Tournament presence · pick + ban
13.2%#62 of 173 champions
Pick
6.7%picked in 1,911 of 28,596 games
Ban
6.5%1,521 bans over 23,320 games, against 0.7% in soloQ
Win rate as Jungle56.1% between 48.9% and 63.0% over 132 gamesSoloQ 48.1%: clear gap
Median length30.1 minsoloQ 28 min

Amateur: 28,642 games from amateur tournaments, last 60 days, KR 65% · EUW 24% · NA 10%. SoloQ Master+: 894,455 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

4 clear gaps between soloQ and amateur tournaments as Jungle.

  • Win rateWins more in amateur play
    Amateur
    56.1%
    SoloQ
    48.1%
    56.1% win rate in amateur play over 132 games, against 48.1% in soloQ over 1,884 games.
  • DraftPicked more often in amateur play
    Amateur
    0.2%
    SoloQ
    0.1%
    0.2% of the role's picks in amateur play, against 0.1% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    6.2%
    SoloQ
    0.7%
    6.2% ban rate in amateur play over 14,779 games, against 0.7% in soloQ over 361,874 games.
  • LengthLonger games in amateur play
    Amateur
    30.1 min
    SoloQ
    28 min
    Median of 30.1 min in amateur play, against 28 min in soloQ.
02 — How to play it

How to play it?

Guardian, then Protoplasm Harness, Unending Despair, and Abyssal Mask: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesGuardian61% · 1,155
Same in amateur play
SpellsFlash + Smite99% · 1,858
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 100% · 57 games
Core (3 legendaries)15% · 89
15%of soloQ games
  1. Protoplasm Harness
  2. Unending Despair
  3. Abyssal Mask
Amateur: Protoplasm Harness, Unending Despair, Randuin's Omen (12%), gap not settled

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Lets allies carry kills first: lets allies carry more than 100% of junglers.

  1. Lets allies carry killstop1%rank 100 of 100
  2. Absorbs damagetop6%1,398 · junglers: 855
  3. Plays teamfightstop13%55% · junglers: 52%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other junglers

What marks it

  • Frontline
  • Teamfight
  • Lets allies carry

Like other junglers

  • Crowd control (CC)
  • Jungle farm

What it is not

  • Little map pressure
  • Few duels
  • Little damage
  • No poke
  • Stays home

Damage / min by phase · at equal gold

Rank 1 in lane, 2 in mid game and 4 in late game, out of 100 junglers.

246-137 vs 383
555-240 vs 796
857-198 vs 1,056
Lane · 5–14 minMid game · 15–22Late · 23–30
Shenjunglers

Gold vs. direct opponent

At 20 min, behind 95% of junglers against the direct opponent.

junglers
3.8takedowns outside its lane before 15 min; junglers: 4.7.

Where it stands among junglers · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 1 of 100 among junglers246 · median 383
  • Damage in mid game · rank 2 of 100 among junglers555 · median 796
  • Damage in late game · rank 4 of 100 among junglers857 · median 1,056
  • Gold at 15 min · rank 3 of 100 among junglers-504 · median +6
  • Gold at 20 min · rank 5 of 100 among junglers-754 · median +64
  • Map pressure · rank 24 of 100 among junglers3.8 · median 4.7
  • Absorbs damage · rank 94 of 100 among junglers1,398 · median 855
  • Plays teamfights · rank 87 of 100 among junglers55% · median 52%
  • Takes its kills in duels · rank 12 of 100 among junglers16% · median 20%
  • Lets allies carry kills · rank 100 of 100 among junglersrank 100 of 100
  • Crowd control (CC) · rank 74 of 100 among junglers0.9 · median 0.7
  • Team damage · rank 8 of 100 among junglers11% · median 17%
  • Jungle farm · rank 30 of 100 among junglers64 · median 66
  • Invade · rank 5 of 100 among junglers6% · median 7%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Topgap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top10 champions
  • Ornn12 games
    —SoloQ: 53.7% · 41 g
  • Ambessa8 games
    —SoloQ: 52.1% · 48 g
  • Malphite8 games
    —SoloQ: 43.8% · 32 g
  • Gwen7 games
    —SoloQ: 52.1% · 48 g
  • Sion7 games
    —SoloQ: 40.5% · 37 g
Jungle8 champions
  • Wukong12 games
    —SoloQ: 44.8% · 67 g
  • Nocturne12 games
    —SoloQ: — · 18 g
  • Vi12 games
    —SoloQ: 59.6% · 47 g
  • Jarvan IV10 games
    —SoloQ: 50.0% · 86 g
  • Lee Sin10 games
    —SoloQ: 44.9% · 107 g
Mid9 champions
  • Hwei11 games
    —SoloQ: 51.2% · 41 g
  • Orianna10 games
    —SoloQ: 50.0% · 30 g
  • Viktor10 games
    —SoloQ: 55.9% · 93 g
  • Syndra9 games
    —SoloQ: 50.0% · 80 g
  • Ahri7 games
    —SoloQ: 42.5% · 80 g
ADC12 champions
  • Miss Fortune15 games
    —SoloQ: 42.1% · 38 g
  • Xayah12 games
    —SoloQ: 53.3% · 45 g
  • Yunara12 games
    —SoloQ: 46.0% · 137 g
  • Ezreal9 games
    —SoloQ: 61.2% · 121 g
  • Jinx9 games
    —SoloQ: 41.6% · 125 g
Support9 champions
  • Rell18 games
    —SoloQ: 39.3% · 61 g
  • Nautilus14 games
    —SoloQ: 54.6% · 97 g
  • Blitzcrank10 games
    —SoloQ: 52.2% · 67 g
  • Braum10 games
    —SoloQ: 47.8% · 69 g
  • Seraphine10 games
    —SoloQ: 49.2% · 59 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as Jungle

Amateur tournaments, compared with soloQ
  • SoloQ Master+0.1%1,711 picks of 1,788,903ban 0.7% · patches 16.19 to 16.21
  • Amateur tournaments0.2%85 picks of 38,304ban 6.2% · patches 16.19 to 16.21
  • Pro0.0%0 picks of 2,214bans not published · patches 16.17 to 16.20

Presence by patch

12.8% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Jungle
  • 0.4%G132 games of 7,213
  • 0.5%G233 games of 7,223
  • 0.6%G3+18 games of 2,878
Once picked, the series moves on toIn G2, over 32 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.