Champion sheet · Jungle

Shyvana

Patches 16.19 to 16.21 · All regions

Bans, presence and fearless: Shyvana across all builds. Build, best results and matchups: the selected build.

Tournament presence · pick + ban
6.5%#106 of 173 champions
Pick
3.6%picked in 1,026 of 28,567 games
Ban
2.9%684 bans over 23,292 games, against 3.3% in soloQ
Win rate as Jungle52.0% between 49.3% and 54.6% over 972 gamesSoloQ 48.6%: clear gap
Median length28.7 minsoloQ 27.5 min

Amateur: 28,642 games from amateur tournaments, last 60 days, KR 65% · EUW 24% · NA 10%. SoloQ Master+: 897,301 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Jungle.

  • Win rateWins more in amateur play
    Amateur
    52.0%
    SoloQ
    48.6%
    52.0% win rate in amateur play over 972 games, against 48.6% in soloQ over 32,892 games.
  • DraftPicked more often in amateur play
    Amateur
    1.8%
    SoloQ
    1.6%
    1.8% of the role's picks in amateur play, against 1.6% in soloQ.
  • LengthLonger games in amateur play
    Amateur
    28.7 min
    SoloQ
    27.5 min
    Median of 28.7 min in amateur play, against 27.5 min in soloQ.
02 — How to play it

How to play it?

Press the Attack, then Trinity Force, Spear of Shojin, and Death's Dance: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesPress the Attack83% · 27,352
Same in amateur play
SpellsFlash + Smite99% · 32,398
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 94% · 64 games
Core (3 legendaries)41% · 6,381
41%of soloQ games
  1. Trinity Force
  2. Spear of Shojin
  3. Death's Dance
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Plays teamfights first: more teamfights than 98% of junglers.

  1. Plays teamfightstop2%57% · junglers: 52%
  2. Absorbs damagetop10%1,237 · junglers: 855
  3. Team damagetop23%20% · junglers: 17%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other junglers

What marks it

  • Frontline
  • Teamfight
  • Damage
  • Poke

Like other junglers

  • Damage in lane
  • Map pressure
  • Takes its kills in duels
  • Lets allies carry kills
  • Invade

What it is not

  • Little CC

Damage / min by phase · at equal gold

Rank 69 in lane, 78 in mid game and 79 in late game, out of 100 junglers.

393+10 vs 383
854+58 vs 796
1,165+110 vs 1,056
Lane · 5–14 minMid game · 15–22Late · 23–30
Shyvanajunglers

Gold vs. direct opponent

At 20 min, ahead of 92% of junglers against the direct opponent.

junglers
4.2takedowns outside its lane before 15 min; junglers: 4.7.

Where it stands among junglers · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 69 of 100 among junglers393 · median 383
  • Damage in mid game · rank 78 of 100 among junglers854 · median 796
  • Damage in late game · rank 79 of 100 among junglers1,165 · median 1,056
  • Gold at 15 min · rank 84 of 100 among junglers+278 · median +6
  • Gold at 20 min · rank 92 of 100 among junglers+669 · median +64
  • Map pressure · rank 30 of 100 among junglers4.2 · median 4.7
  • Absorbs damage · rank 90 of 100 among junglers1,237 · median 855
  • Plays teamfights · rank 98 of 100 among junglers57% · median 52%
  • Takes its kills in duels · rank 40 of 100 among junglers19% · median 20%
  • Lets allies carry kills · rank 38 of 100 among junglersrank 38 of 100
  • Crowd control (CC) · rank 22 of 100 among junglers0.5 · median 0.7
  • Team damage · rank 77 of 100 among junglers20% · median 17%
  • Jungle farm · rank 95 of 100 among junglers72 · median 66
  • Invade · rank 29 of 100 among junglers7% · median 7%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Topgap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top16 champions
  • K'Sante12 games
    —SoloQ: 51.7% · 619 g
  • Dr. Mundo11 games
    —SoloQ: 49.7% · 582 g
  • Yone10 games
    —SoloQ: 48.3% · 1,389 g
  • Gwen9 games
    —SoloQ: 48.6% · 484 g
  • Malphite9 games
    —SoloQ: 47.7% · 1,029 g
Jungle11 champions
  • Jarvan IV22 games
    —SoloQ: 50.3% · 1,144 g
  • Wukong22 games
    —SoloQ: 48.9% · 1,313 g
  • Vi17 games
    —SoloQ: 52.3% · 576 g
  • Sylas15 games
    —SoloQ: 39.7% · 1,167 g
  • Xin Zhao13 games
    —SoloQ: 52.8% · 371 g
Mid15 champions
  • Hwei14 games
    —SoloQ: 48.1% · 702 g
  • Ahri12 games
    —SoloQ: 45.6% · 1,661 g
  • Akali11 games
    —SoloQ: 47.9% · 887 g
  • Lissandra11 games
    —SoloQ: 49.7% · 674 g
  • Viktor11 games
    —SoloQ: 48.4% · 1,573 g
ADC13 champions
  • Caitlyn23 games
    —SoloQ: 48.4% · 1,871 g
  • Jinx23 games
    —SoloQ: 47.9% · 2,415 g
  • Jhin17 games
    —SoloQ: 48.5% · 2,759 g
  • Ashe15 games
    —SoloQ: 46.6% · 912 g
  • Yunara15 games
    —SoloQ: 49.2% · 2,579 g
Support15 champions
  • Braum16 games
    —SoloQ: 45.3% · 1,081 g
  • Lulu14 games
    —SoloQ: 48.9% · 2,185 g
  • Nautilus14 games
    —SoloQ: 49.1% · 1,847 g
  • Seraphine14 games
    —SoloQ: 49.1% · 943 g
  • Rell13 games
    —SoloQ: 48.3% · 906 g
05 — In draft

Ban it or pick it?

Taken at any point of the series.

Pick rate as Jungle

Amateur tournaments, compared with soloQ
  • SoloQ Master+1.6%28,291 picks of 1,794,595ban 3.3% · patches 16.19 to 16.21
  • Amateur tournaments1.8%695 picks of 38,304ban 3.2% · patches 16.19 to 16.21
  • Pro1.4%32 picks of 2,214bans not published · patches 16.17 to 16.20

Presence by patch

7.4% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Jungle
  • 3.6%G1262 games of 7,209
  • 4.1%G2294 games of 7,213
  • 3.9%G3+113 games of 2,876
Once picked, the series moves on toIn G2, over 262 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.