Tournament presence · pick + ban
12.6%#64 of 173 champions
Pick
7.4%picked in 2,119 of 28,443 games
Ban
5.2%1,212 bans over 23,173 games, against 3.0% in soloQ
Win rate as Support43.2% between 38.9% and 47.6% over 352 gamesSoloQ 48.1%: clear gap
Median length29.8 minsoloQ 27.4 min

Amateur: 28,642 games from amateur tournaments, last 60 days, KR 65% · EUW 24% · NA 10%. SoloQ Master+: 897,301 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

4 clear gaps between soloQ and amateur tournaments as Support.

  • Win rateWins less in amateur play
    Amateur
    43.2%
    SoloQ
    48.1%
    43.2% win rate in amateur play over 352 games, against 48.1% in soloQ over 29,065 games.
  • DraftPicked less often in amateur play
    Amateur
    0.5%
    SoloQ
    1.5%
    0.5% of the role's picks in amateur play, against 1.5% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    5.4%
    SoloQ
    3.0%
    5.4% ban rate in amateur play over 14,779 games, against 3.0% in soloQ over 364,710 games.
  • LengthLonger games in amateur play
    Amateur
    29.8 min
    SoloQ
    27.4 min
    Median of 29.8 min in amateur play, against 27.4 min in soloQ.
02 — How to play it

How to play it?

Press the Attack, then Umbral Glaive, Eclipse, and Black Cleaver: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesPress the Attack58% · 16,938
Same in amateur play
SpellsFlash + Ignite93% · 27,074
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 100% · 44 games
Core (3 legendaries)4% · 244
4%of soloQ games
  1. Umbral Glaive
  2. Eclipse
  3. Black Cleaver
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Map pressure first: more map pressure than 93% of supports.

  1. Map pressuretop7%5.9 · supports: 4.5
  2. Takes its kills in duelstop12%26% · supports: 17%
  3. Team damagetop12%15% · supports: 9%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other supports

What marks it

  • Map pressure
  • Duelist
  • Damage

Like other supports

  • Absorbs damage

What it is not

  • Few teamfights
  • Carries its own kills
  • Little CC
  • No poke

Damage / min by phase · at equal gold

Rank 82 in lane, 82 in mid game and 82 in late game, out of 100 supports.

390+102 vs 288
547+205 vs 342
602+214 vs 388
Lane · 5–14 minMid game · 15–22Late · 23–30
Pantheonsupports

Gold vs. direct opponent

At 20 min, ahead of 90% of supports against the direct opponent.

supports
5.9takedowns outside its lane before 15 min; supports: 4.5.

Where it stands among supports · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 82 of 100 among supports390 · median 288
  • Damage in mid game · rank 82 of 100 among supports547 · median 342
  • Damage in late game · rank 82 of 100 among supports602 · median 388
  • Gold at 15 min · rank 85 of 100 among supports+386 · median +105
  • Gold at 20 min · rank 90 of 100 among supports+592 · median +193
  • Map pressure · rank 93 of 100 among supports5.9 · median 4.5
  • Absorbs damage · rank 54 of 100 among supports470 · median 393
  • Plays teamfights · rank 9 of 100 among supports46% · median 54%
  • Takes its kills in duels · rank 88 of 100 among supports26% · median 17%
  • Lets allies carry kills · rank 12 of 100 among supportsrank 12 of 100
  • Crowd control (CC) · rank 19 of 100 among supports0.7 · median 1
  • Team damage · rank 88 of 100 among supports15% · median 9%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected
Kai'Sa47.1% · expected 43.7% · 34 g+3.4 ptSoloQ +0.6
Supportgap to expected

No positive gap in amateur play.

With

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected
Jhin45.0% · expected 41.0% · 40 g+4.0 ptSoloQ +2.1

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top20 champions
  • K'Sante21 games
    —SoloQ: 50.2% · 1,087 g
  • Renekton20 games
    —SoloQ: 45.2% · 858 g
  • Nasus19 games
    —SoloQ: 50.4% · 496 g
  • Gnar16 games
    —SoloQ: 49.3% · 560 g
  • Mordekaiser16 games
    —SoloQ: 47.4% · 536 g
Jungle17 champions
  • Lee Sin37 games
    40.5%gap -2.9 ptsSoloQ: 49.4% · 2,397 g
  • Vi29 games
    —SoloQ: 48.2% · 616 g
  • Wukong28 games
    —SoloQ: 45.0% · 958 g
  • Jarvan IV26 games
    —SoloQ: 51.0% · 947 g
  • Sylas18 games
    —SoloQ: 48.2% · 1,142 g
Mid17 champions
  • Viktor21 games
    —SoloQ: 48.5% · 1,365 g
  • Ahri19 games
    —SoloQ: 48.1% · 1,246 g
  • Syndra18 games
    —SoloQ: 48.6% · 1,395 g
  • Akali17 games
    —SoloQ: 49.2% · 898 g
  • Aurora17 games
    —SoloQ: 47.2% · 561 g
ADC17 champions
  • Kai'Sa34 games
    47.1%gap +3.4 ptsSoloQ: 49.3% · 2,679 g
  • Ezreal30 games
    33.3%gap -13.2 ptsSoloQ: 52.3% · 1,665 g
  • Yunara27 games
    —SoloQ: 48.3% · 2,222 g
  • Caitlyn24 games
    —SoloQ: 48.8% · 1,352 g
  • Jhin23 games
    —SoloQ: 47.6% · 2,956 g
Support18 champions
  • Leona33 games
    36.4%gap -7.8 ptsSoloQ: 44.3% · 1,218 g
  • Lulu30 games
    40.0%gap -5.6 ptsSoloQ: 47.6% · 1,945 g
  • Braum26 games
    —SoloQ: 46.0% · 1,121 g
  • Thresh20 games
    —SoloQ: 43.7% · 1,974 g
  • Bard19 games
    —SoloQ: 51.7% · 1,072 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as Support

Amateur tournaments, compared with soloQ
  • SoloQ Master+1.5%26,173 picks of 1,794,593ban 3.0% · patches 16.19 to 16.21
  • Amateur tournaments0.5%208 picks of 38,304ban 5.4% · patches 16.19 to 16.21
  • Pro0.2%4 picks of 2,214bans not published · patches 16.17 to 16.20

Presence by patch

14.6% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Support
  • 0.9%G167 games of 7,184
  • 1.3%G291 games of 7,191
  • 1.2%G3+34 games of 2,866
Once picked, the series moves on toIn G2, over 67 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.