Champion sheet · Jungle

Shyvana

Patches 16.19 to 16.21 · KR

Bans, presence and fearless: Shyvana across all builds. Build, best results and matchups: the selected build.

Tournament presence · pick + ban
3.4%#133 of 173 champions
Pick
1.7%picked in 314 of 18,661 games
Ban
1.7%299 bans over 17,704 games, against 0.2% in soloQ
Win rate as Jungle54.3% between 49.4% and 59.2% over 276 gamesSoloQ 46.9%: clear gap
Median length28.6 minsoloQ 25.9 min

Amateur: 18,736 games from amateur tournaments, last 60 days, KR. SoloQ Master+: 316,098 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

4 clear gaps between soloQ and amateur tournaments as Jungle.

  • Win rateWins more in amateur play
    Amateur
    54.3%
    SoloQ
    46.9%
    54.3% win rate in amateur play over 276 games, against 46.9% in soloQ over 3,278 games.
  • DraftPicked more often in amateur play
    Amateur
    0.6%
    SoloQ
    0.4%
    0.6% of the role's picks in amateur play, against 0.4% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    1.7%
    SoloQ
    0.2%
    1.7% ban rate in amateur play over 11,141 games, against 0.2% in soloQ over 123,725 games.
  • LengthLonger games in amateur play
    Amateur
    28.6 min
    SoloQ
    25.9 min
    Median of 28.6 min in amateur play, against 25.9 min in soloQ.
02 — How to play it

How to play it?

Press the Attack, then Kraken Slayer, Dusk and Dawn, and Death's Dance: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesPress the Attack71% · 2,313
Same in amateur play
SpellsFlash + Smite97% · 3,185
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 100% · 119 games
Core (3 legendaries)29% · 371
29%of soloQ games
  1. Kraken Slayer
  2. Dusk and Dawn
  3. Death's Dance
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Jungle farm first: farms more than 98% of junglers.

  1. Jungle farmtop2%73 · junglers: 66
  2. Absorbs damagetop8%1,266 · junglers: 855
  3. Plays teamfightstop9%56% · junglers: 52%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other junglers

What marks it

  • Frontline
  • Teamfight
  • Poke
  • Heavy jungle farm

Like other junglers

  • Damage in mid game
  • Damage in late game
  • Gold at 15 min
  • Gold at 20 min
  • Lets allies carry kills
  • Team damage

What it is not

  • Little map pressure
  • Few duels
  • Little CC
  • Stays home

Damage / min by phase · at equal gold

Rank 25 in lane, 37 in mid game and 54 in late game, out of 100 junglers.

353-30 vs 383
765-31 vs 796
1,069+13 vs 1,056
Lane · 5–14 minMid game · 15–22Late · 23–30
Shyvanajunglers

Gold vs. direct opponent

At 20 min, ahead of 63% of junglers against the direct opponent.

junglers
3.7takedowns outside its lane before 15 min; junglers: 4.7.

Where it stands among junglers · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 25 of 100 among junglers353 · median 383
  • Damage in mid game · rank 37 of 100 among junglers765 · median 796
  • Damage in late game · rank 54 of 100 among junglers1,069 · median 1,056
  • Gold at 15 min · rank 67 of 100 among junglers+125 · median +6
  • Gold at 20 min · rank 63 of 100 among junglers+184 · median +64
  • Map pressure · rank 22 of 100 among junglers3.7 · median 4.7
  • Absorbs damage · rank 92 of 100 among junglers1,266 · median 855
  • Plays teamfights · rank 91 of 100 among junglers56% · median 52%
  • Takes its kills in duels · rank 22 of 100 among junglers18% · median 20%
  • Lets allies carry kills · rank 66 of 100 among junglersrank 66 of 100
  • Crowd control (CC) · rank 20 of 100 among junglers0.4 · median 0.7
  • Team damage · rank 70 of 100 among junglers19% · median 17%
  • Jungle farm · rank 98 of 100 among junglers73 · median 66
  • Invade · rank 16 of 100 among junglers6% · median 7%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Topgap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top4 champions
  • Renekton6 games
    —SoloQ: 54.3% · 81 g
  • Gnar5 games
    —SoloQ: 48.7% · 78 g
  • Sion5 games
    —SoloQ: 42.9% · 42 g
  • Zaahen5 games
    —SoloQ: 51.1% · 45 g
Jungle6 champions
  • Wukong10 games
    —SoloQ: 46.6% · 73 g
  • Nocturne7 games
    —SoloQ: 57.1% · 42 g
  • Jayce5 games
    —SoloQ: 53.3% · 75 g
  • Lee Sin5 games
    —SoloQ: 45.6% · 485 g
  • Sylas5 games
    —SoloQ: 42.0% · 112 g
Mid4 champions
  • Viktor11 games
    —SoloQ: 46.2% · 199 g
  • Xerath6 games
    —SoloQ: 49.2% · 59 g
  • Orianna5 games
    —SoloQ: 52.2% · 92 g
  • Syndra5 games
    —SoloQ: 52.1% · 146 g
ADC8 champions
  • Jinx12 games
    —SoloQ: 42.9% · 212 g
  • Kai'Sa12 games
    —SoloQ: 45.3% · 360 g
  • Ashe8 games
    —SoloQ: 52.2% · 67 g
  • Caitlyn8 games
    —SoloQ: 51.8% · 199 g
  • Jhin8 games
    —SoloQ: 47.2% · 358 g
Support8 champions
  • Thresh11 games
    —SoloQ: 41.3% · 247 g
  • Braum9 games
    —SoloQ: 44.2% · 86 g
  • Nautilus9 games
    —SoloQ: 49.3% · 203 g
  • Lulu8 games
    —SoloQ: 46.5% · 288 g
  • Blitzcrank7 games
    —SoloQ: 43.6% · 181 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as Jungle

Amateur tournaments, compared with soloQ
  • SoloQ Master+0.4%2,842 picks of 632,196ban 0.2% · patches 16.19 to 16.21
  • Amateur tournaments0.6%141 picks of 23,550ban 1.7% · patches 16.19 to 16.21
  • Pro1.4%32 picks of 2,214bans not published · patches 16.17 to 16.20

Presence by patch

7.4% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Jungle
  • 1.5%G166 games of 4,270
  • 1.5%G263 games of 4,274
  • 2.0%G3+37 games of 1,831
Once picked, the series moves on toIn G2, over 66 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.