Tournament presence · pick + ban
8.2%#92 of 173 champions
Pick
3.8%picked in 1,087 of 28,590 games
Ban
4.4%1,033 bans over 23,314 games, against 1.8% in soloQ
Win rate as Top61.3% between 46.6% and 74.2% over 31 gamesSoloQ 47.8%: no clear gap
Median length30.8 minsoloQ 26.5 min

Amateur: 28,642 games from amateur tournaments, last 60 days, KR 65% · EUW 24% · NA 10%. SoloQ Master+: 894,455 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

2 clear gaps between soloQ and amateur tournaments as Top.

  • DraftBanned more often in amateur play
    Amateur
    4.9%
    SoloQ
    1.8%
    4.9% ban rate in amateur play over 14,779 games, against 1.8% in soloQ over 361,874 games.
  • LengthLonger games in amateur play
    Amateur
    30.8 min
    SoloQ
    26.5 min
    Median of 30.8 min in amateur play, against 26.5 min in soloQ.

Not enough games to judge: core.

02 — How to play it

How to play it?

Conqueror, then Stormsurge, Shadowflame, and Zhonya's Hourglass: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesConqueror30% · 596
Same in amateur play
SpellsFlash + Ignite68% · 1,362
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 81% · 25 games
Core (3 legendaries)8% · 53
8%of soloQ games
  1. Stormsurge
  2. Shadowflame
  3. Zhonya's Hourglass
Amateur: Riftmaker, Dusk and Dawn, Zhonya's Hourglass, gap not settled

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Below the floor: no measure published.

Below the floor: no measure published.

04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Junglegap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Mid1 champion
  • Viktor5 games
    —SoloQ: 51.7% · 87 g
ADC1 champion
  • Jhin6 games
    —SoloQ: 50.0% · 244 g
Support2 champions
  • Braum6 games
    —SoloQ: 47.6% · 63 g
  • Rell6 games
    —SoloQ: 40.8% · 76 g
05 — In draft

Ban it or pick it?

Not enough series to settle it: raw counts only.

Pick rate as Top

Amateur tournaments, compared with soloQ
  • SoloQ Master+0.1%1,904 picks of 1,788,891ban 1.8% · patches 16.19 to 16.21
  • Amateur tournaments0.1%22 picks of 38,304ban 4.9% · patches 16.19 to 16.21
  • Pro0.0%0 picks of 2,214bans not published · patches 16.17 to 16.20

Presence by patch

9.8% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Top
Once picked, the series moves on to

Not enough series yet: published from 30.

Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.