Tournament presence · pick + ban
43.0%#2 of 173 champions
Pick
19.5%picked in 5,568 of 28,538 games
Ban
23.5%5,466 bans over 23,265 games, against 21.2% in soloQ
Win rate as Top49.9% between 45.4% and 54.3% over 343 gamesSoloQ 50.1%: no clear gap
Median length29.2 minsoloQ 26.9 min

Amateur: 28,642 games from amateur tournaments, last 60 days, KR 65% · EUW 24% · NA 10%. SoloQ Master+: 897,301 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

2 clear gaps between soloQ and amateur tournaments as Top.

  • DraftBanned more often in amateur play
    Amateur
    23.6%
    SoloQ
    21.2%
    23.6% ban rate in amateur play over 14,779 games, against 21.2% in soloQ over 364,710 games.
  • LengthLonger games in amateur play
    Amateur
    29.2 min
    SoloQ
    26.9 min
    Median of 29.2 min in amateur play, against 26.9 min in soloQ.
02 — How to play it

How to play it?

Conqueror, then Hextech Rocketbelt, Riftmaker, and Zhonya's Hourglass: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesConqueror77% · 9,424
Same in amateur play
SpellsFlash + Teleport50% · 6,164
Same in amateur play
SkillsWnot collected in soloQ
Amateur: 96% · 51 games
Core (3 legendaries)30% · 1,206
30%of soloQ games
  1. Hextech Rocketbelt
  2. Riftmaker
  3. Zhonya's Hourglass
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

No trait above other top laners; the most marked: Damage in mid game (rank 75).

  1. Its most marked traitDamage in mid gametop25%929 · top laners: 868

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other top laners

What marks it

Nothing above top laners.

Like other top laners

  • Damage in lane
  • Damage in mid game
  • Damage in late game
  • Gold at 15 min
  • Gold at 20 min
  • Absorbs damage
  • Plays teamfights
  • Takes its kills in duels
  • Lets allies carry kills
  • Crowd control (CC)
  • Team damage

What it is not

  • No poke
  • No split-push

Damage / min by phase · at equal gold

Rank 70 in lane, 75 in mid game and 58 in late game, out of 100 top laners.

639+40 vs 599
929+61 vs 868
1,105+26 vs 1,079
Lane · 5–14 minMid game · 15–22Late · 23–30
Sylastop laners

Gold vs. direct opponent

At 20 min, ahead of 67% of top laners against the direct opponent.

top laners

Where it stands among top laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 70 of 100 among top laners639 · median 599
  • Damage in mid game · rank 75 of 100 among top laners929 · median 868
  • Damage in late game · rank 58 of 100 among top laners1,105 · median 1,079
  • Gold at 15 min · rank 74 of 100 among top laners+273 · median +119
  • Gold at 20 min · rank 67 of 100 among top laners+268 · median +100
  • Absorbs damage · rank 48 of 100 among top laners909 · median 970
  • Plays teamfights · rank 51 of 100 among top laners53% · median 53%
  • Takes its kills in duels · rank 53 of 100 among top laners29% · median 28%
  • Lets allies carry kills · rank 28 of 100 among top lanersrank 28 of 100
  • Crowd control (CC) · rank 65 of 100 among top laners0.9 · median 0.8
  • Team damage · rank 66 of 100 among top laners22% · median 20%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected
Malphite55.4% · expected 50.4% · 65 g+5.0 ptSoloQ +6.5
Gnar54.2% · expected 51.3% · 48 g+2.8 ptSoloQ +0.6
Junglegap to expected
Wukong57.6% · expected 47.5% · 33 g+10.0 ptSoloQ -3.7
Vi51.5% · expected 49.7% · 33 g+1.8 ptSoloQ -0.8
Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Junglegap to expected

No positive gap in amateur play.

Midgap to expected
Viktor51.6% · expected 50.2% · 31 g+1.4 ptSoloQ +2.2
ADCgap to expected
Yunara63.6% · expected 52.2% · 33 g+11.4 ptSoloQ +0.7
Jhin56.3% · expected 47.5% · 32 g+8.7 ptSoloQ +0.1
Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top16 champions
  • Malphite65 games
    55.4%gap +5.0 ptsSoloQ: 55.6% · 2,927 g
  • Gnar48 games
    54.2%gap +2.8 ptsSoloQ: 52.1% · 730 g
  • Ambessa15 games
    —SoloQ: 51.1% · 190 g
  • Ornn13 games
    —SoloQ: 45.9% · 242 g
  • Malphite12 games
    —SoloQ: 55.6% · 2,927 g
Jungle15 champions
  • Wukong33 games
    57.6%gap +10.0 ptsSoloQ: 45.6% · 399 g
  • Vi33 games
    51.5%gap +1.8 ptsSoloQ: 51.2% · 295 g
  • Lee Sin29 games
    —SoloQ: 52.0% · 1,051 g
  • Jarvan IV28 games
    —SoloQ: 51.9% · 443 g
  • Xin Zhao17 games
    —SoloQ: 53.5% · 187 g
Mid18 champions
  • Ahri33 games
    45.5%gap -2.4 ptsSoloQ: 49.6% · 730 g
  • Syndra23 games
    —SoloQ: 53.1% · 463 g
  • Viktor22 games
    —SoloQ: 51.4% · 533 g
  • Akali16 games
    —SoloQ: 50.9% · 436 g
  • Vex16 games
    —SoloQ: 51.5% · 200 g
ADC17 champions
  • Ezreal33 games
    45.5%gap -7.6 ptsSoloQ: 56.5% · 665 g
  • Jinx28 games
    —SoloQ: 49.6% · 780 g
  • Caitlyn26 games
    —SoloQ: 49.8% · 653 g
  • Yunara24 games
    —SoloQ: 49.3% · 911 g
  • Kai'Sa23 games
    —SoloQ: 49.4% · 1,199 g
Support16 champions
  • Seraphine40 games
    47.5%gap -1.0 ptsSoloQ: 51.0% · 310 g
  • Thresh25 games
    —SoloQ: 50.5% · 885 g
  • Alistar23 games
    —SoloQ: 47.5% · 1,149 g
  • Lulu23 games
    —SoloQ: 47.3% · 825 g
  • Nautilus23 games
    —SoloQ: 50.1% · 825 g
05 — In draft

Ban it or pick it?

Priority pick: taken in G1, burned afterwards.

Pick rate as Top

Amateur tournaments, compared with soloQ
  • SoloQ Master+0.6%11,160 picks of 1,794,583ban 21.2% · patches 16.19 to 16.21
  • Amateur tournaments0.6%238 picks of 38,304ban 23.6% · patches 16.19 to 16.21
  • Pro0.0%1 picks of 2,214bans not published · patches 16.17 to 16.20

Presence by patch

42.6% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Top
  • 1.2%G190 games of 7,206
  • 1.3%G294 games of 7,209
  • 0.7%G3+19 games of 2,872
Once picked, the series moves on toIn G2, over 90 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.