Champion sheet · Jungle

Naafiri

Patches 16.19 to 16.21 · EUW

Bans, presence and fearless: Naafiri across all builds. Build, best results and matchups: the selected build.

Tournament presence · pick + ban
11.3%#67 of 173 champions
Pick
4.2%picked in 294 of 6,991 games
Ban
7.1%247 bans over 3,461 games, against 6.4% in soloQ
Win rate as Jungle49.8% between 44.6% and 55.0% over 251 gamesSoloQ 48.7%: no clear gap
Median length29.1 minsoloQ 27.5 min

Amateur: 6,991 games from amateur tournaments, last 60 days, EUW. SoloQ Master+: 346,746 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

2 clear gaps between soloQ and amateur tournaments as Jungle.

  • DraftPicked more often in amateur play
    Amateur
    1.6%
    SoloQ
    1.3%
    1.6% of the role's picks in amateur play, against 1.3% in soloQ.
  • LengthLonger games in amateur play
    Amateur
    29.1 min
    SoloQ
    27.5 min
    Median of 29.1 min in amateur play, against 27.5 min in soloQ.
02 — How to play it

How to play it?

Conqueror, then Voltaic Cyclosword, Black Cleaver, and Death's Dance: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesConqueror94% · 9,251
Same in amateur play
SpellsFlash + Smite97% · 9,532
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 100% · 95 games
Core (3 legendaries)26% · 1,372
26%of soloQ games
  1. Voltaic Cyclosword
  2. Black Cleaver
  3. Death's Dance
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Team damage first: more damage than 76% of junglers.

  1. Team damagetop24%19% · junglers: 17%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other junglers

What marks it

  • Damage

Like other junglers

  • Damage in lane
  • Damage in mid game
  • Damage in late game
  • Gold at 15 min
  • Gold at 20 min
  • Map pressure
  • Absorbs damage
  • Plays teamfights
  • Takes its kills in duels
  • Jungle farm

What it is not

  • Little CC
  • No poke

Damage / min by phase · at equal gold

Rank 48 in lane, 67 in mid game and 60 in late game, out of 100 junglers.

383-1 vs 383
834+38 vs 796
1,094+38 vs 1,056
Lane · 5–14 minMid game · 15–22Late · 23–30
Naafirijunglers

Gold vs. direct opponent

At 20 min, ahead of 55% of junglers against the direct opponent.

junglers
4.8takedowns outside its lane before 15 min; junglers: 4.7.

Where it stands among junglers · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 48 of 100 among junglers383 · median 383
  • Damage in mid game · rank 67 of 100 among junglers834 · median 796
  • Damage in late game · rank 60 of 100 among junglers1,094 · median 1,056
  • Gold at 15 min · rank 56 of 100 among junglers+50 · median +6
  • Gold at 20 min · rank 55 of 100 among junglers+86 · median +64
  • Map pressure · rank 62 of 100 among junglers4.8 · median 4.7
  • Absorbs damage · rank 37 of 100 among junglers682 · median 855
  • Plays teamfights · rank 63 of 100 among junglers53% · median 52%
  • Takes its kills in duels · rank 44 of 100 among junglers19% · median 20%
  • Lets allies carry kills · rank 78 of 100 among junglersrank 78 of 100
  • Crowd control (CC) · rank 6 of 100 among junglers0.3 · median 0.7
  • Team damage · rank 76 of 100 among junglers19% · median 17%
  • Jungle farm · rank 58 of 100 among junglers67 · median 66
  • Invade · rank 82 of 100 among junglers9% · median 7%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Topgap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top10 champions
  • Olaf13 games
    —SoloQ: 50.0% · 172 g
  • Sion12 games
    —SoloQ: 54.4% · 206 g
  • Ornn11 games
    —SoloQ: 43.4% · 256 g
  • Rumble7 games
    —SoloQ: 45.7% · 94 g
  • Ambessa6 games
    —SoloQ: 51.3% · 228 g
Jungle10 champions
  • Jarvan IV23 games
    —SoloQ: 47.5% · 387 g
  • Vi20 games
    —SoloQ: 46.2% · 184 g
  • Lee Sin11 games
    —SoloQ: 50.0% · 620 g
  • Nocturne9 games
    —SoloQ: 48.9% · 174 g
  • Cho'Gath7 games
    —SoloQ: 49.8% · 217 g
Mid10 champions
  • Ahri14 games
    —SoloQ: 44.0% · 518 g
  • Orianna13 games
    —SoloQ: 44.8% · 210 g
  • Akali9 games
    —SoloQ: 51.0% · 259 g
  • Syndra8 games
    —SoloQ: 49.2% · 498 g
  • Viktor8 games
    —SoloQ: 48.2% · 386 g
ADC15 champions
  • Caitlyn16 games
    —SoloQ: 53.0% · 607 g
  • Ashe12 games
    —SoloQ: 50.8% · 264 g
  • Ezreal12 games
    —SoloQ: 56.8% · 502 g
  • Yunara10 games
    —SoloQ: 44.6% · 784 g
  • Kai'Sa9 games
    —SoloQ: 49.3% · 675 g
Support11 champions
  • Nautilus15 games
    —SoloQ: 51.0% · 559 g
  • Braum14 games
    —SoloQ: 51.8% · 309 g
  • Leona14 games
    —SoloQ: 49.7% · 358 g
  • Bard12 games
    —SoloQ: 55.3% · 331 g
  • Rakan12 games
    —SoloQ: 46.8% · 314 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as Jungle

Amateur tournaments, compared with soloQ
  • SoloQ Master+1.3%8,680 picks of 693,488ban 6.4% · patches 16.19 to 16.21
  • Amateur tournaments1.6%168 picks of 10,426ban 7.1% · patches 16.19 to 16.21
  • Pro6.3%139 picks of 2,214bans not published · patches 16.17 to 16.20

Presence by patch

12.6% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Jungle
  • 2.2%G147 games of 2,122
  • 4.2%G290 games of 2,122
  • 5.6%G3+39 games of 691
Once picked, the series moves on toIn G2, over 47 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.