Champion sheet · Jungle

Naafiri

Patches 16.19 to 16.21 · All regions

Bans, presence and fearless: Naafiri across all builds. Build, best results and matchups: the selected build.

Tournament presence · pick + ban
17.0%#43 of 173 champions
Pick
7.0%picked in 1,983 of 28,325 games
Ban
10.0%2,299 bans over 23,075 games, against 7.1% in soloQ
Win rate as Jungle49.5% between 47.5% and 51.5% over 1,743 gamesSoloQ 48.2%: no clear gap
Median length29.1 minsoloQ 26.9 min

Amateur: 28,642 games from amateur tournaments, last 60 days, KR 65% · EUW 24% · NA 10%. SoloQ Master+: 919,797 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Jungle.

  • DraftPicked more often in amateur play
    Amateur
    2.8%
    SoloQ
    1.5%
    2.8% of the role's picks in amateur play, against 1.5% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    10.1%
    SoloQ
    7.1%
    10.1% ban rate in amateur play over 14,779 games, against 7.1% in soloQ over 387,203 games.
  • LengthLonger games in amateur play
    Amateur
    29.1 min
    SoloQ
    26.9 min
    Median of 29.1 min in amateur play, against 26.9 min in soloQ.
02 — How to play it

How to play it?

Conqueror, then Voltaic Cyclosword, Black Cleaver, and Death's Dance: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesConqueror95% · 28,824
Same in amateur play
SpellsFlash + Smite98% · 29,537
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 100% · 95 games
Core (3 legendaries)28% · 4,374
28%of soloQ games
  1. Voltaic Cyclosword
  2. Black Cleaver
  3. Death's Dance
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Team damage first: more damage than 76% of junglers.

  1. Team damagetop24%19% · junglers: 17%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other junglers

What marks it

  • Damage

Like other junglers

  • Damage in lane
  • Damage in mid game
  • Damage in late game
  • Gold at 15 min
  • Gold at 20 min
  • Map pressure
  • Absorbs damage
  • Plays teamfights
  • Takes its kills in duels
  • Jungle farm

What it is not

  • Little CC
  • No poke

Damage / min by phase · at equal gold

Rank 48 in lane, 67 in mid game and 60 in late game, out of 100 junglers.

383-1 vs 383
834+38 vs 796
1,094+38 vs 1,056
Lane · 5–14 minMid game · 15–22Late · 23–30
Naafirijunglers

Gold vs. direct opponent

At 20 min, ahead of 55% of junglers against the direct opponent.

junglers
4.8takedowns outside its lane before 15 min; junglers: 4.7.

Where it stands among junglers · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 48 of 100 among junglers383 · median 383
  • Damage in mid game · rank 67 of 100 among junglers834 · median 796
  • Damage in late game · rank 60 of 100 among junglers1,094 · median 1,056
  • Gold at 15 min · rank 56 of 100 among junglers+50 · median +6
  • Gold at 20 min · rank 55 of 100 among junglers+86 · median +64
  • Map pressure · rank 62 of 100 among junglers4.8 · median 4.7
  • Absorbs damage · rank 37 of 100 among junglers682 · median 855
  • Plays teamfights · rank 63 of 100 among junglers53% · median 52%
  • Takes its kills in duels · rank 44 of 100 among junglers19% · median 20%
  • Lets allies carry kills · rank 78 of 100 among junglersrank 78 of 100
  • Crowd control (CC) · rank 6 of 100 among junglers0.3 · median 0.7
  • Team damage · rank 76 of 100 among junglers19% · median 17%
  • Jungle farm · rank 58 of 100 among junglers67 · median 66
  • Invade · rank 82 of 100 among junglers9% · median 7%
04 — With / against

With whom, against whom?

Better than expected against Braum in amateur play: +16.0 pts over 70 games, range above zero.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected
Ornn62.2% · expected 51.2% · 45 g+11.0 ptSoloQ -0.8
K'Sante64.3% · expected 53.5% · 42 g+10.7 ptSoloQ +2.3
Malphite56.8% · expected 52.1% · 37 g+4.7 ptSoloQ -1.5
Dr. Mundo58.8% · expected 54.4% · 34 g+4.4 ptSoloQ +1.8
Olaf50.0% · expected 48.4% · 44 g+1.6 ptSoloQ +2.6
Junglegap to expected
Xin Zhao62.9% · expected 51.7% · 35 g+11.1 ptSoloQ -1.8
Lee Sin52.6% · expected 51.7% · 175 g+0.8 ptSoloQ +0.1
Nocturne54.2% · expected 53.9% · 59 g+0.4 ptSoloQ -4.3
Midgap to expected
Locke67.7% · expected 51.7% · 31 g+16.0 ptSoloQ +1.0
Orianna66.0% · expected 53.6% · 53 g+12.5 ptSoloQ -3.5
Ahri50.0% · expected 49.5% · 62 g+0.5 ptSoloQ -0.6
Sylas52.6% · expected 51.7% · 57 g+1.0 ptSoloQ +3.1
ADCgap to expected
Aphelios67.5% · expected 55.2% · 40 g+12.3 ptSoloQ -0.2
Jinx58.6% · expected 49.5% · 58 g+9.1 ptSoloQ -1.7
Lucian60.3% · expected 52.3% · 58 g+8.1 ptSoloQ +2.4
Ashe57.5% · expected 50.1% · 40 g+7.4 ptSoloQ +3.5
Kai'Sa54.8% · expected 52.0% · 84 g+2.8 ptSoloQ +0.3
Supportgap to expected
Braum65.7% · expected 49.7% · 70 g+16.0 ptSoloQ +1.2
Thresh62.0% · expected 50.3% · 71 g+11.7 ptSoloQ -1.1
Lulu59.6% · expected 53.9% · 57 g+5.7 ptSoloQ -3.7
Leona53.1% · expected 52.5% · 96 g+0.7 ptSoloQ +1.3
Alistar53.1% · expected 50.4% · 49 g+2.7 ptSoloQ +0.4

With

Topgap to expected
Aatrox63.6% · expected 52.5% · 33 g+11.1 ptSoloQ +0.8
Sion55.9% · expected 50.9% · 59 g+5.0 ptSoloQ -1.9
Renekton58.5% · expected 53.0% · 41 g+5.5 ptSoloQ -3.4
Nasus53.1% · expected 52.4% · 32 g+0.7 ptSoloQ -1.8
Midgap to expected
Sylas60.0% · expected 51.3% · 50 g+8.7 ptSoloQ -2.5
Lissandra55.3% · expected 50.1% · 38 g+5.2 ptSoloQ -3.4
Ahri54.7% · expected 53.5% · 75 g+1.2 ptSoloQ +1.7
LeBlanc55.3% · expected 52.0% · 38 g+3.3 ptSoloQ +1.0
Hwei53.3% · expected 52.7% · 30 g+0.6 ptSoloQ -2.1
ADCgap to expected
Yunara56.6% · expected 53.7% · 113 g+3.0 ptSoloQ -0.4
Jinx59.5% · expected 53.4% · 37 g+6.0 ptSoloQ +0.8
Jhin50.6% · expected 49.2% · 87 g+1.4 ptSoloQ +1.5
Sivir54.3% · expected 50.3% · 46 g+4.1 ptSoloQ +3.8
Kai'Sa53.0% · expected 51.0% · 66 g+2.0 ptSoloQ -2.6
Supportgap to expected
Blitzcrank64.4% · expected 53.3% · 45 g+11.1 ptSoloQ +0.1
Lulu56.4% · expected 49.1% · 101 g+7.4 ptSoloQ +0.2
Nautilus53.6% · expected 51.7% · 84 g+1.9 ptSoloQ -1.8
Seraphine55.2% · expected 52.7% · 58 g+2.5 ptSoloQ +0.8
Rell56.6% · expected 55.1% · 53 g+1.5 ptSoloQ -2.2

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top24 champions
  • Sion51 games
    51.0%gap -1.1 ptsSoloQ: 48.8% · 551 g
  • Ambessa50 games
    42.0%gap -8.9 ptsSoloQ: 48.1% · 940 g
  • Gnar45 games
    46.7%gap -6.3 ptsSoloQ: 51.6% · 655 g
  • Ornn45 games
    62.2%gap +11.0 ptsSoloQ: 46.5% · 512 g
  • Olaf44 games
    50.0%gap +1.6 ptsSoloQ: 49.7% · 638 g
Jungle18 champions
  • Lee Sin175 games
    52.6%gap +0.8 ptsSoloQ: 48.6% · 3,953 g
  • Jarvan IV86 games
    46.5%gap -6.5 ptsSoloQ: 48.0% · 1,049 g
  • Vi77 games
    49.4%gap -2.0 ptsSoloQ: 47.9% · 716 g
  • Wukong61 games
    36.1%gap -13.1 ptsSoloQ: 44.0% · 906 g
  • Nocturne59 games
    54.2%gap +0.4 ptsSoloQ: 46.7% · 478 g
Mid20 champions
  • Ahri62 games
    50.0%gap +0.5 ptsSoloQ: 46.6% · 1,279 g
  • Sylas57 games
    52.6%gap +1.0 ptsSoloQ: 52.6% · 1,170 g
  • Viktor55 games
    49.1%gap -2.0 ptsSoloQ: 52.2% · 1,477 g
  • Orianna53 games
    66.0%gap +12.5 ptsSoloQ: 46.5% · 662 g
  • Syndra53 games
    47.2%gap -3.4 ptsSoloQ: 50.4% · 1,408 g
ADC19 champions
  • Caitlyn98 games
    40.8%gap -8.8 ptsSoloQ: 51.7% · 1,730 g
  • Yunara94 games
    47.9%gap -1.4 ptsSoloQ: 43.5% · 2,561 g
  • Kai'Sa84 games
    54.8%gap +2.8 ptsSoloQ: 49.1% · 2,742 g
  • Ezreal79 games
    50.6%gap -4.2 ptsSoloQ: 55.8% · 1,783 g
  • Jhin73 games
    46.6%gap -7.2 ptsSoloQ: 49.1% · 3,017 g
Support18 champions
  • Leona96 games
    53.1%gap +0.7 ptsSoloQ: 48.0% · 1,139 g
  • Nautilus92 games
    43.5%gap -7.8 ptsSoloQ: 49.8% · 1,928 g
  • Thresh71 games
    62.0%gap +11.7 ptsSoloQ: 44.8% · 2,276 g
  • Braum70 games
    65.7%gap +16.0 ptsSoloQ: 47.5% · 875 g
  • Rakan60 games
    45.0%gap -5.5 ptsSoloQ: 44.4% · 951 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as Jungle

Amateur tournaments, compared with soloQ
  • SoloQ Master+1.5%27,707 picks of 1,839,586ban 7.1% · patches 16.19 to 16.21
  • Amateur tournaments2.8%1,078 picks of 38,304ban 10.1% · patches 16.19 to 16.21
  • Pro6.3%139 picks of 2,224bans not published · patches 16.17 to 16.20

Presence by patch

12.6% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Jungle
  • 5.5%G1396 games of 7,164
  • 6.4%G2455 games of 7,164
  • 7.0%G3+200 games of 2,847
Once picked, the series moves on toIn G2, over 396 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.