Tournament presence · pick + ban
13.2%#62 of 173 champions
Pick
6.7%picked in 1,911 of 28,596 games
Ban
6.5%1,521 bans over 23,320 games, against 0.7% in soloQ
Win rate as Top47.6% between 45.5% and 49.8% over 1,509 gamesSoloQ 51.3%: clear gap
Median length28.9 minsoloQ 27.5 min

Amateur: 28,642 games from amateur tournaments, last 60 days, KR 65% · EUW 24% · NA 10%. SoloQ Master+: 894,455 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

5 clear gaps between soloQ and amateur tournaments as Top.

  • Win rateWins less in amateur play
    Amateur
    47.6%
    SoloQ
    51.3%
    47.6% win rate in amateur play over 1,509 games, against 51.3% in soloQ over 37,033 games.
  • DraftPicked more often in amateur play
    Amateur
    2.7%
    SoloQ
    1.8%
    2.7% of the role's picks in amateur play, against 1.8% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    6.2%
    SoloQ
    0.7%
    6.2% ban rate in amateur play over 14,779 games, against 0.7% in soloQ over 361,874 games.
  • LengthLonger games in amateur play
    Amateur
    28.9 min
    SoloQ
    27.5 min
    Median of 28.9 min in amateur play, against 27.5 min in soloQ.
  • SpellsFlash + Teleport instead of Flash + Ignite
    Amateur
    70%
    SoloQ
    56%
    Played in 70% of amateur games; soloQ sticks to Flash + Ignite (56%).
02 — How to play it

How to play it?

Grasp of the Undying, then Titanic Hydra, Dusk and Dawn, and Randuin's Omen: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesGrasp of the Undying97% · 36,047
Same in amateur play
SpellsFlash + Ignite56% · 20,583
≠ Amateur: Flash + Teleport instead of Flash + Ignite. 70% · 1,641 games
SkillsQnot collected in soloQ
Amateur: 100% · 252 games
Core (3 legendaries)14% · 1,029
14%of soloQ games
  1. Titanic Hydra
  2. Dusk and Dawn
  3. Randuin's Omen
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Plays teamfights first: more teamfights than 91% of top laners.

  1. Plays teamfightstop9%58% · top laners: 53%
  2. Absorbs damagetop16%1,327 · top laners: 970

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other top laners

What marks it

  • Frontline
  • Teamfight

Like other top laners

  • Damage in mid game
  • Damage in late game
  • Lets allies carry kills
  • Crowd control (CC)

What it is not

  • Few duels
  • Little damage
  • No poke
  • No split-push

Damage / min by phase · at equal gold

Rank 24 in lane, 38 in mid game and 27 in late game, out of 100 top laners.

553-46 vs 599
841-27 vs 868
992-88 vs 1,079
Lane · 5–14 minMid game · 15–22Late · 23–30
Shentop laners

Gold vs. direct opponent

At 20 min, behind 99% of top laners against the direct opponent.

top laners

Where it stands among top laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 24 of 100 among top laners553 · median 599
  • Damage in mid game · rank 38 of 100 among top laners841 · median 868
  • Damage in late game · rank 27 of 100 among top laners992 · median 1,079
  • Gold at 15 min · rank 1 of 100 among top laners-1,012 · median +119
  • Gold at 20 min · rank 1 of 100 among top laners-1,410 · median +100
  • Absorbs damage · rank 84 of 100 among top laners1,327 · median 970
  • Plays teamfights · rank 91 of 100 among top laners58% · median 53%
  • Takes its kills in duels · rank 1 of 100 among top laners17% · median 28%
  • Lets allies carry kills · rank 71 of 100 among top lanersrank 71 of 100
  • Crowd control (CC) · rank 72 of 100 among top laners1.1 · median 0.8
  • Team damage · rank 17 of 100 among top laners17% · median 20%
04 — With / against

With whom, against whom?

Better than expected against Malphite in amateur play: +25.0 pts over 41 games, range above zero.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected
Malphite73.2% · expected 48.1% · 41 g+25.0 ptSoloQ +4.0
Jax54.8% · expected 47.3% · 42 g+7.5 ptSoloQ +4.4
Gnar55.6% · expected 49.2% · 45 g+6.4 ptSoloQ -2.4
Aatrox50.0% · expected 46.6% · 60 g+3.4 ptSoloQ -2.3
Renekton50.0% · expected 46.1% · 52 g+3.9 ptSoloQ +0.5
Junglegap to expected
Lee Sin54.2% · expected 47.9% · 107 g+6.3 ptSoloQ -1.2
Sylas53.0% · expected 46.5% · 83 g+6.5 ptSoloQ +1.1
Nocturne57.4% · expected 50.2% · 54 g+7.2 ptSoloQ +0.8
Skarner55.9% · expected 50.3% · 34 g+5.6 ptSoloQ -3.0
Qiyana47.2% · expected 45.0% · 53 g+2.1 ptSoloQ -1.2
Midgap to expected
Yone59.6% · expected 45.3% · 57 g+14.4 ptSoloQ +1.9
Twisted Fate62.5% · expected 46.3% · 32 g+16.2 ptSoloQ +0.7
Ryze62.2% · expected 49.1% · 45 g+13.1 ptSoloQ -0.6
Cassiopeia54.5% · expected 45.3% · 33 g+9.3 ptSoloQ -0.6
Locke54.0% · expected 47.9% · 50 g+6.1 ptSoloQ +1.9
ADCgap to expected
Lucian70.7% · expected 48.6% · 75 g+22.1 ptSoloQ -1.8
Kai'Sa56.3% · expected 48.2% · 103 g+8.1 ptSoloQ +2.6
Jhin56.9% · expected 50.0% · 116 g+6.9 ptSoloQ +0.3
Zeri53.2% · expected 44.8% · 47 g+8.4 ptSoloQ -0.2
Ezreal54.8% · expected 50.9% · 104 g+3.9 ptSoloQ +1.4
Supportgap to expected
Milio62.7% · expected 49.5% · 67 g+13.2 ptSoloQ -0.5
Nautilus54.2% · expected 47.4% · 144 g+6.7 ptSoloQ +1.6
Alistar53.2% · expected 46.6% · 62 g+6.7 ptSoloQ +0.5
Neeko55.6% · expected 46.1% · 36 g+9.4 ptSoloQ 0.0
Seraphine49.0% · expected 46.4% · 96 g+2.6 ptSoloQ -1.0

With

Junglegap to expected
Xin Zhao54.5% · expected 47.2% · 66 g+7.3 ptSoloQ -4.0
Nocturne48.6% · expected 45.1% · 74 g+3.5 ptSoloQ +0.8
Wukong50.6% · expected 50.0% · 158 g+0.7 ptSoloQ -1.0
Jarvan IV46.5% · expected 46.1% · 127 g+0.3 ptSoloQ +1.1
Viego50.9% · expected 46.7% · 53 g+4.2 ptSoloQ +1.5
Midgap to expected
Galio60.6% · expected 46.5% · 33 g+14.1 ptSoloQ -0.9
Lissandra55.8% · expected 46.4% · 52 g+9.4 ptSoloQ -1.1
Aurora56.3% · expected 46.9% · 48 g+9.4 ptSoloQ +1.5
Orianna50.0% · expected 45.7% · 88 g+4.3 ptSoloQ -2.0
Viktor50.3% · expected 48.1% · 143 g+2.3 ptSoloQ -1.4
ADCgap to expected
Ezreal55.4% · expected 44.4% · 83 g+11.0 ptSoloQ -1.8
Aphelios53.3% · expected 43.9% · 60 g+9.5 ptSoloQ +0.4
Jhin52.4% · expected 45.3% · 84 g+7.1 ptSoloQ +0.1
Miss Fortune53.5% · expected 46.9% · 43 g+6.5 ptSoloQ -1.1
Caitlyn50.4% · expected 49.5% · 137 g+0.9 ptSoloQ +0.1
Supportgap to expected
Blitzcrank62.5% · expected 49.7% · 64 g+12.8 ptSoloQ +0.5
Bard61.0% · expected 50.6% · 41 g+10.4 ptSoloQ +1.0
Braum54.5% · expected 49.3% · 110 g+5.2 ptSoloQ -1.1
Nautilus50.0% · expected 47.9% · 156 g+2.1 ptSoloQ +1.4
Karma50.0% · expected 45.0% · 64 g+5.0 ptSoloQ -2.2

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top23 champions
  • Ornn97 games
    42.3%gap -5.0 ptsSoloQ: 52.5% · 920 g
  • Ambessa75 games
    48.0%gap +0.9 ptsSoloQ: 55.2% · 1,018 g
  • Mordekaiser73 games
    41.1%gap -5.8 ptsSoloQ: 51.1% · 1,001 g
  • Sion72 games
    47.2%gap -1.0 ptsSoloQ: 53.6% · 631 g
  • K'Sante69 games
    47.8%gap -1.9 ptsSoloQ: 52.5% · 984 g
Jungle19 champions
  • Wukong139 games
    45.3%gap 0.0 ptsSoloQ: 51.8% · 1,349 g
  • Jarvan IV124 games
    45.2%gap -4.0 ptsSoloQ: 53.2% · 1,276 g
  • Lee Sin107 games
    54.2%gap +6.3 ptsSoloQ: 50.4% · 2,417 g
  • Vi107 games
    44.9%gap -2.6 ptsSoloQ: 55.4% · 758 g
  • Sylas83 games
    53.0%gap +6.5 ptsSoloQ: 52.1% · 1,318 g
Mid20 champions
  • Ahri116 games
    37.1%gap -8.6 ptsSoloQ: 51.6% · 1,830 g
  • Viktor113 games
    42.5%gap -4.7 ptsSoloQ: 52.1% · 1,693 g
  • Syndra110 games
    44.5%gap -2.3 ptsSoloQ: 50.3% · 1,671 g
  • Sylas78 games
    47.4%gap -0.5 ptsSoloQ: 52.6% · 1,337 g
  • Orianna67 games
    52.2%gap +2.6 ptsSoloQ: 50.1% · 777 g
ADC18 champions
  • Yunara148 games
    43.2%gap -2.1 ptsSoloQ: 49.9% · 2,966 g
  • Caitlyn118 games
    40.7%gap -5.1 ptsSoloQ: 53.0% · 1,894 g
  • Jhin116 games
    56.9%gap +6.9 ptsSoloQ: 52.0% · 3,355 g
  • Jinx108 games
    38.0%gap -7.7 ptsSoloQ: 48.8% · 2,467 g
  • Ezreal104 games
    54.8%gap +3.9 ptsSoloQ: 56.6% · 1,891 g
Support18 champions
  • Nautilus144 games
    54.2%gap +6.7 ptsSoloQ: 53.7% · 2,090 g
  • Lulu142 games
    48.6%gap -1.4 ptsSoloQ: 51.2% · 2,601 g
  • Leona103 games
    43.7%gap -5.1 ptsSoloQ: 50.6% · 1,465 g
  • Braum97 games
    45.4%gap -0.6 ptsSoloQ: 52.4% · 1,152 g
  • Seraphine96 games
    49.0%gap +2.6 ptsSoloQ: 51.1% · 943 g
05 — In draft

Ban it or pick it?

Taken at any point of the series.

Pick rate as Top

Amateur tournaments, compared with soloQ
  • SoloQ Master+1.8%32,976 picks of 1,788,891ban 0.7% · patches 16.19 to 16.21
  • Amateur tournaments2.7%1,017 picks of 38,304ban 6.2% · patches 16.19 to 16.21
  • Pro0.9%21 picks of 2,214bans not published · patches 16.17 to 16.20

Presence by patch

12.8% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Top
  • 5.1%G1371 games of 7,213
  • 5.5%G2394 games of 7,223
  • 5.4%G3+156 games of 2,878
Once picked, the series moves on toIn G2, over 371 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.