Tournament presence · pick + ban
10.5%#76 of 173 champions
Pick
3.8%picked in 112 of 2,915 games
Ban
6.7%143 bans over 2,127 games, against 33.7% in soloQ
Win rate as Mid56.2% between 46.6% and 65.3% over 73 gamesSoloQ 50.8%: no clear gap
Median length29.1 minsoloQ 27.9 min

Amateur: 2,915 games from amateur tournaments, last 60 days, NA. SoloQ Master+: 233,241 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Mid.

  • DraftPicked less often in amateur play
    Amateur
    1.2%
    SoloQ
    3.9%
    1.2% of the role's picks in amateur play, against 3.9% in soloQ.
  • DraftBanned less often in amateur play
    Amateur
    6.2%
    SoloQ
    33.7%
    6.2% ban rate in amateur play over 1,538 games, against 33.7% in soloQ over 99,904 games.
  • LengthLonger games in amateur play
    Amateur
    29.1 min
    SoloQ
    27.9 min
    Median of 29.1 min in amateur play, against 27.9 min in soloQ.
02 — How to play it

How to play it?

Lethal Tempo, then Immortal Shieldbow, Infinity Edge, and Death's Dance: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesLethal Tempo79% · 16,131
Same in amateur play
SpellsExhaust + Flash53% · 10,806
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 100% · 109 games
Core (3 legendaries)36% · 3,202
36%of soloQ games
  1. Immortal Shieldbow
  2. Infinity Edge
  3. Death's Dance
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Absorbs damage first: absorbs more than 85% of mid laners.

  1. Absorbs damagetop15%944 · mid laners: 489
  2. Takes its kills in duelstop25%26% · mid laners: 23%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other mid laners

What marks it

  • Frontline
  • Duelist
  • Split-push

Like other mid laners

  • Damage in lane
  • Gold at 20 min
  • Map pressure
  • Plays teamfights
  • Lets allies carry kills
  • Crowd control (CC)
  • Team damage

What it is not

  • No poke

Damage / min by phase · at equal gold

Rank 34 in lane, 21 in mid game and 9 in late game, out of 100 mid laners.

507-20 vs 528
832-67 vs 899
994-184 vs 1,179
Lane · 5–14 minMid game · 15–22Late · 23–30
Yasuomid laners

Gold vs. direct opponent

At 20 min, ahead of 74% of mid laners against the direct opponent.

mid laners
3.6takedowns outside its lane before 15 min; mid laners: 3.2.

Where it stands among mid laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 34 of 100 among mid laners507 · median 528
  • Damage in mid game · rank 21 of 100 among mid laners832 · median 899
  • Damage in late game · rank 9 of 100 among mid laners994 · median 1,179
  • Gold at 15 min · rank 79 of 100 among mid laners+250 · median +25
  • Gold at 20 min · rank 74 of 100 among mid laners+371 · median +71
  • Map pressure · rank 44 of 100 among mid laners3.6 · median 3.2
  • Absorbs damage · rank 85 of 100 among mid laners944 · median 489
  • Plays teamfights · rank 31 of 100 among mid laners53% · median 55%
  • Takes its kills in duels · rank 75 of 100 among mid laners26% · median 23%
  • Lets allies carry kills · rank 38 of 100 among mid lanersrank 38 of 100
  • Crowd control (CC) · rank 67 of 100 among mid laners0.9 · median 0.7
  • Team damage · rank 57 of 100 among mid laners22% · median 21%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top2 champions
  • K'Sante6 games
    —SoloQ: 58.9% · 421 g
  • Renekton5 games
    —SoloQ: 48.4% · 708 g
Jungle3 champions
  • Jarvan IV7 games
    —SoloQ: 52.9% · 666 g
  • Nocturne6 games
    —SoloQ: 53.7% · 294 g
  • Vi5 games
    —SoloQ: 55.3% · 302 g
Mid2 champions
  • Syndra9 games
    —SoloQ: 52.8% · 742 g
  • Viktor8 games
    —SoloQ: 51.8% · 908 g
ADC4 champions
  • Ashe6 games
    —SoloQ: 53.3% · 574 g
  • Ezreal6 games
    —SoloQ: 56.1% · 989 g
  • Lucian6 games
    —SoloQ: 53.2% · 879 g
  • Yunara6 games
    —SoloQ: 49.5% · 1,486 g
Support4 champions
  • Braum11 games
    —SoloQ: 48.7% · 661 g
  • Seraphine9 games
    —SoloQ: 53.7% · 577 g
  • Nautilus6 games
    —SoloQ: 53.8% · 875 g
  • Karma5 games
    —SoloQ: 52.2% · 757 g
05 — In draft

Ban it or pick it?

Priority pick: taken in G1, burned afterwards.

Pick rate as Mid

Amateur tournaments, compared with soloQ
  • SoloQ Master+3.9%18,020 picks of 466,479ban 33.7% · patches 16.19 to 16.21
  • Amateur tournaments1.2%53 picks of 4,328ban 6.2% · patches 16.19 to 16.21
  • Pro0.0%1 picks of 2,214bans not published · patches 16.17 to 16.20

Presence by patch

13.5% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Mid
  • 2.2%G118 games of 817
  • 2.7%G222 games of 817
  • 1.1%G3+4 games of 354
Once picked, the series moves on to

Not enough series yet: published from 30.

Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.