps between soloQ and amateur tournaments as Support.

  • Win rateWins more in amateur play
    Amateur
    51.2%
    SoloQ
    49.2%
    51.2% win rate in amateur play over 3,302 games, against 49.2% in soloQ over 47,630 games.
  • DraftPicked more often in amateur play
    Amateur
    5.7%
    SoloQ
    2.3%
    5.7% of the role's picks in amateur play, against 2.3% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    7.3%
    SoloQ
    2.9%
    7.3% ban rate in amateur play over 14,779 games, against 2.9% in soloQ over 361,874 games.
  • LengthLonger games in amateur play
    Amateur
    29.4 min
    SoloQ
    27.7 min
    Median of 29.4 min in amateur play, against 27.7 min in soloQ.

Not enough games to judge: core.

02 — How to play it

How to play it?

Summon Aery, then Rylai's Crystal Scepter, Liandry's Torment, and Morellonomicon: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesSummon Aery77% · 36,530
Same in amateur play
SpellsFlash + Heal92% · 43,607
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 58% · 294 games
Core (3 legendaries)4% · 8
4%of soloQ games
  1. Rylai's Crystal Scepter
  2. Liandry's Torment
  3. Morellonomicon
Amateur: Rylai's Crystal Scepter, Malignance, Liandry's Torment, gap not settled

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Plays teamfights first: more teamfights than 93% of supports.

  1. Plays teamfightstop7%58% · supports: 54%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other supports

What marks it

  • Teamfight

Like other supports

  • Damage in lane
  • Damage in mid game
  • Damage in late game
  • Gold at 15 min
  • Gold at 20 min
  • Map pressure
  • Absorbs damage
  • Lets allies carry kills
  • Crowd control (CC)
  • Team damage

What it is not

  • Few duels
  • No poke

Damage / min by phase · at equal gold

Rank 66 in lane, 44 in mid game and 46 in late game, out of 100 supports.

321+33 vs 288
336-6 vs 342
376-12 vs 388
Lane · 5–14 minMid game · 15–22Late · 23–30
Seraphinesupports

Gold vs. direct opponent

At 20 min, behind 56% of supports against the direct opponent.

supports
4.4takedowns outside its lane before 15 min; supports: 4.5.

Where it stands among supports · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 66 of 100 among supports321 · median 288
  • Damage in mid game · rank 44 of 100 among supports336 · median 342
  • Damage in late game · rank 46 of 100 among supports376 · median 388
  • Gold at 15 min · rank 48 of 100 among supports+84 · median +105
  • Gold at 20 min · rank 44 of 100 among supports+103 · median +193
  • Map pressure · rank 31 of 100 among supports4.4 · median 4.5
  • Absorbs damage · rank 41 of 100 among supports315 · median 393
  • Plays teamfights · rank 93 of 100 among supports58% · median 54%
  • Takes its kills in duels · rank 14 of 100 among supports13% · median 17%
  • Lets allies carry kills · rank 55 of 100 among supportsrank 55 of 100
  • Crowd control (CC) · rank 44 of 100 among supports1 · median 1
  • Team damage · rank 56 of 100 among supports10% · median 9%
04 — With / against

With whom, against whom?

Better than expected against Lissandra in amateur play: +11.8 pts over 101 games, range above zero.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected
Mordekaiser62.0% · expected 50.5% · 92 g+11.5 ptSoloQ -2.2
Fiora64.1% · expected 50.6% · 39 g+13.5 ptSoloQ -1.4
Gnar60.4% · expected 52.8% · 91 g+7.7 ptSoloQ -2.3
Malphite57.7% · expected 51.6% · 123 g+6.1 ptSoloQ 0.0
Gangplank59.4% · expected 47.8% · 32 g+11.5 ptSoloQ +0.3
Junglegap to expected
Xin Zhao58.0% · expected 51.7% · 188 g+6.3 ptSoloQ +0.3
Pantheon64.8% · expected 54.9% · 54 g+9.9 ptSoloQ +0.8
Graves60.9% · expected 51.2% · 46 g+9.7 ptSoloQ +1.4
Wukong50.6% · expected 48.9% · 318 g+1.7 ptSoloQ +0.5
Nocturne57.4% · expected 53.8% · 122 g+3.6 ptSoloQ -0.6
Midgap to expected
Lissandra64.4% · expected 52.6% · 101 g+11.8 ptSoloQ +2.0
Hwei54.4% · expected 50.0% · 103 g+4.4 ptSoloQ +0.1
Viktor52.3% · expected 50.8% · 239 g+1.5 ptSoloQ -0.8
Sylas53.2% · expected 51.6% · 218 g+1.6 ptSoloQ -1.7
Aurora56.2% · expected 52.0% · 89 g+4.2 ptSoloQ -0.9
ADCgap to expected
Jinx54.5% · expected 49.3% · 224 g+5.2 ptSoloQ +1.5
Caitlyn52.1% · expected 49.4% · 326 g+2.8 ptSoloQ -0.3
Yunara50.9% · expected 48.9% · 352 g+1.9 ptSoloQ +1.0
Zeri53.8% · expected 48.4% · 104 g+5.5 ptSoloQ +1.5
Lucian54.1% · expected 52.1% · 185 g+1.9 ptSoloQ -1.0
Supportgap to expected
Rell55.8% · expected 47.7% · 113 g+8.0 ptSoloQ -2.7
Lulu55.6% · expected 53.6% · 448 g+2.0 ptSoloQ +0.1
Rakan54.6% · expected 50.3% · 108 g+4.3 ptSoloQ -2.5
Braum51.2% · expected 49.5% · 203 g+1.7 ptSoloQ +2.5
Alistar54.4% · expected 50.1% · 68 g+4.3 ptSoloQ +1.7

With

Topgap to expected
Garen61.2% · expected 48.8% · 49 g+12.4 ptSoloQ +1.2
K'Sante55.1% · expected 49.1% · 198 g+5.9 ptSoloQ +1.1
Olaf60.5% · expected 54.3% · 124 g+6.2 ptSoloQ +0.6
Camille60.6% · expected 54.0% · 99 g+6.6 ptSoloQ +1.1
Malphite55.6% · expected 50.8% · 124 g+4.8 ptSoloQ +0.1
Junglegap to expected
Skarner61.4% · expected 48.7% · 88 g+12.7 ptSoloQ -0.1
Pantheon57.7% · expected 47.6% · 78 g+10.1 ptSoloQ -2.6
Lee Sin55.5% · expected 51.0% · 247 g+4.5 ptSoloQ 0.0
Wukong55.9% · expected 53.5% · 367 g+2.3 ptSoloQ +0.3
Jarvan IV51.3% · expected 49.7% · 263 g+1.6 ptSoloQ -0.4
Midgap to expected
Galio63.4% · expected 46.7% · 41 g+16.7 ptSoloQ +1.7
LeBlanc60.5% · expected 51.6% · 81 g+8.9 ptSoloQ +1.5
Orianna54.9% · expected 49.3% · 182 g+5.6 ptSoloQ -1.3
Ekko63.2% · expected 53.0% · 38 g+10.2 ptSoloQ +0.4
Galio53.8% · expected 50.2% · 119 g+3.6 ptSoloQ +1.7
ADCgap to expected
Ezreal50.7% · expected 48.0% · 296 g+2.7 ptSoloQ +2.4
Caitlyn54.9% · expected 53.1% · 213 g+1.8 ptSoloQ -0.7
Zeri60.4% · expected 54.1% · 48 g+6.3 ptSoloQ -2.0
Miss Fortune53.1% · expected 50.5% · 96 g+2.6 ptSoloQ -3.4
Aphelios50.0% · expected 47.4% · 84 g+2.6 ptSoloQ +1.3

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top28 champions
  • Ornn220 games
    50.0%gap -0.9 ptsSoloQ: 49.2% · 1,051 g
  • Ambessa170 games
    48.8%gap -1.9 ptsSoloQ: 50.0% · 1,199 g
  • K'Sante167 games
    55.7%gap +2.3 ptsSoloQ: 50.9% · 1,176 g
  • Sion164 games
    54.9%gap +3.1 ptsSoloQ: 51.2% · 817 g
  • Olaf148 games
    52.0%gap +3.8 ptsSoloQ: 47.8% · 1,100 g
Jungle23 champions
  • Jarvan IV323 games
    48.9%gap -3.9 ptsSoloQ: 50.6% · 1,883 g
  • Wukong318 games
    50.6%gap +1.7 ptsSoloQ: 48.9% · 1,656 g
  • Lee Sin267 games
    50.6%gap -1.0 ptsSoloQ: 51.1% · 3,183 g
  • Vi205 games
    52.2%gap +1.1 ptsSoloQ: 50.8% · 933 g
  • Xin Zhao188 games
    58.0%gap +6.3 ptsSoloQ: 49.5% · 640 g
Mid21 champions
  • Ahri259 games
    47.9%gap -1.4 ptsSoloQ: 46.4% · 2,129 g
  • Viktor239 games
    52.3%gap +1.5 ptsSoloQ: 49.5% · 2,168 g
  • Syndra229 games
    50.7%gap +0.2 ptsSoloQ: 50.5% · 2,080 g
  • Sylas218 games
    53.2%gap +1.6 ptsSoloQ: 48.8% · 2,138 g
  • Orianna174 games
    53.4%gap +0.3 ptsSoloQ: 48.2% · 962 g
ADC18 champions
  • Yunara352 games
    50.9%gap +1.9 ptsSoloQ: 50.0% · 4,076 g
  • Caitlyn326 games
    52.1%gap +2.8 ptsSoloQ: 50.2% · 2,955 g
  • Ashe231 games
    47.6%gap -2.3 ptsSoloQ: 51.3% · 1,439 g
  • Jinx224 games
    54.5%gap +5.2 ptsSoloQ: 49.3% · 3,378 g
  • Ezreal215 games
    54.0%gap -0.5 ptsSoloQ: 52.1% · 2,697 g
Support19 champions
  • Lulu448 games
    55.6%gap +2.0 ptsSoloQ: 49.3% · 4,156 g
  • Nautilus317 games
    47.9%gap -3.0 ptsSoloQ: 51.2% · 2,725 g
  • Milio275 games
    53.1%gap 0.0 ptsSoloQ: 47.4% · 1,777 g
  • Karma226 games
    50.4%gap -3.4 ptsSoloQ: 49.5% · 2,233 g
  • Blitzcrank213 games
    46.5%gap -2.7 ptsSoloQ: 47.4% · 2,057 g
05 — In draft

Ban it or pick it?

Taken at any point of the series.

Pick rate as Support

Amateur tournaments, compared with soloQ
  • SoloQ Master+2.3%41,835 picks of 1,788,901ban 2.9% · patches 16.19 to 16.21
  • Amateur tournaments5.7%2,188 picks of 38,304ban 7.3% · patches 16.19 to 16.21
  • Pro9.6%212 picks of 2,214bans not published · patches 16.17 to 16.20

Presence by patch

18.6% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Support
  • 12.7%G1921 games of 7,227
  • 12.0%G2865 games of 7,228
  • 11.9%G3+343 games of 2,878
Once picked, the series moves on toIn G2, over 921 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.