Tournament presence · pick + ban
2.9%#146 of 173 champions
Pick
1.0%picked in 294 of 28,371 games
Ban
1.9%442 bans over 23,112 games, against 2.7% in soloQ
Win rate as Mid57.1% between 43.4% and 69.9% over 35 gamesSoloQ 52.4%: no clear gap
Median length28.4 minsoloQ 26.5 min

Amateur: 28,642 games from amateur tournaments, last 60 days, KR 65% · EUW 24% · NA 10%. SoloQ Master+: 897,301 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

2 clear gaps between soloQ and amateur tournaments as Mid.

  • DraftPicked less often in amateur play
    Amateur
    0.1%
    SoloQ
    0.2%
    0.1% of the role's picks in amateur play, against 0.2% in soloQ.
  • DraftBanned less often in amateur play
    Amateur
    2.2%
    SoloQ
    2.7%
    2.2% ban rate in amateur play over 14,779 games, against 2.7% in soloQ over 364,710 games.
02 — How to play it

How to play it?

Hail of Blades, then Ravenous Hydra, Phantom Dancer, and Infinity Edge: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesHail of Blades76% · 3,646
Same in amateur play
SpellsFlash + Ignite70% · 3,364
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 91% · 32 games
Core (3 legendaries)13% · 300
13%of soloQ games
  1. Ravenous Hydra
  2. Phantom Dancer
  3. Infinity Edge
Amateur: Ravenous Hydra, Phantom Dancer, Lord Dominik's Regards (16%), gap not settled

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Takes its kills in duels first: more duels than 99% of mid laners.

  1. Takes its kills in duelstop1%35% · mid laners: 23%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other mid laners

What marks it

  • Duelist
  • Split-push

Like other mid laners

  • Absorbs damage
  • Crowd control (CC)

What it is not

  • Little map pressure
  • Few teamfights
  • Little damage
  • No poke

Damage / min by phase · at equal gold

Not measured: the fact is not validated by the draft review.

Gold vs. direct opponent

At 20 min, ahead of 87% of mid laners against the direct opponent.

mid laners
2.7takedowns outside its lane before 15 min; mid laners: 3.2.

Where it stands among mid laners · every measure

0 ← less · median · more → 100
  • Gold at 15 min · rank 88 of 100 among mid laners+335 · median +25
  • Gold at 20 min · rank 87 of 100 among mid laners+549 · median +71
  • Map pressure · rank 19 of 100 among mid laners2.7 · median 3.2
  • Absorbs damage · rank 70 of 100 among mid laners720 · median 489
  • Plays teamfights · rank 3 of 100 among mid laners46% · median 55%
  • Takes its kills in duels · rank 99 of 100 among mid laners35% · median 23%
  • Crowd control (CC) · rank 29 of 100 among mid laners0.4 · median 0.7
  • Team damage · rank 17 of 100 among mid laners16% · median 21%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Junglegap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

With

Junglegap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Jungle2 champions
  • Lee Sin8 games
    —SoloQ: 49.5% · 420 g
  • Wukong6 games
    —SoloQ: 51.6% · 155 g
ADC1 champion
  • Jinx5 games
    —SoloQ: 58.4% · 291 g
05 — In draft

Ban it or pick it?

Not enough series to settle it: raw counts only.

Pick rate as Mid

Amateur tournaments, compared with soloQ
  • SoloQ Master+0.2%4,291 picks of 1,794,592ban 2.7% · patches 16.19 to 16.21
  • Amateur tournaments0.1%28 picks of 38,304ban 2.2% · patches 16.19 to 16.21
  • Pro0.0%0 picks of 2,214bans not published · patches 16.17 to 16.20

Presence by patch

3.9% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Mid
Once picked, the series moves on to

Not enough series yet: published from 30.

Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.