Tournament presence · pick + ban
17.4%#40 of 173 champions
Pick
5.3%picked in 1,507 of 28,394 games
Ban
12.1%2,792 bans over 23,128 games, against 18.8% in soloQ
Win rate as Jungle50.4% between 46.8% and 54.0% over 510 gamesSoloQ 47.6%: no clear gap
Median length30.3 minsoloQ 28.1 min

Amateur: 28,642 games from amateur tournaments, last 60 days, KR 65% · EUW 24% · NA 10%. SoloQ Master+: 897,301 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

2 clear gaps between soloQ and amateur tournaments as Jungle.

  • DraftBanned less often in amateur play
    Amateur
    11.5%
    SoloQ
    18.8%
    11.5% ban rate in amateur play over 14,779 games, against 18.8% in soloQ over 364,710 games.
  • LengthLonger games in amateur play
    Amateur
    30.3 min
    SoloQ
    28.1 min
    Median of 30.3 min in amateur play, against 28.1 min in soloQ.
02 — How to play it

How to play it?

First Strike, then Voltaic Cyclosword, Bastionbreaker, and Edge of Night: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesFirst Strike85% · 15,578
Same in amateur play
SpellsFlash + Smite100% · 18,261
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 100% · 75 games
Core (3 legendaries)13% · 1,497
13%of soloQ games
  1. Voltaic Cyclosword
  2. Bastionbreaker
  3. Edge of Night
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Team damage first: more damage than 97% of junglers.

  1. Team damagetop3%23% · junglers: 17%
  2. Takes its kills in duelstop9%27% · junglers: 20%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other junglers

What marks it

  • Duelist
  • Damage
  • Poke

Like other junglers

  • Damage in lane
  • Damage in late game
  • Map pressure
  • Jungle farm
  • Invade

What it is not

  • Few teamfights
  • Carries its own kills
  • Little CC

Damage / min by phase · at equal gold

Rank 58 in lane, 84 in mid game and 71 in late game, out of 100 junglers.

389+6 vs 383
882+86 vs 796
1,143+87 vs 1,056
Lane · 5–14 minMid game · 15–22Late · 23–30
Zedjunglers

Gold vs. direct opponent

At 20 min, ahead of 95% of junglers against the direct opponent.

junglers
4.9takedowns outside its lane before 15 min; junglers: 4.7.

Where it stands among junglers · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 58 of 100 among junglers389 · median 383
  • Damage in mid game · rank 84 of 100 among junglers882 · median 796
  • Damage in late game · rank 71 of 100 among junglers1,143 · median 1,056
  • Gold at 15 min · rank 95 of 100 among junglers+439 · median +6
  • Gold at 20 min · rank 95 of 100 among junglers+801 · median +64
  • Map pressure · rank 69 of 100 among junglers4.9 · median 4.7
  • Absorbs damage · rank 20 of 100 among junglers504 · median 855
  • Plays teamfights · rank 15 of 100 among junglers48% · median 52%
  • Takes its kills in duels · rank 91 of 100 among junglers27% · median 20%
  • Lets allies carry kills · rank 8 of 100 among junglersrank 8 of 100
  • Crowd control (CC) · rank 9 of 100 among junglers0.4 · median 0.7
  • Team damage · rank 97 of 100 among junglers23% · median 17%
  • Jungle farm · rank 54 of 100 among junglers66 · median 66
  • Invade · rank 64 of 100 among junglers8% · median 7%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected
Malphite52.4% · expected 50.9% · 42 g+1.5 ptSoloQ -0.2
K'Sante53.1% · expected 52.5% · 32 g+0.7 ptSoloQ -1.2
Junglegap to expected
Sylas58.3% · expected 49.4% · 36 g+8.9 ptSoloQ -0.4
Lee Sin56.1% · expected 50.7% · 41 g+5.4 ptSoloQ +0.8
Midgap to expected

No positive gap in amateur play.

ADCgap to expected
Kai'Sa60.5% · expected 50.9% · 38 g+9.6 ptSoloQ -3.1
Xayah58.8% · expected 49.0% · 34 g+9.8 ptSoloQ -2.0
Jhin54.8% · expected 52.7% · 42 g+2.1 ptSoloQ -0.8
Caitlyn48.9% · expected 48.6% · 45 g+0.3 ptSoloQ +0.5
Supportgap to expected
Nautilus57.1% · expected 50.2% · 42 g+6.9 ptSoloQ -1.3
Thresh50.0% · expected 49.2% · 32 g+0.8 ptSoloQ +1.2

With

Topgap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected
Yunara63.2% · expected 52.6% · 38 g+10.5 ptSoloQ -0.6
Kai'Sa51.4% · expected 49.9% · 37 g+1.5 ptSoloQ -0.3
Supportgap to expected
Rell66.7% · expected 54.0% · 30 g+12.6 ptSoloQ +5.1
Lulu53.1% · expected 48.0% · 32 g+5.2 ptSoloQ -2.0
Nautilus51.1% · expected 50.6% · 45 g+0.5 ptSoloQ -2.2

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top20 champions
  • Malphite42 games
    52.4%gap +1.5 ptsSoloQ: 46.2% · 746 g
  • K'Sante32 games
    53.1%gap +0.7 ptsSoloQ: 48.5% · 487 g
  • Ambessa22 games
    —SoloQ: 47.4% · 483 g
  • Renekton22 games
    —SoloQ: 45.2% · 526 g
  • Gnar21 games
    —SoloQ: 49.7% · 366 g
Jungle19 champions
  • Lee Sin41 games
    56.1%gap +5.4 ptsSoloQ: 48.7% · 1,580 g
  • Wukong39 games
    33.3%gap -14.7 ptsSoloQ: 46.0% · 604 g
  • Sylas36 games
    58.3%gap +8.9 ptsSoloQ: 46.9% · 715 g
  • Jarvan IV35 games
    40.0%gap -11.9 ptsSoloQ: 49.7% · 745 g
  • Vi29 games
    —SoloQ: 50.0% · 424 g
Mid19 champions
  • Ahri28 games
    —SoloQ: 47.8% · 818 g
  • Sylas28 games
    —SoloQ: 46.7% · 873 g
  • Viktor26 games
    —SoloQ: 50.6% · 800 g
  • Syndra24 games
    —SoloQ: 45.7% · 571 g
  • Lissandra23 games
    —SoloQ: 50.5% · 582 g
ADC16 champions
  • Yunara60 games
    46.7%gap -1.5 ptsSoloQ: 48.2% · 1,411 g
  • Caitlyn45 games
    48.9%gap +0.3 ptsSoloQ: 49.4% · 1,045 g
  • Jhin42 games
    54.8%gap +2.1 ptsSoloQ: 47.1% · 1,750 g
  • Kai'Sa38 games
    60.5%gap +9.6 ptsSoloQ: 45.0% · 1,742 g
  • Xayah34 games
    58.8%gap +9.8 ptsSoloQ: 43.6% · 637 g
Support18 champions
  • Lulu50 games
    42.0%gap -10.8 ptsSoloQ: 46.3% · 1,491 g
  • Nautilus42 games
    57.1%gap +6.9 ptsSoloQ: 47.2% · 1,111 g
  • Leona32 games
    46.9%gap -4.5 ptsSoloQ: 45.7% · 739 g
  • Thresh32 games
    50.0%gap +0.8 ptsSoloQ: 46.5% · 1,435 g
  • Braum29 games
    —SoloQ: 41.6% · 551 g
05 — In draft

Ban it or pick it?

Taken at any point of the series.

Pick rate as Jungle

Amateur tournaments, compared with soloQ
  • SoloQ Master+0.9%16,345 picks of 1,794,595ban 18.8% · patches 16.19 to 16.21
  • Amateur tournaments0.9%356 picks of 38,304ban 11.5% · patches 16.19 to 16.21
  • Pro0.2%4 picks of 2,214bans not published · patches 16.17 to 16.20

Presence by patch

15.2% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Jungle
  • 1.6%G1115 games of 7,178
  • 1.8%G2132 games of 7,180
  • 1.6%G3+46 games of 2,857
Once picked, the series moves on toIn G2, over 115 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.