Tournament presence · pick + ban
6.4%#110 of 173 champions
Pick
3.8%picked in 1,084 of 28,366 games
Ban
2.6%599 bans over 23,109 games, against 4.9% in soloQ
Win rate as Support50.9% between 48.1% and 53.7% over 837 gamesSoloQ 49.1%: no clear gap
Median length29.8 minsoloQ 28 min

Amateur: 28,642 games from amateur tournaments, last 60 days, KR 65% · EUW 24% · NA 10%. SoloQ Master+: 897,301 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Support.

  • DraftPicked more often in amateur play
    Amateur
    1.4%
    SoloQ
    1.2%
    1.4% of the role's picks in amateur play, against 1.2% in soloQ.
  • DraftBanned less often in amateur play
    Amateur
    2.4%
    SoloQ
    4.9%
    2.4% ban rate in amateur play over 14,779 games, against 4.9% in soloQ over 364,710 games.
  • LengthLonger games in amateur play
    Amateur
    29.8 min
    SoloQ
    28 min
    Median of 29.8 min in amateur play, against 28 min in soloQ.
02 — How to play it

How to play it?

Arcane Comet, then Liandry's Torment, Zhonya's Hourglass, and Rylai's Crystal Scepter: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesArcane Comet67% · 15,571
Same in amateur play
SpellsFlash + Heal51% · 11,766
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 75% · 79 games
Core (3 legendaries)18% · 296
18%of soloQ games
  1. Liandry's Torment
  2. Zhonya's Hourglass
  3. Rylai's Crystal Scepter
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Crowd control (CC) first: more CC than 100% of supports.

  1. Crowd control (CC)top1%1.9 · supports: 1

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other supports

What marks it

  • CC

Like other supports

  • Damage in lane
  • Damage in mid game
  • Gold at 15 min
  • Gold at 20 min
  • Map pressure
  • Absorbs damage
  • Plays teamfights
  • Takes its kills in duels
  • Lets allies carry kills
  • Team damage

What it is not

  • No poke

Damage / min by phase · at equal gold

Rank 63 in lane, 66 in mid game and 75 in late game, out of 100 supports.

316+28 vs 288
450+109 vs 342
536+148 vs 388
Lane · 5–14 minMid game · 15–22Late · 23–30
Morganasupports

Gold vs. direct opponent

At 20 min, ahead of 54% of supports against the direct opponent.

supports
4.8takedowns outside its lane before 15 min; supports: 4.5.

Where it stands among supports · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 63 of 100 among supports316 · median 288
  • Damage in mid game · rank 66 of 100 among supports450 · median 342
  • Damage in late game · rank 75 of 100 among supports536 · median 388
  • Gold at 15 min · rank 61 of 100 among supports+153 · median +105
  • Gold at 20 min · rank 54 of 100 among supports+201 · median +193
  • Map pressure · rank 48 of 100 among supports4.8 · median 4.5
  • Absorbs damage · rank 42 of 100 among supports334 · median 393
  • Plays teamfights · rank 64 of 100 among supports56% · median 54%
  • Takes its kills in duels · rank 42 of 100 among supports16% · median 17%
  • Lets allies carry kills · rank 33 of 100 among supportsrank 33 of 100
  • Crowd control (CC) · rank 100 of 100 among supports1.9 · median 1
  • Team damage · rank 68 of 100 among supports12% · median 9%
04 — With / against

With whom, against whom?

Better than expected against Kai'Sa in amateur play: +10.4 pts over 68 games, range above zero.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected
Yone59.4% · expected 51.5% · 32 g+7.9 ptSoloQ 0.0
Gnar56.8% · expected 52.4% · 37 g+4.4 ptSoloQ +1.5
Ornn52.4% · expected 50.5% · 42 g+1.9 ptSoloQ +2.6
Malphite52.8% · expected 51.4% · 36 g+1.3 ptSoloQ -0.5
Junglegap to expected
Lillia59.4% · expected 47.4% · 32 g+11.9 ptSoloQ -1.9
Vi55.1% · expected 50.8% · 107 g+4.4 ptSoloQ +1.6
Lee Sin52.2% · expected 51.1% · 67 g+1.1 ptSoloQ +0.1
Midgap to expected
Ahri58.1% · expected 48.9% · 62 g+9.2 ptSoloQ +1.4
Syndra60.4% · expected 50.0% · 48 g+10.4 ptSoloQ 0.0
Lissandra56.3% · expected 52.3% · 32 g+4.0 ptSoloQ +2.1
Orianna55.3% · expected 53.0% · 38 g+2.3 ptSoloQ +2.1
Locke53.3% · expected 51.1% · 30 g+2.2 ptSoloQ -1.7
ADCgap to expected
Kai'Sa61.8% · expected 51.4% · 68 g+10.4 ptSoloQ -0.6
Jhin56.5% · expected 53.2% · 85 g+3.3 ptSoloQ 0.0
Jinx51.4% · expected 48.9% · 72 g+2.5 ptSoloQ +0.2
Yunara50.9% · expected 48.7% · 55 g+2.2 ptSoloQ -0.2
Caitlyn50.8% · expected 49.1% · 61 g+1.7 ptSoloQ +1.5
Supportgap to expected
Leona59.8% · expected 51.9% · 97 g+7.9 ptSoloQ +3.7
Alistar60.0% · expected 49.7% · 30 g+10.3 ptSoloQ +2.2
Nautilus50.9% · expected 50.7% · 108 g+0.2 ptSoloQ +0.8
Rell52.9% · expected 47.3% · 34 g+5.7 ptSoloQ -1.5
Thresh50.6% · expected 49.7% · 77 g+1.0 ptSoloQ +2.0

With

Topgap to expected
Malphite57.4% · expected 50.3% · 47 g+7.1 ptSoloQ +1.3
Sion56.4% · expected 50.3% · 39 g+6.1 ptSoloQ +1.2
Ornn54.5% · expected 51.3% · 33 g+3.3 ptSoloQ +0.5
Ambessa52.1% · expected 51.4% · 48 g+0.6 ptSoloQ +1.7
Junglegap to expected
Lee Sin55.1% · expected 50.6% · 89 g+4.4 ptSoloQ +0.6
Wukong56.6% · expected 53.3% · 53 g+3.3 ptSoloQ +1.6
Nocturne51.4% · expected 48.6% · 35 g+2.9 ptSoloQ +1.7
Sylas54.5% · expected 51.8% · 33 g+2.7 ptSoloQ -1.9
Xin Zhao53.1% · expected 50.6% · 32 g+2.6 ptSoloQ +2.4
Midgap to expected
Viktor62.3% · expected 51.3% · 53 g+11.0 ptSoloQ +1.6
ADCgap to expected
Ezreal48.9% · expected 47.5% · 47 g+1.4 ptSoloQ +2.5
Jinx54.3% · expected 52.9% · 35 g+1.4 ptSoloQ +1.0
Yunara53.3% · expected 53.1% · 30 g+0.2 ptSoloQ -3.4

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top23 champions
  • Ornn42 games
    52.4%gap +1.9 ptsSoloQ: 50.8% · 459 g
  • K'Sante38 games
    50.0%gap -3.0 ptsSoloQ: 49.2% · 522 g
  • Gnar37 games
    56.8%gap +4.4 ptsSoloQ: 52.0% · 460 g
  • Malphite36 games
    52.8%gap +1.3 ptsSoloQ: 47.5% · 733 g
  • Aatrox34 games
    44.1%gap -5.8 ptsSoloQ: 53.8% · 676 g
Jungle20 champions
  • Vi107 games
    55.1%gap +4.4 ptsSoloQ: 52.5% · 754 g
  • Lee Sin67 games
    52.2%gap +1.1 ptsSoloQ: 49.5% · 1,556 g
  • Wukong56 games
    46.4%gap -2.1 ptsSoloQ: 51.1% · 716 g
  • Jarvan IV52 games
    42.3%gap -10.1 ptsSoloQ: 48.9% · 781 g
  • Sylas43 games
    48.8%gap -1.1 ptsSoloQ: 50.9% · 833 g
Mid21 champions
  • Ahri62 games
    58.1%gap +9.2 ptsSoloQ: 49.5% · 1,086 g
  • Viktor55 games
    47.3%gap -3.2 ptsSoloQ: 49.7% · 1,109 g
  • Syndra48 games
    60.4%gap +10.4 ptsSoloQ: 48.5% · 962 g
  • Orianna38 games
    55.3%gap +2.3 ptsSoloQ: 53.0% · 438 g
  • Xerath33 games
    39.4%gap -11.8 ptsSoloQ: 49.2% · 394 g
ADC18 champions
  • Jhin85 games
    56.5%gap +3.3 ptsSoloQ: 49.5% · 2,204 g
  • Jinx72 games
    51.4%gap +2.5 ptsSoloQ: 47.8% · 1,746 g
  • Kai'Sa68 games
    61.8%gap +10.4 ptsSoloQ: 49.1% · 2,314 g
  • Ezreal63 games
    54.0%gap -0.3 ptsSoloQ: 51.3% · 1,216 g
  • Caitlyn61 games
    50.8%gap +1.7 ptsSoloQ: 51.8% · 1,277 g
Support18 champions
  • Nautilus108 games
    50.9%gap +0.2 ptsSoloQ: 50.7% · 1,877 g
  • Leona97 games
    59.8%gap +7.9 ptsSoloQ: 51.3% · 1,639 g
  • Thresh77 games
    50.6%gap +1.0 ptsSoloQ: 48.8% · 3,005 g
  • Seraphine53 games
    49.1%gap -0.7 ptsSoloQ: 49.4% · 516 g
  • Blitzcrank50 games
    48.0%gap -1.1 ptsSoloQ: 48.1% · 1,590 g
05 — In draft

Ban it or pick it?

Taken at any point of the series.

Pick rate as Support

Amateur tournaments, compared with soloQ
  • SoloQ Master+1.2%20,719 picks of 1,794,593ban 4.9% · patches 16.19 to 16.21
  • Amateur tournaments1.4%550 picks of 38,304ban 2.4% · patches 16.19 to 16.21
  • Pro0.0%0 picks of 2,214bans not published · patches 16.17 to 16.20

Presence by patch

5.6% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Support
  • 2.5%G1180 games of 7,176
  • 3.3%G2236 games of 7,177
  • 2.7%G3+76 games of 2,850
Once picked, the series moves on toIn G2, over 180 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.