Tournament presence · pick + ban
8.2%#92 of 173 champions
Pick
3.8%picked in 1,076 of 28,352 games
Ban
4.4%1,025 bans over 23,099 games, against 1.8% in soloQ
Win rate as Jungle48.3% between 44.8% and 51.9% over 540 gamesSoloQ 48.8%: no clear gap
Median length28.5 minsoloQ 26.9 min

Amateur: 28,642 games from amateur tournaments, last 60 days, KR 65% · EUW 24% · NA 10%. SoloQ Master+: 897,301 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Jungle.

  • DraftPicked less often in amateur play
    Amateur
    1.1%
    SoloQ
    1.2%
    1.1% of the role's picks in amateur play, against 1.2% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    4.9%
    SoloQ
    1.8%
    4.9% ban rate in amateur play over 14,779 games, against 1.8% in soloQ over 364,710 games.
  • LengthLonger games in amateur play
    Amateur
    28.5 min
    SoloQ
    26.9 min
    Median of 28.5 min in amateur play, against 26.9 min in soloQ.
02 — How to play it

How to play it?

Conqueror, then Dusk and Dawn, Riftmaker, and Zhonya's Hourglass: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesConqueror92% · 22,205
Same in amateur play
SpellsFlash + Smite100% · 24,133
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 99% · 103 games
Core (3 legendaries)30% · 3,708
30%of soloQ games
  1. Dusk and Dawn
  2. Riftmaker
  3. Zhonya's Hourglass
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Absorbs damage first: absorbs more than 83% of junglers.

  1. Absorbs damagetop17%1,161 · junglers: 855

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other junglers

What marks it

  • Frontline

Like other junglers

  • Damage in lane
  • Damage in mid game
  • Damage in late game
  • Gold at 15 min
  • Gold at 20 min
  • Map pressure
  • Plays teamfights
  • Takes its kills in duels
  • Lets allies carry kills
  • Team damage
  • Invade

What it is not

  • Little CC
  • No poke

Damage / min by phase · at equal gold

Rank 60 in lane, 61 in mid game and 59 in late game, out of 100 junglers.

391+7 vs 383
823+27 vs 796
1,089+34 vs 1,056
Lane · 5–14 minMid game · 15–22Late · 23–30
Dianajunglers

Gold vs. direct opponent

At 20 min, ahead of 61% of junglers against the direct opponent.

junglers
4.9takedowns outside its lane before 15 min; junglers: 4.7.

Where it stands among junglers · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 60 of 100 among junglers391 · median 383
  • Damage in mid game · rank 61 of 100 among junglers823 · median 796
  • Damage in late game · rank 59 of 100 among junglers1,089 · median 1,056
  • Gold at 15 min · rank 63 of 100 among junglers+88 · median +6
  • Gold at 20 min · rank 61 of 100 among junglers+145 · median +64
  • Map pressure · rank 64 of 100 among junglers4.9 · median 4.7
  • Absorbs damage · rank 83 of 100 among junglers1,161 · median 855
  • Plays teamfights · rank 66 of 100 among junglers53% · median 52%
  • Takes its kills in duels · rank 58 of 100 among junglers21% · median 20%
  • Lets allies carry kills · rank 42 of 100 among junglersrank 42 of 100
  • Crowd control (CC) · rank 23 of 100 among junglers0.5 · median 0.7
  • Team damage · rank 75 of 100 among junglers19% · median 17%
  • Jungle farm · rank 85 of 100 among junglers70 · median 66
  • Invade · rank 58 of 100 among junglers8% · median 7%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected
Malphite56.3% · expected 48.9% · 32 g+7.3 ptSoloQ +3.1
Junglegap to expected
Jarvan IV59.1% · expected 49.9% · 44 g+9.2 ptSoloQ -0.3
Wukong53.1% · expected 46.0% · 64 g+7.2 ptSoloQ +0.4
Midgap to expected

No positive gap in amateur play.

ADCgap to expected
Jhin60.0% · expected 50.6% · 40 g+9.4 ptSoloQ +1.6
Yunara49.0% · expected 46.1% · 51 g+2.9 ptSoloQ -3.4
Kai'Sa52.8% · expected 48.8% · 36 g+3.9 ptSoloQ -0.8
Xayah48.6% · expected 46.9% · 35 g+1.6 ptSoloQ +0.2
Supportgap to expected
Rakan58.1% · expected 47.3% · 31 g+10.8 ptSoloQ -3.1
Nautilus53.6% · expected 48.1% · 56 g+5.4 ptSoloQ +0.9
Leona54.1% · expected 49.3% · 37 g+4.7 ptSoloQ -0.1
Braum47.6% · expected 46.6% · 42 g+1.0 ptSoloQ -1.7

With

Topgap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected
Jinx64.7% · expected 50.3% · 34 g+14.4 ptSoloQ -1.1
Tristana52.8% · expected 48.3% · 36 g+4.4 ptSoloQ +0.7
Ezreal46.5% · expected 45.0% · 43 g+1.5 ptSoloQ +1.4
Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top19 champions
  • Malphite32 games
    56.3%gap +7.3 ptsSoloQ: 50.8% · 750 g
  • K'Sante29 games
    —SoloQ: 52.0% · 608 g
  • Ambessa28 games
    —SoloQ: 48.6% · 605 g
  • Aatrox22 games
    —SoloQ: 47.2% · 669 g
  • Ornn22 games
    —SoloQ: 48.9% · 493 g
Jungle19 champions
  • Wukong64 games
    53.1%gap +7.2 ptsSoloQ: 48.4% · 874 g
  • Jarvan IV44 games
    59.1%gap +9.2 ptsSoloQ: 49.5% · 878 g
  • Lee Sin36 games
    41.7%gap -6.9 ptsSoloQ: 50.7% · 1,594 g
  • Sylas26 games
    —SoloQ: 49.5% · 977 g
  • Xin Zhao26 games
    —SoloQ: 44.8% · 355 g
Mid21 champions
  • Ahri46 games
    45.7%gap -0.7 ptsSoloQ: 48.1% · 992 g
  • Viktor40 games
    42.5%gap -5.5 ptsSoloQ: 49.1% · 994 g
  • Syndra25 games
    —SoloQ: 48.8% · 914 g
  • Orianna24 games
    —SoloQ: 52.7% · 421 g
  • Lissandra23 games
    —SoloQ: 47.6% · 757 g
ADC17 champions
  • Yunara51 games
    49.0%gap +2.9 ptsSoloQ: 45.1% · 1,830 g
  • Caitlyn48 games
    45.8%gap -0.7 ptsSoloQ: 50.8% · 1,355 g
  • Jhin40 games
    60.0%gap +9.4 ptsSoloQ: 50.8% · 2,177 g
  • Jinx37 games
    45.9%gap -0.4 ptsSoloQ: 49.8% · 1,600 g
  • Kai'Sa36 games
    52.8%gap +3.9 ptsSoloQ: 48.6% · 1,985 g
Support18 champions
  • Nautilus56 games
    53.6%gap +5.4 ptsSoloQ: 50.5% · 1,275 g
  • Lulu44 games
    43.2%gap -7.6 ptsSoloQ: 46.6% · 1,668 g
  • Braum42 games
    47.6%gap +1.0 ptsSoloQ: 45.1% · 832 g
  • Leona37 games
    54.1%gap +4.7 ptsSoloQ: 47.2% · 964 g
  • Alistar32 games
    46.9%gap -0.3 ptsSoloQ: 49.4% · 1,103 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as Jungle

Amateur tournaments, compared with soloQ
  • SoloQ Master+1.2%22,022 picks of 1,794,595ban 1.8% · patches 16.19 to 16.21
  • Amateur tournaments1.1%409 picks of 38,304ban 4.9% · patches 16.19 to 16.21
  • Pro0.0%0 picks of 2,214bans not published · patches 16.17 to 16.20

Presence by patch

9.8% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Jungle
  • 1.4%G199 games of 7,169
  • 2.1%G2154 games of 7,176
  • 3.1%G3+88 games of 2,850
Once picked, the series moves on toIn G2, over 99 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.