Tournament presence · pick + ban
3.3%#141 of 173 champions
Pick
1.3%picked in 382 of 28,366 games
Ban
2.0%466 bans over 23,109 games, against 2.4% in soloQ
Win rate as Mid57.1% between 46.8% and 66.9% over 63 gamesSoloQ 51.2%: no clear gap
Median length29.3 minsoloQ 27.2 min

Amateur: 28,642 games from amateur tournaments, last 60 days, KR 65% · EUW 24% · NA 10%. SoloQ Master+: 897,301 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Mid.

  • DraftPicked less often in amateur play
    Amateur
    0.1%
    SoloQ
    0.2%
    0.1% of the role's picks in amateur play, against 0.2% in soloQ.
  • DraftBanned less often in amateur play
    Amateur
    2.0%
    SoloQ
    2.4%
    2.0% ban rate in amateur play over 14,779 games, against 2.4% in soloQ over 364,710 games.
  • LengthLonger games in amateur play
    Amateur
    29.3 min
    SoloQ
    27.2 min
    Median of 29.3 min in amateur play, against 27.2 min in soloQ.

Not enough games to judge: core.

02 — How to play it

How to play it?

Summon Aery, then Archangel's Staff, Cosmic Drive, and Horizon Focus: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesSummon Aery72% · 2,898
Same in amateur play
SpellsFlash + Teleport82% · 3,326
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 97% · 61 games
Core (3 legendaries)14% · 65
14%of soloQ games
  1. Archangel's Staff
  2. Cosmic Drive
  3. Horizon Focus
Amateur: Rod of Ages, Archangel's Staff, Luden's Echo, gap not settled

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Plays teamfights first: more teamfights than 96% of mid laners.

  1. Plays teamfightstop4%62% · mid laners: 55%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other mid laners

What marks it

  • Teamfight

Like other mid laners

  • Map pressure
  • Crowd control (CC)

What it is not

  • Few duels
  • Little damage
  • No poke
  • No split-push

Damage / min by phase · at equal gold

Not measured: the fact is not validated by the draft review.

Gold vs. direct opponent

At 20 min, behind 94% of mid laners against the direct opponent.

mid laners
2.6takedowns outside its lane before 15 min; mid laners: 3.2.

Where it stands among mid laners · every measure

0 ← less · median · more → 100
  • Gold at 15 min · rank 10 of 100 among mid laners-458 · median +25
  • Gold at 20 min · rank 6 of 100 among mid laners-771 · median +71
  • Map pressure · rank 58 of 100 among mid laners2.6 · median 3.2
  • Absorbs damage · rank 14 of 100 among mid laners316 · median 489
  • Plays teamfights · rank 96 of 100 among mid laners62% · median 55%
  • Takes its kills in duels · rank 2 of 100 among mid laners11% · median 23%
  • Crowd control (CC) · rank 56 of 100 among mid laners0.8 · median 0.7
  • Team damage · rank 3 of 100 among mid laners13% · median 21%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top3 champions
  • Zaahen7 games
    —SoloQ: 61.5% · 78 g
  • K'Sante6 games
    —SoloQ: 60.0% · 105 g
  • Ornn5 games
    —SoloQ: 47.8% · 115 g
Jungle3 champions
  • Xin Zhao8 games
    —SoloQ: 59.2% · 49 g
  • Lee Sin7 games
    —SoloQ: 47.2% · 271 g
  • Wukong6 games
    —SoloQ: 48.1% · 131 g
Mid2 champions
  • Syndra7 games
    —SoloQ: 56.9% · 239 g
  • Sylas5 games
    —SoloQ: 54.3% · 138 g
ADC3 champions
  • Jinx7 games
    —SoloQ: 47.6% · 286 g
  • Caitlyn6 games
    —SoloQ: 53.4% · 232 g
  • Yunara5 games
    —SoloQ: 48.0% · 325 g
Support4 champions
  • Seraphine10 games
    —SoloQ: 51.5% · 99 g
  • Lulu7 games
    —SoloQ: 54.3% · 313 g
  • Nautilus5 games
    —SoloQ: 52.3% · 239 g
  • Thresh5 games
    —SoloQ: 51.1% · 276 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as Mid

Amateur tournaments, compared with soloQ
  • SoloQ Master+0.2%3,645 picks of 1,794,592ban 2.4% · patches 16.19 to 16.21
  • Amateur tournaments0.1%37 picks of 38,304ban 2.0% · patches 16.19 to 16.21
  • Pro0.0%0 picks of 2,214bans not published · patches 16.17 to 16.20

Presence by patch

3.5% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Mid
  • 0.1%G19 games of 7,176
  • 0.2%G215 games of 7,177
  • 0.5%G3+14 games of 2,850
Once picked, the series moves on to

Not enough series yet: published from 30.

Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.