Champion sheet · Jungle

Shyvana

Patches 16.19 to 16.21 · All regions

Bans, presence and fearless: Shyvana across all builds. Build, best results and matchups: the selected build.

Tournament presence · pick + ban
6.5%#106 of 173 champions
Pick
3.6%picked in 1,026 of 28,567 games
Ban
2.9%684 bans over 23,292 games, against 3.3% in soloQ
Win rate as Jungle52.0% between 49.3% and 54.6% over 972 gamesSoloQ 48.6%: clear gap
Median length28.7 minsoloQ 27.5 min

Amateur: 28,642 games from amateur tournaments, last 60 days, KR 65% · EUW 24% · NA 10%. SoloQ Master+: 897,301 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Jungle.

  • Win rateWins more in amateur play
    Amateur
    52.0%
    SoloQ
    48.6%
    52.0% win rate in amateur play over 972 games, against 48.6% in soloQ over 32,892 games.
  • DraftPicked more often in amateur play
    Amateur
    1.8%
    SoloQ
    1.6%
    1.8% of the role's picks in amateur play, against 1.6% in soloQ.
  • LengthLonger games in amateur play
    Amateur
    28.7 min
    SoloQ
    27.5 min
    Median of 28.7 min in amateur play, against 27.5 min in soloQ.
02 — How to play it

How to play it?

Press the Attack, then Trinity Force, Spear of Shojin, and Death's Dance: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesPress the Attack83% · 27,352
Same in amateur play
SpellsFlash + Smite99% · 32,398
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 100% · 40 games
Core (3 legendaries)41% · 6,381
41%of soloQ games
  1. Trinity Force
  2. Spear of Shojin
  3. Death's Dance
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Plays teamfights first: more teamfights than 77% of junglers.

  1. Plays teamfightstop23%55% · junglers: 52%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other junglers

What marks it

  • Teamfight

Like other junglers

  • Damage in lane
  • Damage in mid game
  • Gold at 15 min
  • Gold at 20 min
  • Absorbs damage
  • Takes its kills in duels
  • Team damage
  • Invade

What it is not

  • Little map pressure
  • Little CC
  • No poke

Damage / min by phase · at equal gold

386+2 vs 383
820+24 vs 796
not measured
Lane · 5–14 minMid game · 15–22Late · 23–30
Shyvanajunglers

Gold vs. direct opponent

At 20 min, ahead of 58% of junglers against the direct opponent.

junglers
3.7takedowns outside its lane before 15 min; junglers: 4.7.

Where it stands among junglers · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 54 of 100 among junglers386 · median 383
  • Damage in mid game · rank 60 of 100 among junglers820 · median 796
  • Gold at 15 min · rank 45 of 100 among junglers-28 · median +6
  • Gold at 20 min · rank 58 of 100 among junglers+111 · median +64
  • Map pressure · rank 23 of 100 among junglers3.7 · median 4.7
  • Absorbs damage · rank 59 of 100 among junglers898 · median 855
  • Plays teamfights · rank 77 of 100 among junglers55% · median 52%
  • Takes its kills in duels · rank 39 of 100 among junglers19% · median 20%
  • Crowd control (CC) · rank 10 of 100 among junglers0.4 · median 0.7
  • Team damage · rank 43 of 100 among junglers16% · median 17%
  • Jungle farm · rank 86 of 100 among junglers70 · median 66
  • Invade · rank 38 of 100 among junglers7% · median 7%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Topgap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top7 champions
  • Sion9 games
    —SoloQ: 46.9% · 548 g
  • K'Sante8 games
    —SoloQ: 51.7% · 619 g
  • Ornn8 games
    —SoloQ: 48.3% · 808 g
  • Yone7 games
    —SoloQ: 48.3% · 1,389 g
  • Dr. Mundo6 games
    —SoloQ: 49.7% · 582 g
Jungle7 champions
  • Wukong12 games
    —SoloQ: 48.9% · 1,313 g
  • Lee Sin11 games
    —SoloQ: 48.5% · 1,764 g
  • Jarvan IV9 games
    —SoloQ: 50.3% · 1,144 g
  • Sylas9 games
    —SoloQ: 39.7% · 1,167 g
  • Nocturne8 games
    —SoloQ: 50.9% · 495 g
Mid8 champions
  • Viktor11 games
    —SoloQ: 48.4% · 1,573 g
  • Sylas9 games
    —SoloQ: 40.5% · 880 g
  • Orianna7 games
    —SoloQ: 49.8% · 607 g
  • Syndra7 games
    —SoloQ: 49.6% · 1,569 g
  • Hwei6 games
    —SoloQ: 48.1% · 702 g
ADC10 champions
  • Kai'Sa13 games
    —SoloQ: 50.4% · 2,540 g
  • Caitlyn11 games
    —SoloQ: 48.4% · 1,871 g
  • Ezreal11 games
    —SoloQ: 53.8% · 1,503 g
  • Jinx11 games
    —SoloQ: 47.9% · 2,415 g
  • Ashe9 games
    —SoloQ: 46.6% · 912 g
Support8 champions
  • Nautilus15 games
    —SoloQ: 49.1% · 1,847 g
  • Lulu11 games
    —SoloQ: 48.9% · 2,185 g
  • Braum10 games
    —SoloQ: 45.3% · 1,081 g
  • Karma10 games
    —SoloQ: 48.0% · 1,230 g
  • Leona9 games
    —SoloQ: 47.8% · 1,355 g
05 — In draft

Ban it or pick it?

Taken at any point of the series.

Pick rate as Jungle

Amateur tournaments, compared with soloQ
  • SoloQ Master+1.6%28,291 picks of 1,794,595ban 3.3% · patches 16.19 to 16.21
  • Amateur tournaments1.8%695 picks of 38,304ban 3.2% · patches 16.19 to 16.21
  • Pro1.4%32 picks of 2,214bans not published · patches 16.17 to 16.20

Presence by patch

7.4% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Jungle
  • 3.6%G1262 games of 7,209
  • 4.1%G2294 games of 7,213
  • 3.9%G3+113 games of 2,876
Once picked, the series moves on toIn G2, over 262 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.