Champion sheet · Top

Shyvana

Patches 16.19 to 16.21 · All regions
Tournament presence · pick + ban
6.5%#106 of 173 champions
Pick
3.6%picked in 1,026 of 28,567 games
Ban
2.9%684 bans over 23,292 games, against 3.3% in soloQ
Win rate as Top61.5% between 50.1% and 71.8% over 52 gamesSoloQ 47.3%: clear gap
Median length29 minsoloQ 27.2 min

Amateur: 28,642 games from amateur tournaments, last 60 days, KR 65% · EUW 24% · NA 10%. SoloQ Master+: 897,301 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

4 clear gaps between soloQ and amateur tournaments as Top.

  • Win rateWins more in amateur play
    Amateur
    61.5%
    SoloQ
    47.3%
    61.5% win rate in amateur play over 52 games, against 47.3% in soloQ over 3,102 games.
  • DraftPicked less often in amateur play
    Amateur
    0.1%
    SoloQ
    0.2%
    0.1% of the role's picks in amateur play, against 0.2% in soloQ.
  • LengthLonger games in amateur play
    Amateur
    29 min
    SoloQ
    27.2 min
    Median of 29 min in amateur play, against 27.2 min in soloQ.
  • SpellsFlash + Teleport instead of Flash + Ignite
    Amateur
    56%
    SoloQ
    51%
    Played in 56% of amateur games; soloQ sticks to Flash + Ignite (51%).

Not enough games to judge: core.

02 — How to play it

How to play it?

Grasp of the Undying, then Trinity Force, Spear of Shojin, and Death's Dance: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesGrasp of the Undying45% · 1,396
Same in amateur play
SpellsFlash + Ignite51% · 1,595
≠ Amateur: Flash + Teleport instead of Flash + Ignite. 56% · 61 games
SkillsWnot collected in soloQ
Amateur: 71% · 37 games
Core (3 legendaries)7% · 69
7%of soloQ games
  1. Trinity Force
  2. Spear of Shojin
  3. Death's Dance
Amateur: Dusk and Dawn, Sterak's Gage, Spear of Shojin, gap not settled

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

No trait above other top laners; the most marked: Plays teamfights (rank 73).

  1. Its most marked traitPlays teamfightstop27%55% · top laners: 53%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other top laners

What marks it

Nothing above top laners.

Like other top laners

  • Gold at 15 min
  • Gold at 20 min
  • Absorbs damage
  • Plays teamfights
  • Takes its kills in duels

What it is not

  • Little CC
  • Little damage
  • No poke
  • No split-push

Damage / min by phase · at equal gold

Not measured: the fact is not validated by the draft review.

Gold vs. direct opponent

At 20 min, behind 59% of top laners against the direct opponent.

top laners

Where it stands among top laners · every measure

0 ← less · median · more → 100
  • Gold at 15 min · rank 29 of 100 among top laners-91 · median +119
  • Gold at 20 min · rank 41 of 100 among top laners-8 · median +100
  • Absorbs damage · rank 60 of 100 among top laners1,092 · median 970
  • Plays teamfights · rank 73 of 100 among top laners55% · median 53%
  • Takes its kills in duels · rank 31 of 100 among top laners25% · median 28%
  • Crowd control (CC) · rank 14 of 100 among top laners0.4 · median 0.8
  • Team damage · rank 24 of 100 among top laners18% · median 20%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top3 champions
  • Gnar5 games
    —SoloQ: 55.1% · 69 g
  • K'Sante5 games
    —SoloQ: 48.4% · 93 g
  • Renekton5 games
    —SoloQ: 48.4% · 64 g
Jungle2 champions
  • Jarvan IV5 games
    —SoloQ: 43.4% · 106 g
  • Wukong5 games
    —SoloQ: 50.5% · 91 g
Mid2 champions
  • Ahri10 games
    —SoloQ: 42.0% · 143 g
  • Syndra5 games
    —SoloQ: 56.5% · 124 g
ADC3 champions
  • Ashe7 games
    —SoloQ: 41.4% · 70 g
  • Ezreal5 games
    —SoloQ: 50.6% · 154 g
  • Jhin5 games
    —SoloQ: 49.3% · 274 g
Support4 champions
  • Seraphine9 games
    —SoloQ: 49.4% · 89 g
  • Nautilus6 games
    —SoloQ: 51.8% · 164 g
  • Braum5 games
    —SoloQ: 58.1% · 105 g
  • Rakan5 games
    —SoloQ: 45.7% · 92 g
05 — In draft

Ban it or pick it?

Taken at any point of the series.

Pick rate as Top

Amateur tournaments, compared with soloQ
  • SoloQ Master+0.2%2,773 picks of 1,794,583ban 3.3% · patches 16.19 to 16.21
  • Amateur tournaments0.1%36 picks of 38,304ban 3.2% · patches 16.19 to 16.21
  • Pro0.2%4 picks of 2,214bans not published · patches 16.17 to 16.20

Presence by patch

7.4% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Top
  • 0.2%G112 games of 7,209
  • 0.2%G217 games of 7,213
  • 0.2%G3+6 games of 2,876
Once picked, the series moves on to

Not enough series yet: published from 30.

Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.