Tournament presence · pick + ban
29.0%#10 of 173 champions
Pick
12.2%picked in 3,504 of 28,636 games
Ban
16.8%3,915 bans over 23,358 games, against 15.9% in soloQ
Win rate as Mid52.3% between 50.4% and 54.2% over 1,844 gamesSoloQ 50.0%: clear gap
Median length28.8 minsoloQ 27 min

Amateur: 28,642 games from amateur tournaments, last 60 days, KR 65% · EUW 24% · NA 10%. SoloQ Master+: 894,455 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

6 clear gaps between soloQ and amateur tournaments as Mid.

  • Win rateWins more in amateur play
    Amateur
    52.3%
    SoloQ
    50.0%
    52.3% win rate in amateur play over 1,844 games, against 50.0% in soloQ over 82,017 games.
  • DraftPicked less often in amateur play
    Amateur
    3.2%
    SoloQ
    4.1%
    3.2% of the role's picks in amateur play, against 4.1% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    17.1%
    SoloQ
    15.9%
    17.1% ban rate in amateur play over 14,779 games, against 15.9% in soloQ over 361,874 games.
  • LengthLonger games in amateur play
    Amateur
    28.8 min
    SoloQ
    27 min
    Median of 28.8 min in amateur play, against 27 min in soloQ.
  • SpellsFlash + Teleport instead of Exhaust + Flash
    Amateur
    52%
    SoloQ
    49%
    Played in 52% of amateur games; soloQ sticks to Exhaust + Flash (49%).
  • BuildBlade of The Ruined King, Immortal Shieldbow, Infinity Edge instead of Immortal Shieldbow, Infinity Edge, Death's Dance
    Amateur
    41%
    SoloQ
    39%
    Played in 41% of amateur games; soloQ sticks to Immortal Shieldbow, Infinity Edge, Death's Dance (39%).
02 — How to play it

How to play it?

Lethal Tempo, then Immortal Shieldbow, Infinity Edge, and Death's Dance: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesLethal Tempo71% · 58,503
Same in amateur play
SpellsExhaust + Flash49% · 40,547
≠ Amateur: Flash + Teleport instead of Exhaust + Flash. 52% · 2,003 games
SkillsQnot collected in soloQ
Amateur: 100% · 291 games
Core (3 legendaries)39% · 12,880
39%of soloQ games
  1. Immortal Shieldbow
  2. Infinity Edge
  3. Death's Dance
≠ Amateur: Blade of The Ruined King, Immortal Shieldbow, Infinity Edge instead of Immortal Shieldbow, Infinity Edge, Death's Dance. 41% · 1,191 games

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Takes its kills in duels first: more duels than 93% of mid laners.

  1. Takes its kills in duelstop7%29% · mid laners: 23%
  2. Team damagetop12%25% · mid laners: 21%
  3. Absorbs damagetop14%960 · mid laners: 489

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other mid laners

What marks it

  • Frontline
  • Duelist
  • Damage
  • Poke
  • Split-push

Like other mid laners

  • Damage in lane
  • Damage in late game
  • Gold at 15 min
  • Map pressure
  • Lets allies carry kills
  • Crowd control (CC)

What it is not

  • Few teamfights

Damage / min by phase · at equal gold

Rank 63 in lane, 81 in mid game and 47 in late game, out of 100 mid laners.

559+31 vs 528
977+78 vs 899
1,172-6 vs 1,179
Lane · 5–14 minMid game · 15–22Late · 23–30
Yonemid laners

Gold vs. direct opponent

At 20 min, ahead of 81% of mid laners against the direct opponent.

mid laners
3.5takedowns outside its lane before 15 min; mid laners: 3.2.

Where it stands among mid laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 63 of 100 among mid laners559 · median 528
  • Damage in mid game · rank 81 of 100 among mid laners977 · median 899
  • Damage in late game · rank 47 of 100 among mid laners1,172 · median 1,179
  • Gold at 15 min · rank 74 of 100 among mid laners+204 · median +25
  • Gold at 20 min · rank 81 of 100 among mid laners+447 · median +71
  • Map pressure · rank 42 of 100 among mid laners3.5 · median 3.2
  • Absorbs damage · rank 87 of 100 among mid laners960 · median 489
  • Plays teamfights · rank 10 of 100 among mid laners50% · median 55%
  • Takes its kills in duels · rank 93 of 100 among mid laners29% · median 23%
  • Lets allies carry kills · rank 48 of 100 among mid lanersrank 48 of 100
  • Crowd control (CC) · rank 57 of 100 among mid laners0.8 · median 0.7
  • Team damage · rank 89 of 100 among mid laners25% · median 21%
04 — With / against

With whom, against whom?

Better than expected against Bard in amateur play: +12.8 pts over 53 games, range above zero.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected
Olaf59.4% · expected 49.3% · 64 g+10.1 ptSoloQ -1.5
Renekton58.1% · expected 50.8% · 93 g+7.2 ptSoloQ -1.1
Jax57.4% · expected 51.8% · 101 g+5.6 ptSoloQ +0.7
Zaahen56.9% · expected 50.0% · 51 g+6.9 ptSoloQ +1.2
Aatrox56.3% · expected 51.3% · 64 g+4.9 ptSoloQ -0.1
Junglegap to expected
Jarvan IV61.2% · expected 53.9% · 139 g+7.3 ptSoloQ -0.7
Viego63.8% · expected 53.3% · 58 g+10.5 ptSoloQ +0.9
Nidalee64.5% · expected 50.6% · 31 g+13.9 ptSoloQ -2.8
Sylas55.3% · expected 51.2% · 103 g+4.1 ptSoloQ -0.2
Wukong50.5% · expected 50.0% · 186 g+0.5 ptSoloQ +1.6
Midgap to expected
Yasuo60.0% · expected 52.2% · 40 g+7.8 ptSoloQ +2.0
Ahri51.3% · expected 50.4% · 113 g+0.9 ptSoloQ -2.7
Orianna55.9% · expected 54.3% · 93 g+1.7 ptSoloQ -1.5
Twisted Fate57.6% · expected 50.9% · 33 g+6.6 ptSoloQ -1.6
LeBlanc54.8% · expected 52.0% · 62 g+2.9 ptSoloQ -3.8
ADCgap to expected
Jhin61.0% · expected 54.6% · 123 g+6.3 ptSoloQ +0.3
Kai'Sa57.8% · expected 52.8% · 128 g+5.0 ptSoloQ -0.4
Jinx55.5% · expected 50.4% · 110 g+5.1 ptSoloQ +1.0
Ezreal59.8% · expected 55.6% · 117 g+4.3 ptSoloQ +1.0
Xayah54.6% · expected 50.9% · 108 g+3.7 ptSoloQ +0.1
Supportgap to expected
Bard62.3% · expected 49.5% · 53 g+12.8 ptSoloQ +0.3
Seraphine59.3% · expected 51.1% · 108 g+8.2 ptSoloQ +0.9
Leona60.5% · expected 53.4% · 119 g+7.1 ptSoloQ +1.0
Neeko62.2% · expected 50.8% · 45 g+11.4 ptSoloQ -1.4
Alistar60.7% · expected 51.2% · 61 g+9.4 ptSoloQ -0.2

With

Topgap to expected
Rumble61.5% · expected 55.4% · 91 g+6.2 ptSoloQ -0.3
Jax61.4% · expected 52.8% · 44 g+8.5 ptSoloQ +0.4
K'Sante55.7% · expected 50.2% · 79 g+5.5 ptSoloQ +0.1
Mordekaiser56.8% · expected 53.1% · 111 g+3.7 ptSoloQ +0.4
Malphite54.4% · expected 51.9% · 90 g+2.5 ptSoloQ -0.2
Junglegap to expected
Jarvan IV60.8% · expected 50.8% · 79 g+10.0 ptSoloQ +0.4
Nocturne60.6% · expected 49.8% · 33 g+10.8 ptSoloQ -1.0
Sejuani52.6% · expected 49.7% · 171 g+2.9 ptSoloQ +2.1
Ekko58.3% · expected 50.2% · 36 g+8.1 ptSoloQ -0.4
Wukong56.4% · expected 54.6% · 110 g+1.7 ptSoloQ -1.0
ADCgap to expected
Miss Fortune64.4% · expected 51.6% · 59 g+12.8 ptSoloQ -0.1
Ashe63.2% · expected 53.7% · 95 g+9.5 ptSoloQ -0.1
Xayah62.7% · expected 53.7% · 83 g+8.9 ptSoloQ -2.3
Caitlyn59.3% · expected 54.2% · 135 g+5.1 ptSoloQ -0.9
Viktor67.7% · expected 57.8% · 31 g+10.0 ptSoloQ -0.2
Supportgap to expected
Bard71.0% · expected 55.2% · 62 g+15.8 ptSoloQ +0.7
Rell63.3% · expected 55.8% · 79 g+7.5 ptSoloQ +1.8
Thresh58.3% · expected 53.5% · 96 g+4.8 ptSoloQ -1.2
Seraphine55.3% · expected 53.6% · 103 g+1.8 ptSoloQ +0.3
Braum54.8% · expected 54.0% · 124 g+0.8 ptSoloQ -2.1

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top31 champions
  • Jax101 games
    57.4%gap +5.6 ptsSoloQ: 50.7% · 3,456 g
  • Renekton93 games
    58.1%gap +7.2 ptsSoloQ: 50.1% · 2,925 g
  • K'Sante92 games
    46.7%gap -7.7 ptsSoloQ: 51.6% · 2,313 g
  • Ornn87 games
    55.2%gap +3.2 ptsSoloQ: 51.0% · 1,413 g
  • Ambessa75 games
    42.7%gap -9.2 ptsSoloQ: 51.1% · 2,250 g
Jungle23 champions
  • Wukong186 games
    50.5%gap +0.5 ptsSoloQ: 50.8% · 2,643 g
  • Jarvan IV139 games
    61.2%gap +7.3 ptsSoloQ: 50.5% · 3,054 g
  • Lee Sin139 games
    45.3%gap -7.3 ptsSoloQ: 49.7% · 6,623 g
  • Vi107 games
    48.6%gap -3.5 ptsSoloQ: 51.9% · 1,681 g
  • Sylas103 games
    55.3%gap +4.1 ptsSoloQ: 49.5% · 3,186 g
Mid20 champions
  • Viktor161 games
    51.6%gap -0.3 ptsSoloQ: 52.1% · 4,345 g
  • Ahri113 games
    51.3%gap +0.9 ptsSoloQ: 46.4% · 3,575 g
  • Akali105 games
    48.6%gap -3.5 ptsSoloQ: 49.3% · 3,689 g
  • Orianna93 games
    55.9%gap +1.7 ptsSoloQ: 50.3% · 1,564 g
  • Syndra80 games
    50.0%gap -1.5 ptsSoloQ: 47.1% · 3,343 g
ADC17 champions
  • Yunara195 games
    44.6%gap -5.4 ptsSoloQ: 48.5% · 6,356 g
  • Caitlyn163 games
    43.6%gap -6.9 ptsSoloQ: 51.5% · 4,272 g
  • Kai'Sa128 games
    57.8%gap +5.0 ptsSoloQ: 50.2% · 6,884 g
  • Jhin123 games
    61.0%gap +6.3 ptsSoloQ: 50.7% · 8,028 g
  • Ezreal117 games
    59.8%gap +4.3 ptsSoloQ: 54.9% · 4,507 g
Support18 champions
  • Nautilus197 games
    55.3%gap +3.3 ptsSoloQ: 50.4% · 4,975 g
  • Lulu169 games
    49.7%gap -5.0 ptsSoloQ: 47.5% · 5,756 g
  • Braum122 games
    45.1%gap -5.5 ptsSoloQ: 49.5% · 2,582 g
  • Leona119 games
    60.5%gap +7.1 ptsSoloQ: 49.5% · 3,343 g
  • Seraphine108 games
    59.3%gap +8.2 ptsSoloQ: 51.8% · 1,853 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as Mid

Amateur tournaments, compared with soloQ
  • SoloQ Master+4.1%74,227 picks of 1,788,900ban 15.9% · patches 16.19 to 16.21
  • Amateur tournaments3.2%1,238 picks of 38,304ban 17.1% · patches 16.19 to 16.21
  • Pro2.3%52 picks of 2,214bans not published · patches 16.17 to 16.20

Presence by patch

31.2% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Mid
  • 5.9%G1429 games of 7,227
  • 6.4%G2460 games of 7,228
  • 7.5%G3+216 games of 2,878
Once picked, the series moves on toIn G2, over 429 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.