Shen
Patches 16.19 to 16.21 · All regions- Pick
- 6.7%picked in 1,911 of 28,596 games
- Ban
- 6.5%1,521 bans over 23,320 games, against 0.7% in soloQ
Amateur: 28,642 games from amateur tournaments, last 60 days, KR 65% · EUW 24% · NA 10%. SoloQ Master+: 894,455 games on the same patches. An amateur figure in gold clearly differs from soloQ.
At a glance
Four answers, each one opens its chapter.- What changes in tournaments4 clear gaps between soloQ and amateur tournaments as Jungle.Win rateDraftLength
- How to play itGuardian, then Protoplasm Harness, Unending Despair, and Abyssal Mask: the most played build in soloQ.



- In a compLets allies carry kills first: lets allies carry more than 100% of junglers.FrontlineTeamfightLets allies carry
- With / againstNo opponent with a clear gap to expected in amateur play: win rates remain ranges.
- In draftFallback pick: comes out late in the series, once the pool has emptied.
What changes in tournaments?
4 clear gaps between soloQ and amateur tournaments as Jungle.
- Win rateWins more in amateur play
- Amateur
- 56.1%
- SoloQ
- 48.1%
- DraftPicked more often in amateur play
- Amateur
- 0.2%
- SoloQ
- 0.1%
- DraftBanned more often in amateur play
- Amateur
- 6.2%
- SoloQ
- 0.7%
- LengthLonger games in amateur play
- Amateur
- 30.1 min
- SoloQ
- 28 min
How to play it?
Guardian, then Protoplasm Harness, Unending Despair, and Abyssal Mask: the most played build in soloQ.
Protoplasm Harness
Unending Despair
Abyssal Mask
Not collected in soloQ: starting items, 4th item, and skill order.
What does it bring to a comp?
Lets allies carry kills first: lets allies carry more than 100% of junglers.
- Lets allies carry killstop1%rank 100 of 100
- Absorbs damagetop6%1,398 · junglers: 855
- Plays teamfightstop13%55% · junglers: 52%
Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other junglers
What marks it
- Frontline
- Teamfight
- Lets allies carry
Like other junglers
- Crowd control (CC)
- Jungle farm
What it is not
- Little map pressure
- Few duels
- Little damage
- No poke
- Stays home
Damage / min by phase · at equal gold
Rank 1 in lane, 2 in mid game and 4 in late game, out of 100 junglers.
Gold vs. direct opponent
At 20 min, behind 95% of junglers against the direct opponent.
Where it stands among junglers · every measure
0 ← less · median · more → 100- Damage in lane · rank 1 of 100 among junglers246 · median 383
- Damage in mid game · rank 2 of 100 among junglers555 · median 796
- Damage in late game · rank 4 of 100 among junglers857 · median 1,056
- Gold at 15 min · rank 3 of 100 among junglers-504 · median +6
- Gold at 20 min · rank 5 of 100 among junglers-754 · median +64
- Map pressure · rank 24 of 100 among junglers3.8 · median 4.7
- Absorbs damage · rank 94 of 100 among junglers1,398 · median 855
- Plays teamfights · rank 87 of 100 among junglers55% · median 52%
- Takes its kills in duels · rank 12 of 100 among junglers16% · median 20%
- Lets allies carry kills · rank 100 of 100 among junglersrank 100 of 100
- Crowd control (CC) · rank 74 of 100 among junglers0.9 · median 0.7
- Team damage · rank 8 of 100 among junglers11% · median 17%
- Jungle farm · rank 30 of 100 among junglers64 · median 66
- Invade · rank 5 of 100 among junglers6% · median 7%
With whom, against whom?
No opponent with a clear gap to expected in amateur play: win rates remain ranges.
Best results
Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.
Against
No positive gap in amateur play.
No positive gap in amateur play.
No positive gap in amateur play.
No positive gap in amateur play.
No positive gap in amateur play.
With
No positive gap in amateur play.
No positive gap in amateur play.
No positive gap in amateur play.
No positive gap in amateur play.
Matchups and allies
One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.
- Ornn12 games—SoloQ: 53.7% · 41 g
- Ambessa8 games—SoloQ: 52.1% · 48 g
- Malphite8 games—SoloQ: 43.8% · 32 g
- Gwen7 games—SoloQ: 52.1% · 48 g
- Sion7 games—SoloQ: 40.5% · 37 g
- Dr. Mundo5 games—SoloQ: — · 29 g
- Garen5 games—SoloQ: 58.5% · 65 g
- Gnar5 games—SoloQ: 44.7% · 47 g
- Mordekaiser5 games—SoloQ: 42.3% · 52 g
- Zaahen5 games—SoloQ: 62.5% · 32 g
- Miss Fortune15 games—SoloQ: 42.1% · 38 g
- Xayah12 games—SoloQ: 53.3% · 45 g
- Yunara12 games—SoloQ: 46.0% · 137 g
- Ezreal9 games—SoloQ: 61.2% · 121 g
- Jinx9 games—SoloQ: 41.6% · 125 g
- Kai'Sa9 games—SoloQ: 51.5% · 136 g
- Caitlyn7 games—SoloQ: 46.7% · 107 g
- Tristana7 games—SoloQ: 45.5% · 99 g
- Kalista6 games—SoloQ: 48.0% · 50 g
- Sivir6 games—SoloQ: 54.9% · 51 g
- Varus6 games—SoloQ: — · 26 g
- Ashe5 games—SoloQ: 40.8% · 49 g
- Rell18 games—SoloQ: 39.3% · 61 g
- Nautilus14 games—SoloQ: 54.6% · 97 g
- Blitzcrank10 games—SoloQ: 52.2% · 67 g
- Braum10 games—SoloQ: 47.8% · 69 g
- Seraphine10 games—SoloQ: 49.2% · 59 g
- Thresh9 games—SoloQ: 49.0% · 143 g
- Alistar7 games—SoloQ: 42.4% · 85 g
- Leona6 games—SoloQ: 43.9% · 57 g
- Lulu6 games—SoloQ: 39.3% · 117 g
Ban it or pick it?
Fallback pick: comes out late in the series, once the pool has emptied.
Pick rate as Jungle
Amateur tournaments, compared with soloQ- SoloQ Master+0.1%1,711 picks of 1,788,903ban 0.7% · patches 16.19 to 16.21
- Amateur tournaments0.2%85 picks of 38,304ban 6.2% · patches 16.19 to 16.21
- Pro0.0%0 picks of 2,214bans not published · patches 16.17 to 16.20
Presence by patch
12.8% on 16.21Within the series
Fearless series only · as Jungle- 0.4%G132 games of 7,213
- 0.5%G233 games of 7,223
- 0.6%G3+18 games of 2,878

