Tournament presence · pick + ban
12.3%#66 of 173 champions
Pick
4.3%picked in 1,233 of 28,372 games
Ban
8.0%1,847 bans over 23,112 games, against 26.6% in soloQ
Win rate as ADC55.0% between 49.6% and 60.3% over 229 gamesSoloQ 52.5%: no clear gap
Median length29.7 minsoloQ 27.3 min

Amateur: 28,642 games from amateur tournaments, last 60 days, KR 65% · EUW 24% · NA 10%. SoloQ Master+: 897,301 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as ADC.

  • DraftPicked less often in amateur play
    Amateur
    0.4%
    SoloQ
    1.3%
    0.4% of the role's picks in amateur play, against 1.3% in soloQ.
  • DraftBanned less often in amateur play
    Amateur
    8.2%
    SoloQ
    26.6%
    8.2% ban rate in amateur play over 14,779 games, against 26.6% in soloQ over 364,710 games.
  • LengthLonger games in amateur play
    Amateur
    29.7 min
    SoloQ
    27.3 min
    Median of 29.7 min in amateur play, against 27.3 min in soloQ.
02 — How to play it

How to play it?

Lethal Tempo, then Immortal Shieldbow, Infinity Edge, and Death's Dance: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesLethal Tempo90% · 23,172
Same in amateur play
SpellsExhaust + Flash88% · 22,662
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 100% · 45 games
Core (3 legendaries)20% · 2,510
20%of soloQ games
  1. Immortal Shieldbow
  2. Infinity Edge
  3. Death's Dance
Amateur: Blade of The Ruined King, Immortal Shieldbow, Infinity Edge (25%), gap not settled

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Absorbs damage first: absorbs more than 100% of ADC.

  1. Absorbs damagetop1%860 · ADC: 361
  2. Takes its kills in duelstop9%23% · ADC: 19%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other ADC

What marks it

  • Frontline
  • Duelist

Like other ADC

  • Damage in lane
  • Damage in mid game
  • Lets allies carry kills
  • Crowd control (CC)
  • Team damage

What it is not

  • Few teamfights
  • No poke

Damage / min by phase · at equal gold

Rank 29 in lane, 29 in mid game and 7 in late game, out of 100 ADC.

496-29 vs 525
874-41 vs 915
1,177-189 vs 1,366
Lane · 5–14 minMid game · 15–22Late · 23–30
YasuoADC

Gold vs. direct opponent

At 20 min, ahead of 81% of ADC against the direct opponent.

ADC

Where it stands among ADC · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 29 of 100 among ADC496 · median 525
  • Damage in mid game · rank 29 of 100 among ADC874 · median 915
  • Damage in late game · rank 7 of 100 among ADC1,177 · median 1,366
  • Gold at 15 min · rank 96 of 100 among ADC+365 · median -54
  • Gold at 20 min · rank 81 of 100 among ADC+329 · median -85
  • Absorbs damage · rank 100 of 100 among ADC860 · median 361
  • Plays teamfights · rank 11 of 100 among ADC52% · median 56%
  • Takes its kills in duels · rank 91 of 100 among ADC23% · median 19%
  • Lets allies carry kills · rank 56 of 100 among ADCrank 56 of 100
  • Crowd control (CC) · rank 75 of 100 among ADC0.9 · median 0.6
  • Team damage · rank 33 of 100 among ADC20% · median 23%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

Supportgap to expected
Nautilus58.8% · expected 55.2% · 34 g+3.6 ptSoloQ -2.7

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top18 champions
  • K'Sante13 games
    —SoloQ: 56.7% · 656 g
  • Malphite13 games
    —SoloQ: 51.7% · 967 g
  • Renekton12 games
    —SoloQ: 49.5% · 1,098 g
  • Sion10 games
    —SoloQ: 54.0% · 439 g
  • Ambessa9 games
    —SoloQ: 52.8% · 644 g
Jungle13 champions
  • Wukong21 games
    —SoloQ: 49.9% · 962 g
  • Lee Sin19 games
    —SoloQ: 55.1% · 1,679 g
  • Viego15 games
    —SoloQ: 54.6% · 1,053 g
  • Jarvan IV13 games
    —SoloQ: 51.0% · 785 g
  • Vi13 games
    —SoloQ: 53.2% · 483 g
Mid17 champions
  • Viktor15 games
    —SoloQ: 50.4% · 1,099 g
  • Syndra14 games
    —SoloQ: 51.6% · 816 g
  • Ahri13 games
    —SoloQ: 51.0% · 944 g
  • Lissandra10 games
    —SoloQ: 52.3% · 1,051 g
  • Xerath10 games
    —SoloQ: 50.8% · 358 g
ADC16 champions
  • Caitlyn18 games
    —SoloQ: 56.1% · 1,156 g
  • Ezreal17 games
    —SoloQ: 58.2% · 1,429 g
  • Ashe16 games
    —SoloQ: 55.2% · 498 g
  • Kai'Sa16 games
    —SoloQ: 54.6% · 2,106 g
  • Miss Fortune15 games
    —SoloQ: 52.3% · 436 g
Support13 champions
  • Alistar20 games
    —SoloQ: 47.3% · 1,394 g
  • Braum20 games
    —SoloQ: 51.3% · 1,030 g
  • Leona18 games
    —SoloQ: 47.6% · 1,136 g
  • Lulu18 games
    —SoloQ: 50.1% · 1,715 g
  • Nautilus15 games
    —SoloQ: 54.0% · 1,116 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as ADC

Amateur tournaments, compared with soloQ
  • SoloQ Master+1.3%22,969 picks of 1,794,600ban 26.6% · patches 16.19 to 16.21
  • Amateur tournaments0.4%160 picks of 38,304ban 8.2% · patches 16.19 to 16.21
  • Pro0.0%1 picks of 2,214bans not published · patches 16.17 to 16.20

Presence by patch

13.5% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as ADC
  • 0.6%G142 games of 7,177
  • 0.7%G248 games of 7,178
  • 0.8%G3+22 games of 2,850
Once picked, the series moves on toIn G2, over 42 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.