Tournament presence · pick + ban
12.6%#59 of 173 champions
Pick
6.8%picked in 199 of 2,915 games
Ban
5.8%123 bans over 2,127 games, against 1.2% in soloQ
Win rate as Top38.1% between 32.1% and 44.6% over 160 gamesSoloQ 50.9%: clear gap
Median length29.3 minsoloQ 28.2 min

Amateur: 2,915 games from amateur tournaments, last 60 days, NA. SoloQ Master+: 232,510 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

4 clear gaps between soloQ and amateur tournaments as Top.

  • Win rateWins less in amateur play
    Amateur
    38.1%
    SoloQ
    50.9%
    38.1% win rate in amateur play over 160 games, against 50.9% in soloQ over 11,838 games.
  • DraftPicked more often in amateur play
    Amateur
    2.8%
    SoloQ
    2.2%
    2.8% of the role's picks in amateur play, against 2.2% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    5.7%
    SoloQ
    1.2%
    5.7% ban rate in amateur play over 1,538 games, against 1.2% in soloQ over 99,182 games.
  • LengthLonger games in amateur play
    Amateur
    29.3 min
    SoloQ
    28.2 min
    Median of 29.3 min in amateur play, against 28.2 min in soloQ.
02 — How to play it

How to play it?

Grasp of the Undying, then Titanic Hydra, Dusk and Dawn, and Randuin's Omen: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesGrasp of the Undying98% · 11,552
Same in amateur play
SpellsFlash + Ignite63% · 7,504
Amateur: Flash + Teleport (54%), gap not settled
SkillsQnot collected in soloQ
Amateur: 100% · 30 games
Core (3 legendaries)14% · 375
14%of soloQ games
  1. Titanic Hydra
  2. Dusk and Dawn
  3. Randuin's Omen
Amateur: Titanic Hydra, Dusk and Dawn, Kaenic Rookern (19%), gap not settled

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Plays teamfights first: more teamfights than 91% of top laners.

  1. Plays teamfightstop9%58% · top laners: 53%
  2. Absorbs damagetop16%1,327 · top laners: 970

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other top laners

What marks it

  • Frontline
  • Teamfight

Like other top laners

  • Damage in mid game
  • Damage in late game
  • Lets allies carry kills
  • Crowd control (CC)

What it is not

  • Few duels
  • Little damage
  • No poke
  • No split-push

Damage / min by phase · at equal gold

Rank 24 in lane, 38 in mid game and 27 in late game, out of 100 top laners.

553-46 vs 599
841-27 vs 868
992-88 vs 1,079
Lane · 5–14 minMid game · 15–22Late · 23–30
Shentop laners

Gold vs. direct opponent

At 20 min, behind 99% of top laners against the direct opponent.

top laners

Where it stands among top laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 24 of 100 among top laners553 · median 599
  • Damage in mid game · rank 38 of 100 among top laners841 · median 868
  • Damage in late game · rank 27 of 100 among top laners992 · median 1,079
  • Gold at 15 min · rank 1 of 100 among top laners-1,012 · median +119
  • Gold at 20 min · rank 1 of 100 among top laners-1,410 · median +100
  • Absorbs damage · rank 84 of 100 among top laners1,327 · median 970
  • Plays teamfights · rank 91 of 100 among top laners58% · median 53%
  • Takes its kills in duels · rank 1 of 100 among top laners17% · median 28%
  • Lets allies carry kills · rank 71 of 100 among top lanersrank 71 of 100
  • Crowd control (CC) · rank 72 of 100 among top laners1.1 · median 0.8
  • Team damage · rank 17 of 100 among top laners17% · median 20%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top10 champions
  • Ornn18 games
    —SoloQ: 52.5% · 284 g
  • K'Sante13 games
    —SoloQ: 50.4% · 236 g
  • Mordekaiser12 games
    —SoloQ: 51.6% · 386 g
  • Sett11 games
    —SoloQ: 52.7% · 281 g
  • Renekton7 games
    —SoloQ: 54.6% · 284 g
Jungle10 champions
  • Wukong22 games
    —SoloQ: 48.9% · 497 g
  • Jarvan IV21 games
    —SoloQ: 53.7% · 410 g
  • Nocturne8 games
    —SoloQ: 57.2% · 173 g
  • Graves7 games
    —SoloQ: 49.1% · 568 g
  • Pantheon7 games
    —SoloQ: 55.6% · 54 g
Mid10 champions
  • Syndra19 games
    —SoloQ: 51.1% · 466 g
  • Ahri18 games
    —SoloQ: 53.3% · 591 g
  • Viktor11 games
    —SoloQ: 51.7% · 563 g
  • Orianna10 games
    —SoloQ: 46.3% · 216 g
  • Akali7 games
    —SoloQ: 51.2% · 340 g
ADC12 champions
  • Yunara21 games
    —SoloQ: 49.0% · 861 g
  • Ashe15 games
    —SoloQ: 53.3% · 360 g
  • Jinx13 games
    —SoloQ: 46.9% · 913 g
  • Caitlyn11 games
    —SoloQ: 52.3% · 597 g
  • Ezreal11 games
    —SoloQ: 55.6% · 549 g
Support10 champions
  • Lulu20 games
    —SoloQ: 52.0% · 656 g
  • Seraphine16 games
    —SoloQ: 49.2% · 388 g
  • Nautilus14 games
    —SoloQ: 55.5% · 568 g
  • Karma12 games
    —SoloQ: 45.8% · 404 g
  • Braum11 games
    —SoloQ: 54.9% · 315 g
05 — In draft

Ban it or pick it?

Taken at any point of the series.

Pick rate as Top

Amateur tournaments, compared with soloQ
  • SoloQ Master+2.2%10,385 picks of 465,014ban 1.2% · patches 16.19 to 16.21
  • Amateur tournaments2.8%122 picks of 4,328ban 5.7% · patches 16.19 to 16.21
  • Pro0.9%21 picks of 2,214bans not published · patches 16.17 to 16.20

Presence by patch

12.8% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Top
  • 5.1%G142 games of 817
  • 6.4%G252 games of 817
  • 6.2%G3+22 games of 354
Once picked, the series moves on toIn G2, over 42 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.