Tournament presence · pick + ban
10.7%#74 of 173 champions
Pick
6.9%picked in 1,953 of 28,365 games
Ban
3.8%880 bans over 23,108 games, against 1.3% in soloQ
Win rate as Top48.9% between 43.8% and 53.9% over 264 gamesSoloQ 47.3%: no clear gap
Median length29.7 minsoloQ 27 min

Amateur: 28,642 games from amateur tournaments, last 60 days, KR 65% · EUW 24% · NA 10%. SoloQ Master+: 897,301 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Top.

  • DraftPicked less often in amateur play
    Amateur
    0.5%
    SoloQ
    0.6%
    0.5% of the role's picks in amateur play, against 0.6% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    4.1%
    SoloQ
    1.3%
    4.1% ban rate in amateur play over 14,779 games, against 1.3% in soloQ over 364,710 games.
  • LengthLonger games in amateur play
    Amateur
    29.7 min
    SoloQ
    27 min
    Median of 29.7 min in amateur play, against 27 min in soloQ.
02 — How to play it

How to play it?

Press the Attack, then Experimental Hexplate, Dusk and Dawn, and Riftmaker: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesPress the Attack61% · 7,330
Same in amateur play
SpellsExhaust + Flash52% · 6,239
Same in amateur play
SkillsWnot collected in soloQ
Amateur: 88% · 88 games
Core (3 legendaries)10% · 421
10%of soloQ games
  1. Experimental Hexplate
  2. Dusk and Dawn
  3. Riftmaker
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Team damage first: more damage than 94% of top laners.

  1. Team damagetop7%25% · top laners: 20%
  2. Takes its kills in duelstop16%32% · top laners: 28%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other top laners

What marks it

  • Duelist
  • Damage
  • Split-push

Like other top laners

  • Damage in late game
  • Crowd control (CC)

What it is not

  • Few teamfights
  • Carries its own kills
  • No poke

Damage / min by phase · at equal gold

Rank 89 in lane, 86 in mid game and 63 in late game, out of 100 top laners.

680+81 vs 599
956+88 vs 868
1,114+35 vs 1,079
Lane · 5–14 minMid game · 15–22Late · 23–30
Varustop laners

Gold vs. direct opponent

At 20 min, ahead of 99% of top laners against the direct opponent.

top laners

Where it stands among top laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 89 of 100 among top laners680 · median 599
  • Damage in mid game · rank 86 of 100 among top laners956 · median 868
  • Damage in late game · rank 63 of 100 among top laners1,114 · median 1,079
  • Gold at 15 min · rank 99 of 100 among top laners+841 · median +119
  • Gold at 20 min · rank 99 of 100 among top laners+1,167 · median +100
  • Absorbs damage · rank 24 of 100 among top laners540 · median 970
  • Plays teamfights · rank 23 of 100 among top laners50% · median 53%
  • Takes its kills in duels · rank 84 of 100 among top laners32% · median 28%
  • Lets allies carry kills · rank 10 of 100 among top lanersrank 10 of 100
  • Crowd control (CC) · rank 62 of 100 among top laners0.9 · median 0.8
  • Team damage · rank 94 of 100 among top laners25% · median 20%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top16 champions
  • K'Sante32 games
    50.0%gap -0.9 ptsSoloQ: 50.9% · 523 g
  • Sion17 games
    —SoloQ: 42.9% · 175 g
  • Gnar13 games
    —SoloQ: 47.8% · 270 g
  • Ornn13 games
    —SoloQ: 46.4% · 222 g
  • Ambessa11 games
    —SoloQ: 54.1% · 318 g
Jungle17 champions
  • Lee Sin27 games
    —SoloQ: 46.7% · 1,072 g
  • Wukong21 games
    —SoloQ: 52.2% · 343 g
  • Jarvan IV19 games
    —SoloQ: 47.5% · 421 g
  • Sylas17 games
    —SoloQ: 50.9% · 466 g
  • Xin Zhao13 games
    —SoloQ: 45.9% · 181 g
Mid15 champions
  • Viktor26 games
    —SoloQ: 49.7% · 604 g
  • Syndra17 games
    —SoloQ: 44.8% · 538 g
  • Orianna13 games
    —SoloQ: 46.4% · 267 g
  • Sylas13 games
    —SoloQ: 47.9% · 514 g
  • Ahri12 games
    —SoloQ: 43.8% · 511 g
ADC16 champions
  • Yunara26 games
    —SoloQ: 47.9% · 1,051 g
  • Ezreal24 games
    —SoloQ: 50.7% · 681 g
  • Caitlyn19 games
    —SoloQ: 46.6% · 667 g
  • Jhin18 games
    —SoloQ: 48.0% · 1,276 g
  • Kai'Sa17 games
    —SoloQ: 46.8% · 1,101 g
Support15 champions
  • Lulu25 games
    —SoloQ: 49.8% · 933 g
  • Nautilus24 games
    —SoloQ: 47.4% · 763 g
  • Thresh22 games
    —SoloQ: 45.0% · 928 g
  • Braum17 games
    —SoloQ: 43.8% · 368 g
  • Leona16 games
    —SoloQ: 41.5% · 480 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as Top

Amateur tournaments, compared with soloQ
  • SoloQ Master+0.6%10,619 picks of 1,794,583ban 1.3% · patches 16.19 to 16.21
  • Amateur tournaments0.5%179 picks of 38,304ban 4.1% · patches 16.19 to 16.21
  • Pro1.3%28 picks of 2,214bans not published · patches 16.17 to 16.20

Presence by patch

12.8% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Top
  • 0.8%G156 games of 7,176
  • 0.9%G265 games of 7,176
  • 1.2%G3+33 games of 2,850
Once picked, the series moves on toIn G2, over 56 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.