Tournament presence · pick + ban
12.3%#66 of 173 champions
Pick
4.3%picked in 1,232 of 28,366 games
Ban
8.0%1,847 bans over 23,109 games, against 26.6% in soloQ
Win rate as Top54.0% between 49.2% and 58.8% over 287 gamesSoloQ 50.5%: no clear gap
Median length28.7 minsoloQ 27.2 min

Amateur: 28,642 games from amateur tournaments, last 60 days, KR 65% · EUW 24% · NA 10%. SoloQ Master+: 897,301 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Top.

  • DraftPicked less often in amateur play
    Amateur
    0.5%
    SoloQ
    1.5%
    0.5% of the role's picks in amateur play, against 1.5% in soloQ.
  • DraftBanned less often in amateur play
    Amateur
    8.2%
    SoloQ
    26.6%
    8.2% ban rate in amateur play over 14,779 games, against 26.6% in soloQ over 364,710 games.
  • LengthLonger games in amateur play
    Amateur
    28.7 min
    SoloQ
    27.2 min
    Median of 28.7 min in amateur play, against 27.2 min in soloQ.
02 — How to play it

How to play it?

Lethal Tempo, then Blade of The Ruined King, Immortal Shieldbow, and Infinity Edge: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesLethal Tempo92% · 26,876
Same in amateur play
SpellsExhaust + Flash71% · 20,678
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 100% · 55 games
Core (3 legendaries)16% · 1,816
16%of soloQ games
  1. Blade of The Ruined King
  2. Immortal Shieldbow
  3. Infinity Edge
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

No trait above other top laners; the most marked: Takes its kills in duels (rank 68).

  1. Its most marked traitTakes its kills in duelstop32%31% · top laners: 28%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other top laners

What marks it

  • Split-push

Like other top laners

  • Gold at 15 min
  • Gold at 20 min
  • Absorbs damage
  • Plays teamfights
  • Takes its kills in duels
  • Lets allies carry kills
  • Crowd control (CC)
  • Team damage

What it is not

  • No poke

Damage / min by phase · at equal gold

Rank 18 in lane, 23 in mid game and 13 in late game, out of 100 top laners.

538-61 vs 599
820-48 vs 868
947-132 vs 1,079
Lane · 5–14 minMid game · 15–22Late · 23–30
Yasuotop laners

Gold vs. direct opponent

At 20 min, ahead of 65% of top laners against the direct opponent.

top laners

Where it stands among top laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 18 of 100 among top laners538 · median 599
  • Damage in mid game · rank 23 of 100 among top laners820 · median 868
  • Damage in late game · rank 13 of 100 among top laners947 · median 1,079
  • Gold at 15 min · rank 57 of 100 among top laners+173 · median +119
  • Gold at 20 min · rank 65 of 100 among top laners+237 · median +100
  • Absorbs damage · rank 51 of 100 among top laners970 · median 970
  • Plays teamfights · rank 34 of 100 among top laners51% · median 53%
  • Takes its kills in duels · rank 68 of 100 among top laners31% · median 28%
  • Lets allies carry kills · rank 32 of 100 among top lanersrank 32 of 100
  • Crowd control (CC) · rank 58 of 100 among top laners0.8 · median 0.8
  • Team damage · rank 55 of 100 among top laners21% · median 20%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected
Nautilus54.3% · expected 53.8% · 35 g+0.5 ptSoloQ +1.7

With

Junglegap to expected
Wukong64.5% · expected 56.4% · 31 g+8.1 ptSoloQ +6.9
Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top18 champions
  • Gnar23 games
    —SoloQ: 53.6% · 767 g
  • Aatrox18 games
    —SoloQ: 52.0% · 644 g
  • Ornn18 games
    —SoloQ: 53.4% · 451 g
  • Renekton17 games
    —SoloQ: 47.0% · 1,352 g
  • Yone12 games
    —SoloQ: 48.7% · 1,742 g
Jungle15 champions
  • Jarvan IV25 games
    —SoloQ: 54.3% · 1,072 g
  • Lee Sin25 games
    —SoloQ: 52.1% · 2,186 g
  • Vi22 games
    —SoloQ: 50.8% · 640 g
  • Wukong21 games
    —SoloQ: 52.3% · 952 g
  • Xin Zhao19 games
    —SoloQ: 55.9% · 435 g
Mid17 champions
  • Ahri20 games
    —SoloQ: 53.3% · 1,138 g
  • Viktor20 games
    —SoloQ: 49.4% · 1,249 g
  • Orianna18 games
    —SoloQ: 51.8% · 562 g
  • Syndra17 games
    —SoloQ: 50.1% · 1,054 g
  • Xerath15 games
    —SoloQ: 45.5% · 433 g
ADC16 champions
  • Kai'Sa27 games
    —SoloQ: 51.2% · 2,504 g
  • Yunara27 games
    —SoloQ: 48.8% · 2,359 g
  • Caitlyn23 games
    —SoloQ: 52.8% · 1,545 g
  • Jhin21 games
    —SoloQ: 50.3% · 2,706 g
  • Ashe19 games
    —SoloQ: 49.0% · 675 g
Support16 champions
  • Nautilus35 games
    54.3%gap +0.5 ptsSoloQ: 53.1% · 1,631 g
  • Lulu26 games
    —SoloQ: 49.8% · 2,091 g
  • Leona21 games
    —SoloQ: 49.6% · 1,223 g
  • Braum19 games
    —SoloQ: 46.5% · 965 g
  • Seraphine16 games
    —SoloQ: 53.9% · 635 g
05 — In draft

Ban it or pick it?

Priority pick: taken in G1, burned afterwards.

Pick rate as Top

Amateur tournaments, compared with soloQ
  • SoloQ Master+1.5%26,257 picks of 1,794,583ban 26.6% · patches 16.19 to 16.21
  • Amateur tournaments0.5%187 picks of 38,304ban 8.2% · patches 16.19 to 16.21
  • Pro0.0%1 picks of 2,214bans not published · patches 16.17 to 16.20

Presence by patch

13.5% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Top
  • 0.8%G160 games of 7,176
  • 1.2%G288 games of 7,177
  • 0.6%G3+17 games of 2,850
Once picked, the series moves on toIn G2, over 60 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.