Champion sheet · Mid

Akali

Patches 16.19 to 16.21 · NA
Tournament presence · pick + ban
24.9%#17 of 173 champions
Pick
7.4%picked in 215 of 2,915 games
Ban
17.5%373 bans over 2,127 games, against 21.1% in soloQ
Win rate as Mid48.4% between 42.4% and 54.4% over 186 gamesSoloQ 49.5%: no clear gap
Median length28.3 minsoloQ 28.3 min

Amateur: 2,915 games from amateur tournaments, last 60 days, NA. SoloQ Master+: 233,241 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Mid.

  • DraftPicked more often in amateur play
    Amateur
    3.5%
    SoloQ
    2.9%
    3.5% of the role's picks in amateur play, against 2.9% in soloQ.
  • DraftBanned less often in amateur play
    Amateur
    18.8%
    SoloQ
    21.1%
    18.8% ban rate in amateur play over 1,538 games, against 21.1% in soloQ over 99,904 games.
  • SpellsFlash + Teleport instead of Flash + Ignite
    Amateur
    66%
    SoloQ
    77%
    Played in 66% of amateur games; soloQ sticks to Flash + Ignite (77%).
02 — How to play it

How to play it?

Electrocute, then Hextech Gunblade, Shadowflame, and Zhonya's Hourglass: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesElectrocute91% · 13,608
Same in amateur play
SpellsFlash + Ignite77% · 11,509
≠ Amateur: Flash + Teleport instead of Flash + Ignite. 66% · 192 games
SkillsQnot collected in soloQ
Amateur: 100% · 45 games
Core (3 legendaries)42% · 2,586
42%of soloQ games
  1. Hextech Gunblade
  2. Shadowflame
  3. Zhonya's Hourglass
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Takes its kills in duels first: more duels than 89% of mid laners.

  1. Takes its kills in duelstop12%28% · mid laners: 23%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other mid laners

What marks it

  • Duelist
  • Split-push

Like other mid laners

  • Damage in lane
  • Damage in mid game
  • Damage in late game
  • Gold at 15 min
  • Gold at 20 min
  • Map pressure
  • Absorbs damage
  • Team damage

What it is not

  • Few teamfights
  • Carries its own kills
  • Little CC
  • No poke

Damage / min by phase · at equal gold

Rank 68 in lane, 69 in mid game and 52 in late game, out of 100 mid laners.

564+36 vs 528
955+56 vs 899
1,184+5 vs 1,179
Lane · 5–14 minMid game · 15–22Late · 23–30
Akalimid laners

Gold vs. direct opponent

At 20 min, ahead of 64% of mid laners against the direct opponent.

mid laners
3.9takedowns outside its lane before 15 min; mid laners: 3.2.

Where it stands among mid laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 68 of 100 among mid laners564 · median 528
  • Damage in mid game · rank 69 of 100 among mid laners955 · median 899
  • Damage in late game · rank 52 of 100 among mid laners1,184 · median 1,179
  • Gold at 15 min · rank 60 of 100 among mid laners+119 · median +25
  • Gold at 20 min · rank 64 of 100 among mid laners+243 · median +71
  • Map pressure · rank 73 of 100 among mid laners3.9 · median 3.2
  • Absorbs damage · rank 57 of 100 among mid laners561 · median 489
  • Plays teamfights · rank 23 of 100 among mid laners53% · median 55%
  • Takes its kills in duels · rank 89 of 100 among mid laners28% · median 23%
  • Lets allies carry kills · rank 15 of 100 among mid lanersrank 15 of 100
  • Crowd control (CC) · rank 9 of 100 among mid laners0.1 · median 0.7
  • Team damage · rank 72 of 100 among mid laners24% · median 21%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top13 champions
  • Ornn16 games
    —SoloQ: 48.7% · 417 g
  • Gnar14 games
    —SoloQ: 51.6% · 225 g
  • Sion12 games
    —SoloQ: 49.5% · 303 g
  • Aatrox11 games
    —SoloQ: 52.3% · 482 g
  • K'Sante11 games
    —SoloQ: 51.9% · 291 g
Jungle10 champions
  • Jarvan IV21 games
    —SoloQ: 56.3% · 547 g
  • Wukong15 games
    —SoloQ: 47.8% · 561 g
  • Vi15 games
    —SoloQ: 48.2% · 197 g
  • Nocturne13 games
    —SoloQ: 57.6% · 203 g
  • Sylas12 games
    —SoloQ: 47.2% · 487 g
Mid10 champions
  • Orianna26 games
    —SoloQ: 49.0% · 288 g
  • Syndra26 games
    —SoloQ: 48.6% · 574 g
  • Viktor17 games
    —SoloQ: 50.7% · 789 g
  • Ahri14 games
    —SoloQ: 46.8% · 618 g
  • Galio11 games
    —SoloQ: 48.1% · 549 g
ADC15 champions
  • Yunara19 games
    —SoloQ: 49.8% · 1,010 g
  • Jhin16 games
    —SoloQ: 50.4% · 1,353 g
  • Ezreal13 games
    —SoloQ: 52.9% · 737 g
  • Lucian13 games
    —SoloQ: 52.1% · 578 g
  • Jinx12 games
    —SoloQ: 47.7% · 1,120 g
Support15 champions
  • Lulu23 games
    —SoloQ: 50.1% · 823 g
  • Milio21 games
    —SoloQ: 53.6% · 392 g
  • Nautilus19 games
    —SoloQ: 50.7% · 747 g
  • Karma15 games
    —SoloQ: 50.6% · 510 g
  • Alistar10 games
    —SoloQ: 46.6% · 537 g
05 — In draft

Ban it or pick it?

Priority pick: taken in G1, burned afterwards.

Pick rate as Mid

Amateur tournaments, compared with soloQ
  • SoloQ Master+2.9%13,318 picks of 466,479ban 21.1% · patches 16.19 to 16.21
  • Amateur tournaments3.5%150 picks of 4,328ban 18.8% · patches 16.19 to 16.21
  • Pro6.1%136 picks of 2,214bans not published · patches 16.17 to 16.20

Presence by patch

27.6% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Mid
  • 7.8%G164 games of 817
  • 5.6%G246 games of 817
  • 3.7%G3+13 games of 354
Once picked, the series moves on toIn G2, over 64 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.