Tournament presence · pick + ban
6.6%#104 of 173 champions
Pick
3.2%picked in 918 of 28,522 games
Ban
3.4%798 bans over 23,250 games, against 3.0% in soloQ
Win rate as Mid51.6% between 47.8% and 55.4% over 463 gamesSoloQ 51.2%: no clear gap
Median length29.2 minsoloQ 27.5 min

Amateur: 28,642 games from amateur tournaments, last 60 days, KR 65% · EUW 24% · NA 10%. SoloQ Master+: 897,301 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

4 clear gaps between soloQ and amateur tournaments as Mid.

  • DraftPicked less often in amateur play
    Amateur
    0.9%
    SoloQ
    2.6%
    0.9% of the role's picks in amateur play, against 2.6% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    3.5%
    SoloQ
    3.0%
    3.5% ban rate in amateur play over 14,779 games, against 3.0% in soloQ over 364,710 games.
  • LengthLonger games in amateur play
    Amateur
    29.2 min
    SoloQ
    27.5 min
    Median of 29.2 min in amateur play, against 27.5 min in soloQ.
  • BuildDusk and Dawn, Shadowflame, Rabadon's Deathcap instead of Stormsurge, Dusk and Dawn, Rabadon's Deathcap
    Amateur
    24%
    SoloQ
    38%
    Played in 24% of amateur games; soloQ sticks to Stormsurge, Dusk and Dawn, Rabadon's Deathcap (38%).
02 — How to play it

How to play it?

Hail of Blades, then Stormsurge, Dusk and Dawn, and Rabadon's Deathcap: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesHail of Blades90% · 45,560
Same in amateur play
SpellsFlash + Ignite60% · 30,330
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 100% · 77 games
Core (3 legendaries)38% · 8,248
38%of soloQ games
  1. Stormsurge
  2. Dusk and Dawn
  3. Rabadon's Deathcap
≠ Amateur: Dusk and Dawn, Shadowflame, Rabadon's Deathcap instead of Stormsurge, Dusk and Dawn, Rabadon's Deathcap. 24% · 271 games

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Map pressure first: more map pressure than 79% of mid laners.

  1. Map pressuretop21%3.8 · mid laners: 3.2

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other mid laners

What marks it

  • Map pressure
  • Split-push

Like other mid laners

  • Damage in lane
  • Damage in mid game
  • Damage in late game
  • Gold at 15 min
  • Gold at 20 min
  • Absorbs damage
  • Plays teamfights
  • Takes its kills in duels
  • Crowd control (CC)
  • Team damage

What it is not

  • Carries its own kills
  • No poke

Damage / min by phase · at equal gold

Rank 53 in lane, 54 in mid game and 45 in late game, out of 100 mid laners.

533+5 vs 528
918+18 vs 899
1,166-12 vs 1,179
Lane · 5–14 minMid game · 15–22Late · 23–30
Ekkomid laners

Gold vs. direct opponent

At 20 min, ahead of 71% of mid laners against the direct opponent.

mid laners
3.8takedowns outside its lane before 15 min; mid laners: 3.2.

Where it stands among mid laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 53 of 100 among mid laners533 · median 528
  • Damage in mid game · rank 54 of 100 among mid laners918 · median 899
  • Damage in late game · rank 45 of 100 among mid laners1,166 · median 1,179
  • Gold at 15 min · rank 63 of 100 among mid laners+140 · median +25
  • Gold at 20 min · rank 71 of 100 among mid laners+311 · median +71
  • Map pressure · rank 79 of 100 among mid laners3.8 · median 3.2
  • Absorbs damage · rank 68 of 100 among mid laners652 · median 489
  • Plays teamfights · rank 27 of 100 among mid laners53% · median 55%
  • Takes its kills in duels · rank 69 of 100 among mid laners25% · median 23%
  • Lets allies carry kills · rank 12 of 100 among mid lanersrank 12 of 100
  • Crowd control (CC) · rank 39 of 100 among mid laners0.6 · median 0.7
  • Team damage · rank 66 of 100 among mid laners23% · median 21%
04 — With / against

With whom, against whom?

Better than expected against Caitlyn in amateur play: +16.9 pts over 30 games, range above zero.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected
Ornn58.8% · expected 51.2% · 34 g+7.6 ptSoloQ -0.2
Junglegap to expected
Jarvan IV55.8% · expected 53.1% · 43 g+2.7 ptSoloQ -2.4
Lee Sin53.1% · expected 51.9% · 32 g+1.3 ptSoloQ -0.1
Midgap to expected
Orianna60.0% · expected 53.6% · 40 g+6.4 ptSoloQ +3.0
ADCgap to expected
Caitlyn66.7% · expected 49.8% · 30 g+16.9 ptSoloQ -1.8
Supportgap to expected
Nautilus61.4% · expected 51.4% · 44 g+10.0 ptSoloQ -0.6
Lulu59.1% · expected 54.0% · 44 g+5.1 ptSoloQ +0.4
Braum56.3% · expected 50.0% · 32 g+6.3 ptSoloQ +0.3

With

Topgap to expected

No positive gap in amateur play.

Junglegap to expected
Wukong61.9% · expected 53.9% · 42 g+8.0 ptSoloQ +0.9
Lee Sin53.3% · expected 51.4% · 45 g+2.0 ptSoloQ +0.3
ADCgap to expected
Caitlyn63.5% · expected 53.4% · 52 g+10.0 ptSoloQ -0.9
Yunara55.8% · expected 53.9% · 43 g+1.9 ptSoloQ +0.6
Supportgap to expected
Seraphine63.2% · expected 52.9% · 38 g+10.2 ptSoloQ +0.3
Lulu51.3% · expected 49.2% · 39 g+2.0 ptSoloQ +0.7

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top20 champions
  • Ornn34 games
    58.8%gap +7.6 ptsSoloQ: 50.1% · 1,227 g
  • Ambessa23 games
    —SoloQ: 50.0% · 1,225 g
  • Olaf22 games
    —SoloQ: 50.9% · 879 g
  • Malphite21 games
    —SoloQ: 50.8% · 1,510 g
  • Aatrox19 games
    —SoloQ: 53.0% · 1,387 g
Jungle16 champions
  • Wukong52 games
    40.4%gap -8.9 ptsSoloQ: 51.6% · 1,758 g
  • Jarvan IV43 games
    55.8%gap +2.7 ptsSoloQ: 49.9% · 1,805 g
  • Lee Sin32 games
    53.1%gap +1.3 ptsSoloQ: 51.4% · 3,286 g
  • Vi32 games
    50.0%gap -1.5 ptsSoloQ: 54.3% · 980 g
  • Xin Zhao24 games
    —SoloQ: 52.1% · 660 g
Mid20 champions
  • Syndra62 games
    48.4%gap -2.4 ptsSoloQ: 52.3% · 2,435 g
  • Viktor47 games
    44.7%gap -6.6 ptsSoloQ: 53.7% · 2,285 g
  • Orianna40 games
    60.0%gap +6.4 ptsSoloQ: 55.9% · 880 g
  • Ahri22 games
    —SoloQ: 48.7% · 2,354 g
  • Sylas20 games
    —SoloQ: 50.7% · 2,366 g
ADC16 champions
  • Jhin53 games
    49.1%gap -4.9 ptsSoloQ: 53.5% · 4,599 g
  • Yunara48 games
    47.9%gap -1.4 ptsSoloQ: 51.6% · 3,806 g
  • Kai'Sa40 games
    47.5%gap -4.7 ptsSoloQ: 51.2% · 4,113 g
  • Jinx36 games
    38.9%gap -10.8 ptsSoloQ: 50.7% · 3,453 g
  • Caitlyn30 games
    66.7%gap +16.9 ptsSoloQ: 50.6% · 2,733 g
Support18 champions
  • Lulu44 games
    59.1%gap +5.1 ptsSoloQ: 51.6% · 3,482 g
  • Nautilus44 games
    61.4%gap +10.0 ptsSoloQ: 51.4% · 2,890 g
  • Blitzcrank33 games
    45.5%gap -4.2 ptsSoloQ: 49.2% · 1,920 g
  • Braum32 games
    56.3%gap +6.3 ptsSoloQ: 49.5% · 1,710 g
  • Leona25 games
    —SoloQ: 47.6% · 1,954 g
05 — In draft

Ban it or pick it?

Taken at any point of the series.

Pick rate as Mid

Amateur tournaments, compared with soloQ
  • SoloQ Master+2.6%46,353 picks of 1,794,592ban 3.0% · patches 16.19 to 16.21
  • Amateur tournaments0.9%331 picks of 38,304ban 3.5% · patches 16.19 to 16.21
  • Pro0.1%2 picks of 2,214bans not published · patches 16.17 to 16.20

Presence by patch

7.4% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Mid
  • 1.6%G1115 games of 7,203
  • 1.8%G2130 games of 7,207
  • 1.5%G3+42 games of 2,870
Once picked, the series moves on toIn G2, over 115 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.