Tournament presence · pick + ban
12.3%#66 of 173 champions
Pick
4.3%picked in 1,234 of 28,390 games
Ban
8.0%1,848 bans over 23,124 games, against 26.6% in soloQ
Win rate as Mid50.1% between 47.0% and 53.1% over 711 gamesSoloQ 50.3%: no clear gap
Median length28.3 minsoloQ 27.1 min

Amateur: 28,642 games from amateur tournaments, last 60 days, KR 65% · EUW 24% · NA 10%. SoloQ Master+: 897,301 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Mid.

  • DraftPicked less often in amateur play
    Amateur
    1.3%
    SoloQ
    3.6%
    1.3% of the role's picks in amateur play, against 3.6% in soloQ.
  • DraftBanned less often in amateur play
    Amateur
    8.2%
    SoloQ
    26.6%
    8.2% ban rate in amateur play over 14,779 games, against 26.6% in soloQ over 364,710 games.
  • LengthLonger games in amateur play
    Amateur
    28.3 min
    SoloQ
    27.1 min
    Median of 28.3 min in amateur play, against 27.1 min in soloQ.
02 — How to play it

How to play it?

Lethal Tempo, then Immortal Shieldbow, Infinity Edge, and Death's Dance: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesLethal Tempo80% · 57,360
Same in amateur play
SpellsExhaust + Flash58% · 41,918
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 100% · 109 games
Core (3 legendaries)34% · 10,032
34%of soloQ games
  1. Immortal Shieldbow
  2. Infinity Edge
  3. Death's Dance
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Absorbs damage first: absorbs more than 85% of mid laners.

  1. Absorbs damagetop15%944 · mid laners: 489
  2. Takes its kills in duelstop25%26% · mid laners: 23%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other mid laners

What marks it

  • Frontline
  • Duelist
  • Split-push

Like other mid laners

  • Damage in lane
  • Gold at 20 min
  • Map pressure
  • Plays teamfights
  • Lets allies carry kills
  • Crowd control (CC)
  • Team damage

What it is not

  • No poke

Damage / min by phase · at equal gold

Rank 34 in lane, 21 in mid game and 9 in late game, out of 100 mid laners.

507-20 vs 528
832-67 vs 899
994-184 vs 1,179
Lane · 5–14 minMid game · 15–22Late · 23–30
Yasuomid laners

Gold vs. direct opponent

At 20 min, ahead of 74% of mid laners against the direct opponent.

mid laners
3.6takedowns outside its lane before 15 min; mid laners: 3.2.

Where it stands among mid laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 34 of 100 among mid laners507 · median 528
  • Damage in mid game · rank 21 of 100 among mid laners832 · median 899
  • Damage in late game · rank 9 of 100 among mid laners994 · median 1,179
  • Gold at 15 min · rank 79 of 100 among mid laners+250 · median +25
  • Gold at 20 min · rank 74 of 100 among mid laners+371 · median +71
  • Map pressure · rank 44 of 100 among mid laners3.6 · median 3.2
  • Absorbs damage · rank 85 of 100 among mid laners944 · median 489
  • Plays teamfights · rank 31 of 100 among mid laners53% · median 55%
  • Takes its kills in duels · rank 75 of 100 among mid laners26% · median 23%
  • Lets allies carry kills · rank 38 of 100 among mid lanersrank 38 of 100
  • Crowd control (CC) · rank 67 of 100 among mid laners0.9 · median 0.7
  • Team damage · rank 57 of 100 among mid laners22% · median 21%
04 — With / against

With whom, against whom?

Better than expected against Vi in amateur play: +15.8 pts over 38 games, range above zero.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected
Ambessa53.3% · expected 49.6% · 45 g+3.8 ptSoloQ +0.7
Renekton48.7% · expected 48.6% · 39 g+0.1 ptSoloQ -1.3
Junglegap to expected
Vi65.8% · expected 49.9% · 38 g+15.8 ptSoloQ +1.9
Wukong49.0% · expected 47.7% · 49 g+1.3 ptSoloQ -2.1
Sylas50.0% · expected 49.1% · 32 g+0.9 ptSoloQ -0.8
Midgap to expected
Vex56.3% · expected 50.9% · 32 g+5.4 ptSoloQ -1.8
ADCgap to expected
Ezreal61.4% · expected 53.4% · 44 g+8.0 ptSoloQ +1.2
Tristana58.1% · expected 50.0% · 31 g+8.1 ptSoloQ -0.2
Xayah55.3% · expected 48.7% · 38 g+6.6 ptSoloQ +0.7
Jhin57.5% · expected 52.4% · 40 g+5.1 ptSoloQ -0.2
Kai'Sa53.3% · expected 50.6% · 60 g+2.8 ptSoloQ -0.4
Supportgap to expected
Milio57.1% · expected 51.9% · 35 g+5.2 ptSoloQ -0.4
Lulu54.0% · expected 52.5% · 50 g+1.5 ptSoloQ 0.0
Alistar50.0% · expected 49.0% · 30 g+1.0 ptSoloQ -2.9

With

Topgap to expected
Ornn58.5% · expected 50.5% · 41 g+8.1 ptSoloQ +0.6
Mordekaiser60.0% · expected 51.1% · 35 g+8.9 ptSoloQ 0.0
K'Sante53.3% · expected 48.0% · 30 g+5.3 ptSoloQ +1.0
Junglegap to expected
Lee Sin56.9% · expected 49.8% · 58 g+7.1 ptSoloQ +0.1
ADCgap to expected
Caitlyn55.1% · expected 51.9% · 49 g+3.2 ptSoloQ -1.1
Kai'Sa50.8% · expected 49.6% · 63 g+1.2 ptSoloQ -0.2
Jhin50.0% · expected 47.8% · 40 g+2.2 ptSoloQ -0.4
Supportgap to expected
Nautilus54.5% · expected 50.3% · 66 g+4.3 ptSoloQ +1.0
Rakan58.1% · expected 51.1% · 31 g+6.9 ptSoloQ -2.1
Blitzcrank57.1% · expected 51.9% · 35 g+5.3 ptSoloQ +0.8
Leona52.6% · expected 49.0% · 38 g+3.6 ptSoloQ +0.3
Milio48.4% · expected 48.2% · 31 g+0.1 ptSoloQ -1.6

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top22 champions
  • Ambessa45 games
    53.3%gap +3.8 ptsSoloQ: 52.4% · 1,937 g
  • Renekton39 games
    48.7%gap +0.1 ptsSoloQ: 50.2% · 2,524 g
  • K'Sante38 games
    50.0%gap -2.1 ptsSoloQ: 55.8% · 1,984 g
  • Malphite27 games
    —SoloQ: 51.1% · 2,605 g
  • Olaf27 games
    —SoloQ: 49.2% · 1,357 g
Jungle21 champions
  • Lee Sin54 games
    48.1%gap -2.2 ptsSoloQ: 51.4% · 5,073 g
  • Wukong49 games
    49.0%gap +1.3 ptsSoloQ: 47.4% · 2,347 g
  • Jarvan IV38 games
    50.0%gap -1.6 ptsSoloQ: 53.3% · 2,435 g
  • Vi38 games
    65.8%gap +15.8 ptsSoloQ: 54.1% · 1,428 g
  • Xin Zhao35 games
    40.0%gap -10.4 ptsSoloQ: 50.6% · 1,060 g
Mid17 champions
  • Syndra50 games
    48.0%gap -1.2 ptsSoloQ: 51.2% · 2,736 g
  • Ahri40 games
    47.5%gap -0.6 ptsSoloQ: 49.8% · 2,883 g
  • Viktor39 games
    46.2%gap -3.5 ptsSoloQ: 50.1% · 3,054 g
  • Yone39 games
    38.5%gap -9.0 ptsSoloQ: 48.3% · 4,132 g
  • Taliyah32 games
    34.4%gap -14.9 ptsSoloQ: 45.6% · 1,349 g
ADC17 champions
  • Caitlyn70 games
    42.9%gap -5.4 ptsSoloQ: 50.7% · 3,875 g
  • Kai'Sa60 games
    53.3%gap +2.8 ptsSoloQ: 50.5% · 6,019 g
  • Yunara59 games
    45.8%gap -2.1 ptsSoloQ: 49.7% · 5,782 g
  • Ashe44 games
    38.6%gap -10.1 ptsSoloQ: 52.5% · 1,632 g
  • Ezreal44 games
    61.4%gap +8.0 ptsSoloQ: 55.4% · 3,960 g
Support17 champions
  • Nautilus77 games
    48.1%gap -1.8 ptsSoloQ: 52.4% · 3,771 g
  • Braum65 games
    40.0%gap -8.4 ptsSoloQ: 49.6% · 2,494 g
  • Lulu50 games
    54.0%gap +1.5 ptsSoloQ: 50.2% · 5,078 g
  • Seraphine50 games
    48.0%gap -0.9 ptsSoloQ: 53.4% · 1,586 g
  • Leona46 games
    45.7%gap -5.4 ptsSoloQ: 47.4% · 2,979 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as Mid

Amateur tournaments, compared with soloQ
  • SoloQ Master+3.6%64,520 picks of 1,794,592ban 26.6% · patches 16.19 to 16.21
  • Amateur tournaments1.3%488 picks of 38,304ban 8.2% · patches 16.19 to 16.21
  • Pro0.0%1 picks of 2,214bans not published · patches 16.17 to 16.20

Presence by patch

13.5% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Mid
  • 2.0%G1147 games of 7,178
  • 2.5%G2183 games of 7,180
  • 2.7%G3+77 games of 2,854
Once picked, the series moves on toIn G2, over 147 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.