Tournament presence · pick + ban
48.0%#1 of 173 champions
Pick
22.5%picked in 655 of 2,915 games
Ban
25.5%543 bans over 2,127 games, against 15.7% in soloQ
Win rate as Mid53.6% between 50.2% and 56.9% over 590 gamesSoloQ 50.0%: clear gap
Median length29.5 minsoloQ 28.4 min

Amateur: 2,915 games from amateur tournaments, last 60 days, NA. SoloQ Master+: 233,241 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

4 clear gaps between soloQ and amateur tournaments as Mid.

  • Win rateWins more in amateur play
    Amateur
    53.6%
    SoloQ
    50.0%
    53.6% win rate in amateur play over 590 games, against 50.0% in soloQ over 22,370 games.
  • DraftPicked more often in amateur play
    Amateur
    10.1%
    SoloQ
    4.3%
    10.1% of the role's picks in amateur play, against 4.3% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    27.2%
    SoloQ
    15.7%
    27.2% ban rate in amateur play over 1,538 games, against 15.7% in soloQ over 99,904 games.
  • LengthLonger games in amateur play
    Amateur
    29.5 min
    SoloQ
    28.4 min
    Median of 29.5 min in amateur play, against 28.4 min in soloQ.
02 — How to play it

How to play it?

Arcane Comet, then Blackfire Torch, Cosmic Drive, and Rabadon's Deathcap: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesArcane Comet58% · 12,964
Same in amateur play
SpellsFlash + Teleport85% · 19,087
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 100% · 117 games
Core (3 legendaries)12% · 1,120
12%of soloQ games
  1. Blackfire Torch
  2. Cosmic Drive
  3. Rabadon's Deathcap
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Crowd control (CC) first: more CC than 94% of mid laners.

  1. Crowd control (CC)top6%1.4 · mid laners: 0.7
  2. Team damagetop13%25% · mid laners: 21%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other mid laners

What marks it

  • CC
  • Damage
  • Poke

Like other mid laners

  • Damage in lane
  • Damage in mid game
  • Damage in late game
  • Gold at 15 min
  • Gold at 20 min
  • Map pressure
  • Plays teamfights
  • Takes its kills in duels
  • Lets allies carry kills

What it is not

  • No split-push

Damage / min by phase · at equal gold

Rank 38 in lane, 43 in mid game and 53 in late game, out of 100 mid laners.

514-14 vs 528
876-24 vs 899
1,186+8 vs 1,179
Lane · 5–14 minMid game · 15–22Late · 23–30
Syndramid laners

Gold vs. direct opponent

At 20 min, ahead of 60% of mid laners against the direct opponent.

mid laners
3.1takedowns outside its lane before 15 min; mid laners: 3.2.

Where it stands among mid laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 38 of 100 among mid laners514 · median 528
  • Damage in mid game · rank 43 of 100 among mid laners876 · median 899
  • Damage in late game · rank 53 of 100 among mid laners1,186 · median 1,179
  • Gold at 15 min · rank 68 of 100 among mid laners+154 · median +25
  • Gold at 20 min · rank 60 of 100 among mid laners+183 · median +71
  • Map pressure · rank 46 of 100 among mid laners3.1 · median 3.2
  • Absorbs damage · rank 10 of 100 among mid laners292 · median 489
  • Plays teamfights · rank 46 of 100 among mid laners55% · median 55%
  • Takes its kills in duels · rank 38 of 100 among mid laners21% · median 23%
  • Lets allies carry kills · rank 53 of 100 among mid lanersrank 53 of 100
  • Crowd control (CC) · rank 94 of 100 among mid laners1.4 · median 0.7
  • Team damage · rank 88 of 100 among mid laners25% · median 21%
04 — With / against

With whom, against whom?

Better than expected against Ezreal in amateur play: +11.4 pts over 52 games, range above zero.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected
Renekton58.1% · expected 48.7% · 31 g+9.3 ptSoloQ -0.8
Ambessa56.7% · expected 48.1% · 30 g+8.6 ptSoloQ -0.9
Ornn53.3% · expected 51.9% · 45 g+1.4 ptSoloQ -3.8
Junglegap to expected
Xin Zhao67.5% · expected 56.6% · 40 g+10.9 ptSoloQ -4.9
Midgap to expected

No positive gap in amateur play.

ADCgap to expected
Ezreal63.5% · expected 52.1% · 52 g+11.4 ptSoloQ -3.4
Lucian67.7% · expected 56.2% · 31 g+11.6 ptSoloQ +0.5
Jinx53.1% · expected 52.9% · 49 g+0.2 ptSoloQ +0.3
Kai'Sa56.8% · expected 56.7% · 37 g+0.1 ptSoloQ +0.9
Supportgap to expected
Milio65.0% · expected 58.7% · 40 g+6.3 ptSoloQ +0.3
Karma64.0% · expected 59.4% · 50 g+4.6 ptSoloQ -1.1
Braum54.1% · expected 48.6% · 37 g+5.4 ptSoloQ -0.5
Nautilus51.0% · expected 50.7% · 51 g+0.3 ptSoloQ +0.7

With

Topgap to expected
Ambessa65.9% · expected 59.0% · 41 g+6.9 ptSoloQ +0.8
Sion55.0% · expected 48.5% · 40 g+6.5 ptSoloQ +3.3
Ornn60.0% · expected 55.2% · 45 g+4.8 ptSoloQ +1.6
K'Sante53.3% · expected 49.8% · 45 g+3.5 ptSoloQ +1.0
Junglegap to expected
Jarvan IV60.8% · expected 50.5% · 51 g+10.2 ptSoloQ +1.5
ADCgap to expected
Lucian60.0% · expected 50.9% · 40 g+9.1 ptSoloQ +1.0
Yunara61.1% · expected 56.0% · 72 g+5.1 ptSoloQ +0.4
Ezreal55.4% · expected 55.0% · 56 g+0.3 ptSoloQ -3.2
Caitlyn53.5% · expected 52.6% · 43 g+0.9 ptSoloQ +0.3
Supportgap to expected
Milio57.6% · expected 48.3% · 33 g+9.3 ptSoloQ +1.7
Nautilus59.7% · expected 56.4% · 72 g+3.3 ptSoloQ +1.7
Braum58.7% · expected 58.4% · 46 g+0.3 ptSoloQ +0.1

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top22 champions
  • Ornn45 games
    53.3%gap +1.4 ptsSoloQ: 44.9% · 554 g
  • Sion34 games
    50.0%gap -8.6 ptsSoloQ: 52.7% · 402 g
  • K'Sante33 games
    51.5%gap -5.7 ptsSoloQ: 53.4% · 412 g
  • Renekton31 games
    58.1%gap +9.3 ptsSoloQ: 49.8% · 642 g
  • Ambessa30 games
    56.7%gap +8.6 ptsSoloQ: 50.3% · 569 g
Jungle20 champions
  • Wukong75 games
    53.3%gap -0.1 ptsSoloQ: 51.1% · 948 g
  • Jarvan IV46 games
    54.3%gap -2.2 ptsSoloQ: 49.9% · 760 g
  • Xin Zhao40 games
    67.5%gap +10.9 ptsSoloQ: 45.2% · 263 g
  • Vi38 games
    44.7%gap -8.7 ptsSoloQ: 51.5% · 309 g
  • Sejuani26 games
    —SoloQ: 45.5% · 189 g
Mid18 champions
  • Viktor96 games
    51.0%gap -0.5 ptsSoloQ: 51.1% · 1,543 g
  • Orianna54 games
    55.6%gap -0.7 ptsSoloQ: 53.6% · 545 g
  • Ahri48 games
    47.9%gap -4.3 ptsSoloQ: 50.4% · 1,233 g
  • Locke33 games
    51.5%gap -1.6 ptsSoloQ: 46.3% · 986 g
  • Akali26 games
    —SoloQ: 51.4% · 574 g
ADC15 champions
  • Yunara68 games
    50.0%gap -1.1 ptsSoloQ: 49.8% · 1,610 g
  • Ezreal52 games
    63.5%gap +11.4 ptsSoloQ: 50.6% · 1,145 g
  • Jinx49 games
    53.1%gap +0.2 ptsSoloQ: 49.2% · 1,793 g
  • Caitlyn47 games
    51.1%gap -3.5 ptsSoloQ: 53.0% · 1,171 g
  • Kai'Sa37 games
    56.8%gap +0.1 ptsSoloQ: 51.8% · 1,508 g
Support19 champions
  • Lulu72 games
    54.2%gap -1.7 ptsSoloQ: 52.2% · 1,293 g
  • Nautilus51 games
    51.0%gap +0.3 ptsSoloQ: 51.9% · 1,142 g
  • Karma50 games
    64.0%gap +4.6 ptsSoloQ: 50.3% · 819 g
  • Milio40 games
    65.0%gap +6.3 ptsSoloQ: 51.6% · 649 g
  • Braum37 games
    54.1%gap +5.4 ptsSoloQ: 48.2% · 674 g
05 — In draft

Ban it or pick it?

Priority pick: taken in G1, burned afterwards.

Pick rate as Mid

Amateur tournaments, compared with soloQ
  • SoloQ Master+4.3%20,002 picks of 466,479ban 15.7% · patches 16.19 to 16.21
  • Amateur tournaments10.1%435 picks of 4,328ban 27.2% · patches 16.19 to 16.21
  • Pro10.8%240 picks of 2,214bans not published · patches 16.17 to 16.20

Presence by patch

37.7% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Mid
  • 27.9%G1228 games of 817
  • 15.1%G2123 games of 817
  • 11.6%G3+41 games of 354
Once picked, the series moves on toIn G2, over 228 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.