Tournament presence · pick + ban
6.4%#108 of 173 champions
Pick
3.3%picked in 95 of 2,915 games
Ban
3.1%66 bans over 2,127 games, against 1.9% in soloQ
Win rate as Jungle50.0% between 39.8% and 60.2% over 62 gamesSoloQ 48.9%: no clear gap
Median length28.8 minsoloQ 27.6 min

Amateur: 2,915 games from amateur tournaments, last 60 days, NA. SoloQ Master+: 232,510 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

One clear gap between soloQ and amateur tournaments as Jungle.

  • DraftBanned more often in amateur play
    Amateur
    3.5%
    SoloQ
    1.9%
    3.5% ban rate in amateur play over 1,538 games, against 1.9% in soloQ over 99,182 games.
02 — How to play it

How to play it?

Conqueror, then Dusk and Dawn, Riftmaker, and Zhonya's Hourglass: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesConqueror89% · 6,038
Same in amateur play
SpellsFlash + Smite100% · 6,751
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 99% · 103 games
Core (3 legendaries)27% · 968
27%of soloQ games
  1. Dusk and Dawn
  2. Riftmaker
  3. Zhonya's Hourglass
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Absorbs damage first: absorbs more than 83% of junglers.

  1. Absorbs damagetop17%1,161 · junglers: 855

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other junglers

What marks it

  • Frontline

Like other junglers

  • Damage in lane
  • Damage in mid game
  • Damage in late game
  • Gold at 15 min
  • Gold at 20 min
  • Map pressure
  • Plays teamfights
  • Takes its kills in duels
  • Lets allies carry kills
  • Team damage
  • Invade

What it is not

  • Little CC
  • No poke

Damage / min by phase · at equal gold

Rank 60 in lane, 61 in mid game and 59 in late game, out of 100 junglers.

391+7 vs 383
823+27 vs 796
1,089+34 vs 1,056
Lane · 5–14 minMid game · 15–22Late · 23–30
Dianajunglers

Gold vs. direct opponent

At 20 min, ahead of 61% of junglers against the direct opponent.

junglers
4.9takedowns outside its lane before 15 min; junglers: 4.7.

Where it stands among junglers · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 60 of 100 among junglers391 · median 383
  • Damage in mid game · rank 61 of 100 among junglers823 · median 796
  • Damage in late game · rank 59 of 100 among junglers1,089 · median 1,056
  • Gold at 15 min · rank 63 of 100 among junglers+88 · median +6
  • Gold at 20 min · rank 61 of 100 among junglers+145 · median +64
  • Map pressure · rank 64 of 100 among junglers4.9 · median 4.7
  • Absorbs damage · rank 83 of 100 among junglers1,161 · median 855
  • Plays teamfights · rank 66 of 100 among junglers53% · median 52%
  • Takes its kills in duels · rank 58 of 100 among junglers21% · median 20%
  • Lets allies carry kills · rank 42 of 100 among junglersrank 42 of 100
  • Crowd control (CC) · rank 23 of 100 among junglers0.5 · median 0.7
  • Team damage · rank 75 of 100 among junglers19% · median 17%
  • Jungle farm · rank 85 of 100 among junglers70 · median 66
  • Invade · rank 58 of 100 among junglers8% · median 7%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top2 champions
  • Malphite5 games
    —SoloQ: 47.6% · 210 g
  • Ornn5 games
    —SoloQ: 51.0% · 149 g
Jungle3 champions
  • Jarvan IV8 games
    —SoloQ: 45.6% · 228 g
  • Wukong6 games
    —SoloQ: 48.8% · 299 g
  • Xin Zhao5 games
    —SoloQ: 47.6% · 82 g
Mid2 champions
  • Ahri7 games
    —SoloQ: 50.5% · 281 g
  • Viktor5 games
    —SoloQ: 49.2% · 327 g
ADC2 champions
  • Yunara7 games
    —SoloQ: 50.2% · 430 g
  • Tristana6 games
    —SoloQ: 45.2% · 365 g
Support4 champions
  • Leona6 games
    —SoloQ: 48.7% · 267 g
  • Lulu6 games
    —SoloQ: 49.0% · 355 g
  • Braum5 games
    —SoloQ: 47.7% · 195 g
  • Nautilus5 games
    —SoloQ: 47.5% · 303 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as Jungle

Amateur tournaments, compared with soloQ
  • SoloQ Master+1.3%6,131 picks of 465,017ban 1.9% · patches 16.19 to 16.21
  • Amateur tournaments1.1%46 picks of 4,328ban 3.5% · patches 16.19 to 16.21
  • Pro0.0%0 picks of 2,214bans not published · patches 16.17 to 16.20

Presence by patch

9.8% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Jungle
  • 1.7%G114 games of 817
  • 1.7%G214 games of 817
  • 2.8%G3+10 games of 354
Once picked, the series moves on to

Not enough series yet: published from 30.

Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.