Tournament presence · pick + ban
36.8%#4 of 173 champions
Pick
15.2%picked in 4,350 of 28,549 games
Ban
21.6%5,031 bans over 23,276 games, against 12.9% in soloQ
Win rate as ADC49.1% between 44.5% and 53.6% over 320 gamesSoloQ 51.5%: no clear gap
Median length30.3 minsoloQ 28.1 min

Amateur: 28,642 games from amateur tournaments, last 60 days, KR 65% · EUW 24% · NA 10%. SoloQ Master+: 897,301 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as ADC.

  • DraftPicked less often in amateur play
    Amateur
    0.5%
    SoloQ
    0.8%
    0.5% of the role's picks in amateur play, against 0.8% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    21.4%
    SoloQ
    12.9%
    21.4% ban rate in amateur play over 14,779 games, against 12.9% in soloQ over 364,710 games.
  • LengthLonger games in amateur play
    Amateur
    30.3 min
    SoloQ
    28.1 min
    Median of 30.3 min in amateur play, against 28.1 min in soloQ.
02 — How to play it

How to play it?

Arcane Comet, then Luden's Echo, Shadowflame, and Rabadon's Deathcap: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesArcane Comet60% · 9,657
Same in amateur play
SpellsFlash + Teleport85% · 13,715
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 100% · 37 games
Core (3 legendaries)15% · 1,097
15%of soloQ games
  1. Luden's Echo
  2. Shadowflame
  3. Rabadon's Deathcap
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Crowd control (CC) first: more CC than 96% of ADC.

  1. Crowd control (CC)top4%1.4 · ADC: 0.6

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other ADC

What marks it

  • CC

Like other ADC

  • Damage in lane
  • Damage in mid game
  • Gold at 15 min
  • Gold at 20 min
  • Plays teamfights
  • Takes its kills in duels
  • Team damage

What it is not

  • No poke

Damage / min by phase · at equal gold

Rank 56 in lane, 51 in mid game and 25 in late game, out of 100 ADC.

533+8 vs 525
917+1 vs 915
1,308-58 vs 1,366
Lane · 5–14 minMid game · 15–22Late · 23–30
SyndraADC

Gold vs. direct opponent

At 20 min, behind 66% of ADC against the direct opponent.

ADC

Where it stands among ADC · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 56 of 100 among ADC533 · median 525
  • Damage in mid game · rank 51 of 100 among ADC917 · median 915
  • Damage in late game · rank 25 of 100 among ADC1,308 · median 1,366
  • Gold at 15 min · rank 38 of 100 among ADC-105 · median -54
  • Gold at 20 min · rank 34 of 100 among ADC-268 · median -85
  • Absorbs damage · rank 20 of 100 among ADC262 · median 361
  • Plays teamfights · rank 31 of 100 among ADC54% · median 56%
  • Takes its kills in duels · rank 47 of 100 among ADC18% · median 19%
  • Lets allies carry kills · rank 80 of 100 among ADCrank 80 of 100
  • Crowd control (CC) · rank 96 of 100 among ADC1.4 · median 0.6
  • Team damage · rank 46 of 100 among ADC22% · median 23%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected
Jarvan IV54.8% · expected 50.6% · 42 g+4.2 ptSoloQ +1.1
Wukong46.9% · expected 46.7% · 32 g+0.1 ptSoloQ +2.9
Midgap to expected
Viktor58.1% · expected 48.7% · 31 g+9.4 ptSoloQ -0.6
ADCgap to expected
Yunara57.6% · expected 46.8% · 33 g+10.8 ptSoloQ +1.3
Supportgap to expected

No positive gap in amateur play.

With

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top17 champions
  • Ornn23 games
    —SoloQ: 51.7% · 348 g
  • Ambessa20 games
    —SoloQ: 52.3% · 428 g
  • Sion19 games
    —SoloQ: 59.1% · 291 g
  • Gnar15 games
    —SoloQ: 50.1% · 345 g
  • Renekton15 games
    —SoloQ: 51.7% · 503 g
Jungle16 champions
  • Jarvan IV42 games
    54.8%gap +4.2 ptsSoloQ: 53.7% · 618 g
  • Wukong32 games
    46.9%gap +0.1 ptsSoloQ: 53.6% · 586 g
  • Lee Sin18 games
    —SoloQ: 51.4% · 1,070 g
  • Vi18 games
    —SoloQ: 56.6% · 288 g
  • Nocturne17 games
    —SoloQ: 60.7% · 173 g
Mid18 champions
  • Ahri34 games
    38.2%gap -8.8 ptsSoloQ: 49.0% · 727 g
  • Viktor31 games
    58.1%gap +9.4 ptsSoloQ: 52.0% · 773 g
  • Locke23 games
    —SoloQ: 53.0% · 972 g
  • LeBlanc18 games
    —SoloQ: 48.3% · 559 g
  • Sylas14 games
    —SoloQ: 58.4% · 592 g
ADC17 champions
  • Yunara33 games
    57.6%gap +10.8 ptsSoloQ: 52.5% · 1,166 g
  • Ezreal24 games
    —SoloQ: 50.8% · 887 g
  • Sivir20 games
    —SoloQ: 43.4% · 343 g
  • Jhin19 games
    —SoloQ: 50.0% · 1,523 g
  • Caitlyn18 games
    —SoloQ: 53.0% · 821 g
Support16 champions
  • Lulu33 games
    42.4%gap -9.0 ptsSoloQ: 51.9% · 1,033 g
  • Nautilus24 games
    —SoloQ: 48.9% · 973 g
  • Blitzcrank20 games
    —SoloQ: 49.2% · 565 g
  • Braum20 games
    —SoloQ: 54.0% · 489 g
  • Leona20 games
    —SoloQ: 50.9% · 682 g
05 — In draft

Ban it or pick it?

Priority pick: taken in G1, burned afterwards.

Pick rate as ADC

Amateur tournaments, compared with soloQ
  • SoloQ Master+0.8%14,067 picks of 1,794,600ban 12.9% · patches 16.19 to 16.21
  • Amateur tournaments0.5%177 picks of 38,304ban 21.4% · patches 16.19 to 16.21
  • Pro0.4%8 picks of 2,214bans not published · patches 16.17 to 16.20

Presence by patch

37.7% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as ADC
  • 1.2%G188 games of 7,208
  • 0.8%G255 games of 7,211
  • 0.7%G3+21 games of 2,874
Once picked, the series moves on toIn G2, over 88 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.