Tournament presence · pick + ban
27.9%#13 of 173 champions
Pick
8.4%picked in 2,414 of 28,576 games
Ban
19.5%4,547 bans over 23,301 games, against 18.6% in soloQ
Win rate as Top51.6% between 48.1% and 55.0% over 564 gamesSoloQ 49.1%: no clear gap
Median length29.5 minsoloQ 27.4 min

Amateur: 28,642 games from amateur tournaments, last 60 days, KR 65% · EUW 24% · NA 10%. SoloQ Master+: 897,301 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Top.

  • DraftPicked less often in amateur play
    Amateur
    0.9%
    SoloQ
    1.3%
    0.9% of the role's picks in amateur play, against 1.3% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    19.4%
    SoloQ
    18.6%
    19.4% ban rate in amateur play over 14,779 games, against 18.6% in soloQ over 364,710 games.
  • LengthLonger games in amateur play
    Amateur
    29.5 min
    SoloQ
    27.4 min
    Median of 29.5 min in amateur play, against 27.4 min in soloQ.
02 — How to play it

How to play it?

Electrocute, then Hextech Gunblade, Shadowflame, and Zhonya's Hourglass: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesElectrocute78% · 20,418
Same in amateur play
SpellsFlash + Ignite81% · 21,274
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 100% · 84 games
Core (3 legendaries)39% · 3,527
39%of soloQ games
  1. Hextech Gunblade
  2. Shadowflame
  3. Zhonya's Hourglass
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Takes its kills in duels first: more duels than 91% of top laners.

  1. Takes its kills in duelstop9%35% · top laners: 28%
  2. Team damagetop22%23% · top laners: 20%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other top laners

What marks it

  • Duelist
  • Damage
  • Split-push

Like other top laners

  • Damage in late game
  • Gold at 15 min
  • Gold at 20 min
  • Absorbs damage

What it is not

  • Few teamfights
  • Carries its own kills
  • Little CC
  • No poke

Damage / min by phase · at equal gold

Rank 76 in lane, 79 in mid game and 70 in late game, out of 100 top laners.

656+57 vs 599
948+80 vs 868
1,129+49 vs 1,079
Lane · 5–14 minMid game · 15–22Late · 23–30
Akalitop laners

Gold vs. direct opponent

At 20 min, ahead of 57% of top laners against the direct opponent.

top laners

Where it stands among top laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 76 of 100 among top laners656 · median 599
  • Damage in mid game · rank 79 of 100 among top laners948 · median 868
  • Damage in late game · rank 70 of 100 among top laners1,129 · median 1,079
  • Gold at 15 min · rank 52 of 100 among top laners+120 · median +119
  • Gold at 20 min · rank 57 of 100 among top laners+169 · median +100
  • Absorbs damage · rank 27 of 100 among top laners575 · median 970
  • Plays teamfights · rank 18 of 100 among top laners50% · median 53%
  • Takes its kills in duels · rank 91 of 100 among top laners35% · median 28%
  • Lets allies carry kills · rank 7 of 100 among top lanersrank 7 of 100
  • Crowd control (CC) · rank 4 of 100 among top laners0.1 · median 0.8
  • Team damage · rank 79 of 100 among top laners23% · median 20%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected
Viego56.7% · expected 52.5% · 30 g+4.1 ptSoloQ -0.8
Lee Sin52.0% · expected 51.9% · 50 g+0.1 ptSoloQ -1.5
Jarvan IV54.5% · expected 53.1% · 33 g+1.5 ptSoloQ +0.6
Sylas51.5% · expected 50.5% · 33 g+1.0 ptSoloQ -3.2
Midgap to expected
Ahri57.6% · expected 49.6% · 33 g+7.9 ptSoloQ +1.3
ADCgap to expected
Xayah63.3% · expected 50.2% · 30 g+13.2 ptSoloQ +0.9
Ezreal63.8% · expected 54.8% · 47 g+9.0 ptSoloQ -2.3
Caitlyn53.6% · expected 49.8% · 56 g+3.8 ptSoloQ -0.1
Jhin56.3% · expected 53.9% · 48 g+2.3 ptSoloQ -0.3
Jinx52.5% · expected 49.6% · 40 g+2.9 ptSoloQ -2.6
Supportgap to expected
Nautilus59.3% · expected 51.4% · 59 g+7.9 ptSoloQ -1.3
Lulu59.5% · expected 54.0% · 42 g+5.6 ptSoloQ -1.2
Karma60.6% · expected 54.2% · 33 g+6.4 ptSoloQ +2.4
Leona56.8% · expected 52.7% · 37 g+4.1 ptSoloQ -3.3
Braum50.0% · expected 49.9% · 30 g+0.1 ptSoloQ +1.2

With

Junglegap to expected
Vi64.9% · expected 51.8% · 37 g+13.1 ptSoloQ -2.5
Jarvan IV60.4% · expected 50.1% · 53 g+10.3 ptSoloQ +2.6
Xin Zhao53.8% · expected 51.2% · 39 g+2.7 ptSoloQ +0.4
Midgap to expected
Yone55.8% · expected 54.0% · 43 g+1.8 ptSoloQ +1.7
Ahri54.3% · expected 53.6% · 35 g+0.7 ptSoloQ -2.7
ADCgap to expected
Jinx65.0% · expected 53.5% · 40 g+11.5 ptSoloQ +2.6
Yunara60.0% · expected 53.9% · 50 g+6.1 ptSoloQ +0.7
Jhin55.6% · expected 49.3% · 45 g+6.3 ptSoloQ -1.3
Kai'Sa53.3% · expected 51.1% · 45 g+2.3 ptSoloQ -1.5
Xayah55.9% · expected 53.0% · 34 g+2.9 ptSoloQ -1.2
Supportgap to expected
Lulu50.0% · expected 49.2% · 38 g+0.8 ptSoloQ +1.5

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top22 champions
  • Yone39 games
    51.3%gap -0.8 ptsSoloQ: 50.8% · 1,951 g
  • Olaf37 games
    32.4%gap -16.0 ptsSoloQ: 49.6% · 698 g
  • Jax28 games
    —SoloQ: 50.1% · 997 g
  • Renekton28 games
    —SoloQ: 47.1% · 707 g
  • Ambessa27 games
    —SoloQ: 50.6% · 601 g
Jungle18 champions
  • Lee Sin50 games
    52.0%gap +0.1 ptsSoloQ: 47.9% · 1,873 g
  • Wukong49 games
    42.9%gap -6.4 ptsSoloQ: 51.2% · 841 g
  • Jarvan IV33 games
    54.5%gap +1.5 ptsSoloQ: 50.8% · 903 g
  • Sylas33 games
    51.5%gap +1.0 ptsSoloQ: 45.7% · 1,060 g
  • Vi32 games
    46.9%gap -4.6 ptsSoloQ: 49.5% · 598 g
Mid20 champions
  • Ahri33 games
    57.6%gap +7.9 ptsSoloQ: 49.4% · 1,175 g
  • Syndra28 games
    —SoloQ: 45.2% · 1,079 g
  • Viktor28 games
    —SoloQ: 51.9% · 1,005 g
  • Sylas26 games
    —SoloQ: 49.0% · 1,066 g
  • Yone25 games
    —SoloQ: 49.4% · 1,221 g
ADC17 champions
  • Caitlyn56 games
    53.6%gap +3.8 ptsSoloQ: 50.3% · 1,416 g
  • Jhin48 games
    56.3%gap +2.3 ptsSoloQ: 49.3% · 2,457 g
  • Ezreal47 games
    63.8%gap +9.0 ptsSoloQ: 50.7% · 1,464 g
  • Jinx40 games
    52.5%gap +2.9 ptsSoloQ: 45.0% · 1,639 g
  • Kai'Sa40 games
    50.0%gap -2.1 ptsSoloQ: 50.8% · 2,328 g
Support18 champions
  • Nautilus59 games
    59.3%gap +7.9 ptsSoloQ: 48.7% · 1,528 g
  • Lulu42 games
    59.5%gap +5.6 ptsSoloQ: 47.9% · 1,814 g
  • Leona37 games
    56.8%gap +4.1 ptsSoloQ: 44.4% · 974 g
  • Seraphine34 games
    41.2%gap -9.1 ptsSoloQ: 51.3% · 631 g
  • Karma33 games
    60.6%gap +6.4 ptsSoloQ: 53.2% · 1,075 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as Top

Amateur tournaments, compared with soloQ
  • SoloQ Master+1.3%23,698 picks of 1,794,583ban 18.6% · patches 16.19 to 16.21
  • Amateur tournaments0.9%351 picks of 38,304ban 19.4% · patches 16.19 to 16.21
  • Pro0.3%6 picks of 2,214bans not published · patches 16.17 to 16.20

Presence by patch

27.6% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Top
  • 1.5%G1106 games of 7,211
  • 1.9%G2138 games of 7,215
  • 2.0%G3+57 games of 2,876
Once picked, the series moves on toIn G2, over 106 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.