Tournament presence · pick + ban
2.9%#146 of 173 champions
Pick
1.0%picked in 294 of 28,365 games
Ban
1.9%442 bans over 23,108 games, against 2.7% in soloQ
Win rate as Top52.5% between 47.2% and 57.7% over 242 gamesSoloQ 51.2%: no clear gap
Median length29.1 minsoloQ 27 min

Amateur: 28,642 games from amateur tournaments, last 60 days, KR 65% · EUW 24% · NA 10%. SoloQ Master+: 897,301 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Top.

  • DraftPicked less often in amateur play
    Amateur
    0.4%
    SoloQ
    1.4%
    0.4% of the role's picks in amateur play, against 1.4% in soloQ.
  • DraftBanned less often in amateur play
    Amateur
    2.2%
    SoloQ
    2.7%
    2.2% ban rate in amateur play over 14,779 games, against 2.7% in soloQ over 364,710 games.
  • LengthLonger games in amateur play
    Amateur
    29.1 min
    SoloQ
    27 min
    Median of 29.1 min in amateur play, against 27 min in soloQ.
02 — How to play it

How to play it?

Hail of Blades, then Ravenous Hydra, Yun Tal Wildarrows, and Infinity Edge: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesHail of Blades53% · 15,108
Same in amateur play
SpellsFlash + Ignite63% · 17,959
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 95% · 39 games
Core (3 legendaries)12% · 1,577
12%of soloQ games
  1. Ravenous Hydra
  2. Yun Tal Wildarrows
  3. Infinity Edge
Amateur: Ravenous Hydra, Phantom Dancer, Infinity Edge (16%), gap not settled

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Takes its kills in duels first: more duels than 99% of top laners.

  1. Takes its kills in duelstop1%40% · top laners: 28%
  2. Team damagetop24%23% · top laners: 20%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other top laners

What marks it

  • Duelist
  • Damage
  • Split-push

Like other top laners

  • Damage in lane
  • Absorbs damage
  • Crowd control (CC)

What it is not

  • Few teamfights
  • Carries its own kills
  • No poke

Damage / min by phase · at equal gold

Rank 27 in lane, 15 in mid game and 10 in late game, out of 100 top laners.

569-30 vs 599
793-75 vs 868
947-133 vs 1,079
Lane · 5–14 minMid game · 15–22Late · 23–30
Tryndameretop laners

Gold vs. direct opponent

At 20 min, ahead of 100% of top laners against the direct opponent.

top laners

Where it stands among top laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 27 of 100 among top laners569 · median 599
  • Damage in mid game · rank 15 of 100 among top laners793 · median 868
  • Damage in late game · rank 10 of 100 among top laners947 · median 1,079
  • Gold at 15 min · rank 100 of 100 among top laners+881 · median +119
  • Gold at 20 min · rank 100 of 100 among top laners+1,262 · median +100
  • Absorbs damage · rank 63 of 100 among top laners1,106 · median 970
  • Plays teamfights · rank 2 of 100 among top laners45% · median 53%
  • Takes its kills in duels · rank 99 of 100 among top laners40% · median 28%
  • Lets allies carry kills · rank 15 of 100 among top lanersrank 15 of 100
  • Crowd control (CC) · rank 27 of 100 among top laners0.5 · median 0.8
  • Team damage · rank 76 of 100 among top laners23% · median 20%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top16 champions
  • K'Sante18 games
    —SoloQ: 52.3% · 822 g
  • Ambessa13 games
    —SoloQ: 56.4% · 789 g
  • Malphite13 games
    —SoloQ: 46.3% · 1,224 g
  • Mordekaiser13 games
    —SoloQ: 49.4% · 413 g
  • Olaf11 games
    —SoloQ: 51.1% · 646 g
Jungle13 champions
  • Lee Sin25 games
    —SoloQ: 52.3% · 2,022 g
  • Jarvan IV22 games
    —SoloQ: 51.5% · 1,037 g
  • Wukong19 games
    —SoloQ: 47.8% · 957 g
  • Sylas16 games
    —SoloQ: 50.3% · 1,023 g
  • Nocturne13 games
    —SoloQ: 56.4% · 360 g
Mid17 champions
  • Viktor15 games
    —SoloQ: 50.0% · 1,256 g
  • Syndra14 games
    —SoloQ: 51.9% · 1,261 g
  • Yone12 games
    —SoloQ: 50.6% · 1,260 g
  • Orianna11 games
    —SoloQ: 53.8% · 524 g
  • Ahri10 games
    —SoloQ: 51.2% · 1,246 g
ADC14 champions
  • Yunara24 games
    —SoloQ: 52.1% · 2,130 g
  • Caitlyn23 games
    —SoloQ: 53.0% · 1,465 g
  • Kai'Sa21 games
    —SoloQ: 51.0% · 2,452 g
  • Jhin18 games
    —SoloQ: 51.1% · 2,732 g
  • Ezreal17 games
    —SoloQ: 54.3% · 1,546 g
Support15 champions
  • Nautilus23 games
    —SoloQ: 54.1% · 1,616 g
  • Lulu19 games
    —SoloQ: 50.7% · 1,975 g
  • Braum18 games
    —SoloQ: 48.8% · 967 g
  • Thresh15 games
    —SoloQ: 49.9% · 2,062 g
  • Blitzcrank13 games
    —SoloQ: 50.5% · 1,210 g
05 — In draft

Ban it or pick it?

Priority pick: taken in G1, burned afterwards.

Pick rate as Top

Amateur tournaments, compared with soloQ
  • SoloQ Master+1.4%25,661 picks of 1,794,583ban 2.7% · patches 16.19 to 16.21
  • Amateur tournaments0.4%164 picks of 38,304ban 2.2% · patches 16.19 to 16.21
  • Pro0.1%3 picks of 2,214bans not published · patches 16.17 to 16.20

Presence by patch

3.9% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Top
  • 0.7%G147 games of 7,176
  • 0.7%G247 games of 7,176
  • 0.5%G3+15 games of 2,850
Once picked, the series moves on toIn G2, over 47 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.