Tournament presence · pick + ban
18.1%#34 of 173 champions
Pick
6.5%picked in 1,852 of 28,470 games
Ban
11.6%2,695 bans over 23,198 games, against 33.4% in soloQ
Win rate as Mid53.1% between 47.4% and 58.6% over 213 gamesSoloQ 52.8%: no clear gap
Median length29 minsoloQ 27.4 min

Amateur: 28,642 games from amateur tournaments, last 60 days, KR 65% · EUW 24% · NA 10%. SoloQ Master+: 897,301 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Mid.

  • DraftPicked less often in amateur play
    Amateur
    0.3%
    SoloQ
    1.4%
    0.3% of the role's picks in amateur play, against 1.4% in soloQ.
  • DraftBanned less often in amateur play
    Amateur
    13.1%
    SoloQ
    33.4%
    13.1% ban rate in amateur play over 14,779 games, against 33.4% in soloQ over 364,710 games.
  • LengthLonger games in amateur play
    Amateur
    29 min
    SoloQ
    27.4 min
    Median of 29 min in amateur play, against 27.4 min in soloQ.
02 — How to play it

How to play it?

Electrocute, then Profane Hydra, Voltaic Cyclosword, and Serylda's Grudge: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesElectrocute73% · 20,484
Same in amateur play
SpellsFlash + Ignite97% · 27,474
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 100% · 66 games
Core (3 legendaries)9% · 1,264
9%of soloQ games
  1. Profane Hydra
  2. Voltaic Cyclosword
  3. Serylda's Grudge
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Takes its kills in duels first: more duels than 98% of mid laners.

  1. Takes its kills in duelstop2%31% · mid laners: 23%
  2. Map pressuretop8%4.9 · mid laners: 3.2

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other mid laners

What marks it

  • Map pressure
  • Duelist
  • Split-push

Like other mid laners

  • Damage in mid game
  • Damage in late game
  • Absorbs damage
  • Crowd control (CC)
  • Team damage

What it is not

  • Few teamfights
  • Carries its own kills
  • No poke

Damage / min by phase · at equal gold

Rank 88 in lane, 39 in mid game and 30 in late game, out of 100 mid laners.

594+67 vs 528
867-33 vs 899
1,137-41 vs 1,179
Lane · 5–14 minMid game · 15–22Late · 23–30
Qiyanamid laners

Gold vs. direct opponent

At 20 min, ahead of 92% of mid laners against the direct opponent.

mid laners
4.9takedowns outside its lane before 15 min; mid laners: 3.2.

Where it stands among mid laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 88 of 100 among mid laners594 · median 528
  • Damage in mid game · rank 39 of 100 among mid laners867 · median 899
  • Damage in late game · rank 30 of 100 among mid laners1,137 · median 1,179
  • Gold at 15 min · rank 93 of 100 among mid laners+423 · median +25
  • Gold at 20 min · rank 92 of 100 among mid laners+610 · median +71
  • Map pressure · rank 92 of 100 among mid laners4.9 · median 3.2
  • Absorbs damage · rank 40 of 100 among mid laners421 · median 489
  • Plays teamfights · rank 4 of 100 among mid laners48% · median 55%
  • Takes its kills in duels · rank 98 of 100 among mid laners31% · median 23%
  • Lets allies carry kills · rank 7 of 100 among mid lanersrank 7 of 100
  • Crowd control (CC) · rank 47 of 100 among mid laners0.7 · median 0.7
  • Team damage · rank 62 of 100 among mid laners23% · median 21%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top15 champions
  • Ambessa11 games
    —SoloQ: 55.2% · 728 g
  • K'Sante10 games
    —SoloQ: 53.5% · 718 g
  • Olaf10 games
    —SoloQ: 53.6% · 481 g
  • Aatrox9 games
    —SoloQ: 49.3% · 757 g
  • Dr. Mundo9 games
    —SoloQ: 48.8% · 502 g
Jungle13 champions
  • Lee Sin21 games
    —SoloQ: 54.1% · 2,167 g
  • Wukong19 games
    —SoloQ: 52.0% · 1,047 g
  • Sylas13 games
    —SoloQ: 50.9% · 1,147 g
  • Vi12 games
    —SoloQ: 54.6% · 588 g
  • Xin Zhao11 games
    —SoloQ: 53.2% · 363 g
Mid15 champions
  • Ahri19 games
    —SoloQ: 54.4% · 1,340 g
  • LeBlanc11 games
    —SoloQ: 45.4% · 701 g
  • Ryze11 games
    —SoloQ: 54.1% · 333 g
  • Sylas11 games
    —SoloQ: 53.3% · 1,088 g
  • Akali10 games
    —SoloQ: 55.8% · 952 g
ADC15 champions
  • Yunara23 games
    —SoloQ: 52.3% · 2,201 g
  • Jinx20 games
    —SoloQ: 48.6% · 1,857 g
  • Ezreal19 games
    —SoloQ: 56.6% · 1,590 g
  • Caitlyn17 games
    —SoloQ: 54.7% · 1,502 g
  • Jhin16 games
    —SoloQ: 55.2% · 2,601 g
Support16 champions
  • Thresh20 games
    —SoloQ: 50.8% · 2,124 g
  • Lulu19 games
    —SoloQ: 54.0% · 1,973 g
  • Nautilus16 games
    —SoloQ: 54.2% · 1,687 g
  • Braum13 games
    —SoloQ: 51.4% · 879 g
  • Milio13 games
    —SoloQ: 54.5% · 760 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as Mid

Amateur tournaments, compared with soloQ
  • SoloQ Master+1.4%25,301 picks of 1,794,592ban 33.4% · patches 16.19 to 16.21
  • Amateur tournaments0.3%131 picks of 38,304ban 13.1% · patches 16.19 to 16.21
  • Pro0.0%1 picks of 2,214bans not published · patches 16.17 to 16.20

Presence by patch

21.1% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Mid
  • 0.6%G142 games of 7,191
  • 0.6%G243 games of 7,197
  • 0.9%G3+26 games of 2,867
Once picked, the series moves on toIn G2, over 42 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.