Tournament presence · pick + ban
3.3%#141 of 173 champions
Pick
1.3%picked in 383 of 28,402 games
Ban
2.0%466 bans over 23,135 games, against 2.4% in soloQ
Win rate as Support52.0% between 47.3% and 56.8% over 294 gamesSoloQ 50.9%: no clear gap
Median length29.6 minsoloQ 27.6 min

Amateur: 28,642 games from amateur tournaments, last 60 days, KR 65% · EUW 24% · NA 10%. SoloQ Master+: 897,301 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Support.

  • DraftPicked less often in amateur play
    Amateur
    0.5%
    SoloQ
    1.6%
    0.5% of the role's picks in amateur play, against 1.6% in soloQ.
  • DraftBanned less often in amateur play
    Amateur
    2.0%
    SoloQ
    2.4%
    2.0% ban rate in amateur play over 14,779 games, against 2.4% in soloQ over 364,710 games.
  • LengthLonger games in amateur play
    Amateur
    29.6 min
    SoloQ
    27.6 min
    Median of 29.6 min in amateur play, against 27.6 min in soloQ.

Not enough games to judge: core.

02 — How to play it

How to play it?

Summon Aery, then Rod of Ages, Cosmic Drive, and Banshee's Veil: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesSummon Aery69% · 22,743
Same in amateur play
SpellsFlash + Heal72% · 23,866
Same in amateur play
SkillsEnot collected in soloQ
Amateur: 60% · 21 games
Core (3 legendaries)7% · 8
7%of soloQ games
  1. Rod of Ages
  2. Cosmic Drive
  3. Banshee's Veil
Amateur: Abyssal Mask, Frozen Heart, Kaenic Rookern, gap not settled

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Lets allies carry kills first: lets allies carry more than 98% of supports.

  1. Lets allies carry killstop2%rank 98 of 100

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other supports

What marks it

  • Lets allies carry

Like other supports

  • Damage in lane
  • Damage in mid game
  • Gold at 15 min
  • Gold at 20 min
  • Map pressure
  • Absorbs damage
  • Plays teamfights

What it is not

  • Few duels
  • Little CC
  • Little damage
  • No poke

Damage / min by phase · at equal gold

Rank 35 in lane, 27 in mid game and 18 in late game, out of 100 supports.

240-48 vs 288
276-66 vs 342
285-103 vs 388
Lane · 5–14 minMid game · 15–22Late · 23–30
Zileansupports

Gold vs. direct opponent

At 20 min, behind 68% of supports against the direct opponent.

supports
4takedowns outside its lane before 15 min; supports: 4.5.

Where it stands among supports · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 35 of 100 among supports240 · median 288
  • Damage in mid game · rank 27 of 100 among supports276 · median 342
  • Damage in late game · rank 18 of 100 among supports285 · median 388
  • Gold at 15 min · rank 29 of 100 among supports-44 · median +105
  • Gold at 20 min · rank 32 of 100 among supports-25 · median +193
  • Map pressure · rank 56 of 100 among supports4 · median 4.5
  • Absorbs damage · rank 34 of 100 among supports287 · median 393
  • Plays teamfights · rank 42 of 100 among supports53% · median 54%
  • Takes its kills in duels · rank 19 of 100 among supports13% · median 17%
  • Lets allies carry kills · rank 98 of 100 among supportsrank 98 of 100
  • Crowd control (CC) · rank 20 of 100 among supports0.8 · median 1
  • Team damage · rank 19 of 100 among supports7% · median 9%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top18 champions
  • Renekton15 games
    —SoloQ: 53.9% · 877 g
  • Aatrox13 games
    —SoloQ: 53.8% · 894 g
  • Gnar13 games
    —SoloQ: 52.4% · 697 g
  • Mordekaiser13 games
    —SoloQ: 48.7% · 569 g
  • Ornn13 games
    —SoloQ: 48.5% · 780 g
Jungle17 champions
  • Jarvan IV26 games
    —SoloQ: 51.1% · 1,272 g
  • Wukong26 games
    —SoloQ: 49.4% · 1,134 g
  • Vi18 games
    —SoloQ: 48.4% · 628 g
  • Lee Sin16 games
    —SoloQ: 48.8% · 2,102 g
  • Xin Zhao16 games
    —SoloQ: 51.3% · 417 g
Mid16 champions
  • Viktor25 games
    —SoloQ: 53.1% · 1,647 g
  • Ahri20 games
    —SoloQ: 47.7% · 1,600 g
  • Syndra19 games
    —SoloQ: 50.7% · 1,431 g
  • Hwei17 games
    —SoloQ: 51.9% · 700 g
  • Orianna13 games
    —SoloQ: 49.8% · 685 g
ADC15 champions
  • Yunara27 games
    —SoloQ: 50.3% · 2,604 g
  • Caitlyn23 games
    —SoloQ: 49.0% · 1,713 g
  • Jinx22 games
    —SoloQ: 50.0% · 2,340 g
  • Ezreal21 games
    —SoloQ: 53.1% · 1,792 g
  • Lucian20 games
    —SoloQ: 49.2% · 1,177 g
Support15 champions
  • Lulu29 games
    —SoloQ: 49.6% · 2,626 g
  • Braum25 games
    —SoloQ: 52.6% · 798 g
  • Milio20 games
    —SoloQ: 49.5% · 980 g
  • Nautilus20 games
    —SoloQ: 51.6% · 1,825 g
  • Thresh19 games
    —SoloQ: 49.4% · 2,467 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as Support

Amateur tournaments, compared with soloQ
  • SoloQ Master+1.6%29,345 picks of 1,794,593ban 2.4% · patches 16.19 to 16.21
  • Amateur tournaments0.5%196 picks of 38,304ban 2.0% · patches 16.19 to 16.21
  • Pro0.0%1 picks of 2,214bans not published · patches 16.17 to 16.20

Presence by patch

3.5% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Support
  • 0.7%G148 games of 7,180
  • 1.2%G286 games of 7,181
  • 1.1%G3+31 games of 2,859
Once picked, the series moves on toIn G2, over 48 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.